A fantasy-themed vertical scrolling shooter released in 1986 for MSX, also available for Wii's Virtual Console in Japan.
It was brought without a license to the SG-1000 in Taiwan.
In the 24th century, Earth is pounded by solar explosions and abandoned by humans, and the planet is recolonized by a dangerous race known as Kat Men. When the solar explosions died, the humans decide to return to Earth. When the Kat Men refuse to leave, a war droid known as MT-ED, or Multi Terrain Exploration Droid, is sent down to deal with the Kat Men. Accompanying him is Hercules 1, a maintenance and combat droid. When the two droids are beamed down, things take a turn for the worse. Hercules is kidnapped and taken far away to the Kat Men's Nerve Center. It is MT-ED's task to get rid of the Kat Men and rescue Hercules.
To do this, MT-ED has to explore fourteen environments and deal with deadly creatures that are within each environment, with each type of creature requiring a certain type of weapon to be defeated. These weapons - including lasers, water bombs, grenades, and rockets - can be picked up along the way, and MT-ED can switch between them with ease. If MT-ED comes into contact with any of the creatu
The task in Dark Sceptre is to recover the eponymous artefact. The player controls a company of warriors by assigning them specific tasks, and is hindered by six other computer-controlled factions. The main display shows a side-view of the currently watched warrior, which scrolls and tracks him as he moves through the game world. Each warrior has a rank, ranging from Thane, the team leader, to Thrall, the pawn of the game. Other ranks include Mystics, Heralds, Savages and Assassins.
Play is real-time, with the player pausing to issue commands in Plan mode and then viewing results in Watch mode. Commands are selected from a menu screen and range from character-targeting actions such as KILL, AVOID, BRIBE or STALK, object related actions like SEEK, TAKE, USE, or location based actions like DEFEND or ROAM.
After a nuclear war, humanity is trapped underground by a robotic defence system that commands the irradiated surface. You assume control of a robot drone with the task of freeing the trapped humans.
Saboteur II: Avenging Angel is a sequel to the 1985 video game Saboteur. Saboteur II was one of the first action-adventure games to feature a female protagonist.
Aliens: The Computer Game is a 1986 video game developed by Software Studios and published by Electric Dreams Software initially for Amstrad CPC, Commodore 64 and ZX Spectrum. It is based on the film of the same title. Ports for the Commodore 16 and MSX were developed by Mr. Micro and published in 1987.
Aliens: The Computer Game is played from a first-person perspective and is set inside an atmosphere processing plant, a maze complex consisting of 255 rooms.
The player encounters Alien enemies throughout the game. Upon killing an Alien, the body leaves a deadly pool of acid blood that must be avoided. The player also faces the threat of bio-mechanical growth, which, if left uncontained, results in new Alien eggs and facehugger enemies. The player's ultimate goal is to reach the room that houses the Queen Alien and her nests, both of which must be destroyed. The player can directly control a team of Marine soldiers, or can issue orders to the team from the Mobile Tactical Operations Bay (MTOB). When playing from t
This arcade conversion is a beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways.
A helicopter shoot-'em-up developed by Sega. The Arcade version made use of Sega's 3D super scaler technology to create city environments where the buildings would appear to have depth. The subsequent home versions sadly lacked this feature.
Sonic, Tails, Knuckles, and Amy Rose team up once again to explore an ancient world. Players will have to use each character\'s unique abilities individually and in combination with the team to defeat the evil Dr. Eggman once again.
A 1-on-1 3-D shoot-em'-up in which one or two players drive battlespheres (futuristic tanks) up an infinitely long road and destroy oncoming hazards. The action is very simplistic and there's little to do other than dodge or blast approaching objects.
A 3-player top-down arcade game where one player controls one of three unidentified ghost-busters. The game is based off of The Real Ghostbusters cartoon, rather than strictly off the movie franchise.
The player can choose between a red, yellow or blue-jumpsuited character though all have the same abilities. These powers include an energy gun that transforms a hostile monster into a harmless, basic ghost, which are then captured using the proton beam. Other abilities are an invincibility field and the ability to summon Slimer to absorb attacks instead of the player.
In Japan the game is known as Meikyuu Hunter G, but bears little resemblance to the western version as it did not use the Ghostbusters license.
The game is a horizontally scrolling shooter set over a number of World War II missions. The player starts each mission by taking off from an aircraft carrier, which he/she has to protect from attacks by Japanese planes. The goal is to defeat the Japanese by destroying enemy bunkers, turrets and barracks on a series of islands and killing enemy soldiers either with bombs or by machine gun. The weapons to complete these objectives, besides machine guns, are a limited number of bombs, rockets and torpedoes. On some missions, the player must also sink Japanese vessels, such as destroyers, battleships, and aircraft carriers. The player has a finite amount of fuel and munitions, which can be replenished by returning to the carrier. The player's aircraft can be destroyed by accumulated damage from enemy fire or by crashing into the terrain.
It's been a long watch... as the sun disappears over the horizon, the uninviting grey bleakness of Colian becomes apparent. Following the intense heat of the day, the onset of night adds the bitterness of sub-zero temperatures to an already hostile environment, and the stark interior of the D.S.V. appears almost homelike.
Deep melancholy is suddenly smashed by the shrill scream of a siren. The information display systems have gone crazy, an extraordinary array of lights flash uncontrollably. Good grief... what's happening?
Roadwar Europa starts off with you as the leader at a large road gang equipped with cars trucks, and motorcycles of your own design Transfer your crew from Roadwar 2000 or start from scratch and create a new elite band.
By fighting for new recruits, vehicles, supplies, ammunition and medicine, you'll maximize your chances for survival in this dangerous new world. You'll also be building up your forces to prepare for the final roadwar against the powerful terrorist leaders - a battle whose outcome will determine the future of all Europe.