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New Most Popular Top Rated
  • Boomer Rang'r

    1983

    Boomer Rang'r

    1983

    Shooter Arcade
    Arcade
    A caveman runs around tossing his boomerang at enemy cavemen and prehistoric creatures. Pick up potions to spell out BOOMER RANG'R to move to next level. For even more fun, kill a dinosaur rider and mount his dinosaur!
  • Up'n Down

    1983

    Up'n Down

    1983

    Racing Arcade
    ColecoVision Arcade Atari 2600 Atari 8-bit Commodore C64/128/MAX DOS Apple II
    Up'n Down is a vertically scrolling game that employs a pseudo-3D perspective.[citation needed] The player controls a purple dune buggy that resembles a Volkswagen Beetle. The buggy moves forward along a single-lane path; pressing up or down on the joystick causes the buggy to speed up or slow down, pressing right or left causes the buggy to switch lanes at an intersection, and pressing the "jump" button causes the buggy to jump in the air. Jumping is required to avoid other cars on the road; the player can either jump all the way over them, or land on them for points. To complete a round, the player must collect 10 colored flags by running over them with the buggy. If the player passes by a flag without picking it up, it will appear again later in the round. The roads feature inclines and descents that affect the buggy's speed, and bridges that must be jumped. A player loses a turn whenever the buggy either collides with another vehicle without jumping on it, or jumps off the road and into the grass or water.
  • Regulus

    1983

    Regulus

    1983

    Shooter Arcade
    Arcade
    Regulus is an arcade shoot-'em-up game released for Sega System 1 hardware in 1983. Players control a tank, capable of moving in eight directions. One button fires forward, while another launches bombs further up the screen. The play area continuously scrolls upwards and players need to avoid enemies and obstacles.
  • Senjyo

    1983

    Senjyo

    1983

    Shooter Arcade
    Arcade
    The title of this game translates from Japanese as 'Battlefield'. The simple gameplay involves the player controlling a fixed turret on a tank shooting oncoming alien enemies through a cross-hair target. A certain number of enemies must be destroyed to progress to the next stage. The original arcade cabinet was a cocktail table.
  • Mega Zone

    1983

    Mega Zone

    1983

    Shooter Arcade
    Arcade
    This game has flavors of several different video games rolled into one. It is mostly like Xevious, being an overhead shooter against a plethora of enemies, each with a unique characteristic. Unlike Xevious, however, that only allowed you to travel in one straight path, Mega Zone periodically allows you to choose different paths. For most of the game, the player's ship flies along a river. When the river forks, the player has the option of following either fork. The game also has elements of Scramble, in that the player fights through numerous zones in the struggle to reach the end. Where Scramble has a progress bar at the top, Mega Zone gives the player a map, and shows the player the progress along the map between lives. The main enemies of Mega Zone are giant robot eyeballs. Easily enough destroyed, they still pose a menace. Smaller eyeballs leave teardrops when destroyed, which when picked up, give bonus points and wipe out all enemies on the screen.
  • The Glob

    1983

    The Glob

    1983

    Arcade
    Arcade
    Maze game
  • Q*bert's Qubes

    1983

    Q*bert's Qubes

    1983

    Platform Puzzle Arcade
    Arcade
    The game features Q*bert, but introduces new enemies: Meltniks, Soobops, and Rat-A-Tat-Tat. The player navigates the protagonist around a plane of cubes while avoiding enemies. Jumping on a cube causes it to rotate, changing the color of the visible sides of the cube. The goal is to match a line of cubes to a target sample; later levels require multiple rows to match.
  • Fax

    1983

    Fax

    1983

    Arcade
    Fax is a trivia game which asks questions about a number of topics, including: General Knowledge, Sports, History and Entertainment. This was released by Exidy in 1983 and written by Vic Tolomei and Larry Hutcherson hopeful to play on the Trivial Pursuit craze as it was released over a year earlier than the registered Trivial Pursuit versions (produced by Bally/Sente). The game came in what was essentially a jukebox cabinet (complete with a woodgrain finish), which lent itself to possible markets outside of the typical arcade setting. It had a 9-inch monitor mounted in the center, logo on the bezel itself and a row of buttons on each side of the screen to accommodate two player simultaneous play. Fax used unique compression to hold nearly 3700 questions in as small of storage as possible. Exidy also sold several EPROM replacement kits that provided new questions but they are nearly impossible to find today.
  • Mouser

    1983

    Mouser

    1983

    Platform Arcade
    Arcade MSX
    Mouser is UPL's answer to Nintendo's Donkey Kong. As the cat protagonist, you must rescue your sweetheart from a gang of bad mice. Your girlfriend is held captive on the top of a series of platforms, and before you can reach that platform, you must capture a number of mice, after which a ladder to the top appears. The mice will try to hinder you by throwing items at you; on the first level, they throw flower pots, later on they throw spanners and bombs. Also spread out on the levels are fish, which will speed you up and grant you limited invincibility.
  • Dingo

    1983

    Dingo

    1983

    Puzzle
    Arcade
    Big Ted the koala is so fond of fruit that he has cultivated an enormous melon patch in the jungle. But unfortunately the patch has been invaded by a pack of evil dingoes that love nothing more than stomping on poor Ted's melons and creating a lot of havoc in the process. Big Ted has to harvest the fruit as fast as he can to save them from the invading marauders. Big Ted has to run around the melon field to collect all the fruit to advance to the next level. Meanwhile he has to avoid the nasty dingoes who will terminate him upon contact and take away one of his three lives. Ted can defend himself by picking up fruit to throw at the Dingoes to stun them for a few seconds, but the dingoes can also pick them up and throw back at him, which can prove fatal. Thrown fruit is wasted and thus can not be used as further projectiles or to increase the score.
  • 3D Time Trek

    1983

    3D Time Trek

    1983

    Commodore VIC-20 Commodore C64/128/MAX Commodore 16 Amstrad CPC
    The protagonist is one of the few survivors of the attack on the Corillian planet by alien pirates. Driving a well-equipped spaceship with long-range sensors, he hunts down pirates, whose forces consist of spaceships scattered across a sector of space.
  • Demon Knight

    1983

    Demon Knight

    1983

    Adventure
    BBC Microcomputer System Atari 8-bit Dragon 32/64 Commodore C64/128/MAX ZX Spectrum
    You have to save the princess who was kidnapped by the eponymous kight.
  • Phozon

    1983

    Phozon

    1983

    Puzzle Arcade
    Arcade Android iOS
    The player must take control of the Chemic, a small black atom with red spikes which must adhere itself to passing Moleks (which come in four different colours: cyan, green, pink and yellow) in order to duplicate the patterns shown in the centre of the screen; if a Molek adheres itself to the Chemic incorrectly, the player must press the reject button to throw it away. The singular enemy in the game is the Atomic, a malevolent clump of balls which moves randomly around the screen, and will kill the Chemic if it merely touches it - however, the Chemic can counter-attack by adhering itself to a Power Molek (which are slightly larger than the regular Moleks, and first appear in the game's second world: once the Chemic has adhered itself to one, the adhered Moleks will spin around rapidly, and their speed will decrease to denote the nearing of the Power Molek's ending time limit). But the Atomic has a nasty habit of splitting up and reforming in order to cover more ground, and even the Power Moleks cannot match up to t
  • Money Money

    1983

    Money Money

    1983

    Arcade
    Arcade
    On the first stage, your character wanders through a maze picking up piles of gold by walking over them. On the second level, jump from rooftop to rooftop to collect the money. On both the first and second stages, your character must avoid blue-clad thugs police? and spiders who will try to mug him and take his wealth. Collecting a potion on either stage will allow you to wipe out the thugs and spiders by touching them. On the third level, your character swims through a body of water to collect the piles of gold on the islands while avoiding the sharks and crocodile that lurk about. The final stage has you driving your jeep across canyons, jumping crevasses and avoiding boulders tossed at you. If you reach home, you are awarded a bonus based on how many gold bags you picked up, and the game begins again with increased difficulty.
  • Nova 2001

    1983

    Nova 2001

    1983

    Shooter Arcade
    Arcade
    Nova 2001 is an arcade shooter released by Universal in 1984.
  • Snowball

    1983

    Snowball

    1983

    Adventure
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
    The Snowball 9 was eqipped with robots which were to prepare Eridani A for colonization. But being suddenly awakened from hibernation, you realize something has gone wrong...
  • Sea Search

    1983

    Sea Search

    1983

    Strategy Adventure
    TRS-80 Color Computer DOS
  • Castle Blackstar

    1983

    Castle Blackstar

    1983

    Adventure
    BBC Microcomputer System Dragon 32/64 Commodore C64/128/MAX ZX Spectrum Amstrad CPC Amstrad PCW MSX
    You are sent by Lady Artemis to Castle Blackstar to recover an orb.
  • Horace and the Spiders

    1983

    Horace and the Spiders

    1983

    Platform Arcade
    ZX Spectrum
    In 1983, Tang produced the third title in the series, Horace and the Spiders. This was primarily a platform game with the Horace sprite retained from the first two games. The first level sees Horace climbing a hill while jumping over spiders. The second level involves crossing a bridge by swinging on spider threads. The third level is the final confrontation with the spiders – he must create holes in the web, luring the spiders into the holes to fix them and consequently jumping on them. Unlike the earlier two titles, this game was only released for the ZX Spectrum. The first stage of this game shared similarities with both Pitfall and the Colecovision game Smurf: Rescue in Gargamel's Castle, whilst the third platform stage is essentially a Space Panic clone.
  • 3D Space Wars

    1983

    3D Space Wars

    1983

    Shooter Arcade
    Dragon 32/64 ZX Spectrum TRS-80 Color Computer
    3D Space Wars is an action game for both the ZX Spectrum and the Dragon 32/64
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