The player has to escape from the undersea world through a series of caverns in this action-adventure written by Barry Jones and published by The Power House for the Amstrad CPC.
Monty On the Run is a platform-style game featuring Monty Mole, a coal thief fleeing across Europe to escape the Intermole agency. Players navigate Monty through 80 screens representing European landmarks, using various movement techniques like super-leaps and ceiling suspension. The goal is to collect Eurocheques and plane tickets while avoiding hazards. The game incorporates unique elements such as drunkenness effects from wine bottles and aerial combat sequences. As the third main entry in the Monty Mole series, it builds upon the gameplay mechanics of its predecessors while introducing new challenges and environments.
Here's an original twist – a hexagonal pool table! You can play against a friend or the computer at any one of over twenty different table layouts. There are only seven balls on the table instead of the normal fifteen, and if you fail to pot a ball three times, you lose the frame. There's not that much else to say about it, but one nice feature is that you can design your own table layouts and save and load them for later use.
Based on the comic strip of the same name from the British newspaper Daily Mirror and specifically released on Christmas of 1987. Andy has to acquire money to give to his wife from various sources, as he has already spent his unemployment benefit, while consuming as much alcohol as possible and avoid getting arrested for various crimes.
Viewed from above in levels with simple sideways scrolling, the objective on each level is to shoot each of the weapons crates, before going through the newly-opened exit. Guard droids must be avoided, but shooting them can leave them inactive for a short period of time, and they can now be shot or hit to push them in that direction, which can be used strategically to make more paths available. There is a 2-minute time limit on each level. Every 5th level has a nuclear weapon guarded by a seeking enemy droid, which continually follows you.
Amaurote is a British video game for 8-bit computer systems that was released in 1987 by Mastertronic on their Mastertronic Added Dimension label. The music for the game was written by David Whittaker.
Airwolf II is a direct sequel to Airwolf, however this side-scrolling shooter's story has even less in common with the popular TV series, as now Stringfellow Hawke has to pilot his ultra-modern helicopter to combat alien invasion, finding new weapons (lasers, missiles) on the way.
A follow-up to ACE. Similar to its predecessor, ACE 2 is an oldie head-to-head air combat flight sim set in modern days of aviation. The game has a very strong arcade feel, as all the missions you fly are nondescript or generic. Your plane is also a generic, hypothetical modern fighter, and the goal is to fly different sorties to kill enemy aircraft. Very similar to ACE, except that you can now play a 2-player hotseat game, or solo competition against the computer, in split-screen mode.
Werewolves of London is an 8-bit game in which the player takes on the role of the werewolf who must destroy the seven family members who have cursed him with lycanthropy.
In this isometric action-adventrue the player slips in the role of the evil Doomlord whos castle is under siege from the White Wizard and his hordes of do-gooders.
In Rollaround you roll around (surprise) 20 levels, in a game which comes across as a more cerebral version of Marble Madness. The twenty levels each feature 9 screens worth of squares, with no scrolling across them as such. On each level you are set a target number of crosses of each colour to collect, with less and less leeway as to how many of the different ones are required as the game goes on.
There are pre-programmed moving enemies on each level to plan around, but the level's blocks vary in many ways. There are holes on the levels, but these can be jumped by pressing fire. You can turn plain squares into either crosses or holes, both of which invert the status of the crosses and holes respectively as well. Mystery squares (whose effect can be good or bad) and clock squares (which stop the timing and slow the aliens) are also present.