Somewhere on the top floor of a sinister tower, there is an evil wizard who likes conjuring powerful deities. Those mighty creatures threaten the wizard, but they are trapped in magical cages, unable to act. To prevent the revenge of gods, the wizard imprisoned the souls of the four greatest gods in four talismans, and then hid them in four different dungeons. Controlling a party of adventurers, you must retrieve these talismans and release the gods.
This is a first-person RPG with a 4-person party made up of warriors, wizards, rangers, and assassins. Characters are pre-generated and chosen from a pool of 16 adventurers (4 of each class). Choose from 32 spells drawn from the disciplines of earth, chaos, dragon, and night magic. Combat takes place on the same screen as exploration and is fully in real-time.
You play one of these Robinsons who gets stranded on a mysterious alien planet on which a telepathic woman is also stranded. As it turns out she knows a way to get off the planet, but she needs your help to escape.
Gameplay consists of first person roleplaying with the emphasis placed on character modeling and survival. Take a dip when it's cold and you'll sure catch the flu, don't treat an infected injury and amputation is on the way, etc. You must fashion your own tools from whatever you can find on the planet and the game uses pre-rendered sprites over voxel technology terrain for graphics.
Similar to Prince of Persia, there are two major parts of play in Shadows of Cairn, both of which take place in the game itself. There's the platforming aspect of the game where you must guide Quinn over pits and through obstacles by running, jumping, climbing, and even hiding. There's also the fighting aspect of the game where Quinn has to fight enemies to progress by using an assortment of high, medium, or low punches or kicks. Quinn doesn't enter Fight Mode automatically, so if you want him to fight, you need to put him into Fight Mode. Unlike Prince of Persia, however, there are four difficulties to choose from which make the game easier or harder overall.
The game ushers you along by issuing way points directly under your Compass, showing you exactly where you need to be heading to progress the story. This could be anywhere from a local tavern to a magical tower on an entirely different tier of the city. Due to this linearity, it's almost impossible to become lost in the game or otherwise stuck. This game als
Isometric adventure platform game. Wandering mystic worlds in search of answers, weapons, and a hot meal. You can change shape into male/female as you go along.
Lord Dhelt of Elturel was attacked in his own castle. The mysterious assassin stole the Hole Symbol of Helm, a precious amulet with magical powers. Lord Dhelt asks you to bring the amulet back. But when you kill the assassin and retrieve the amulet, you are suddenly teleported into an unknown area. The way back is blocked by poisonous mist, and there is nothing you can do but explore the hostile surroundings and to solve the mystery of the amulet.
Ravenloft: Strahd's Possession is a party-based RPG that utilizes AD&D rules. In the beginning you have a party of two people, using either pre-determined characters, or creating your own ones, picking from traditional AD&D races (human, elf, dwarf, etc.) and classes (fighter, cleric, etc.). Some characters will join your party during the course of the game, allowing maximum of four characters. Combat is done in real time. The 3D environment allows you to move smoothly through the game world, either with arrow keys, or by simply moving the mouse.
Man Enough is a full-motion video dating simulation game. The objective, as in most of these games, is to have intercourse with several women. The game starts with the player subscribing to a dating agency called "Man Enough", run by a woman named Jeri. She assists by popping up on the screen to give hints and evaluate progress. After that, the game goes to a gym where Blair, Erin, Fawn, Kellie and Quinn are. They can be clicked with a cursor in the shape of a human face: it changes to one with a speech balloon when placed over their heads (to initiate dialog and the dating progress), and to one with bulging eyes when placed on their bodies (to play a short "sexy" video of the girl).
The game manual comes with profiles for each girl, listing their predilections and dislikes. Using that information, the player must choose between three answers to each question made. These questions are displayed over a picture of the girl that changes according to her mood. Wrong answers bring sullen looks, and right answers bring
Dreamweb is an MS-DOS and Amiga point-and-click cyberpunk top-down adventure game released in 1994, developed by Creative Reality and published by Empire Interactive Entertainment. The game features mature themes and a dark plot filled with violence and brief full frontal nudity, a rarity for games at the time.
Dreamweb was re-released as freeware in October 2012.
Death Gate is a classic adventure game from the much revered Legend Entertainment. The studio is known for developing games that include exceptionally well crafted puzzles and a wacky sense of humor which frequently breaks the fourth wall and plays to a wide assortment of offbeat puns. Moreover, the company has emerged with a winning streak of fantasy and sci-fi games based on popular literature adaptations. The most famous of these are Frederick Pohl's Gateway and Terry Brooks' Shannara.
In 1994, Legend Entertainment has chosen to adapt not 1 book but the whole series of 7 books by Margaret Weis and Tracy Hickman known as The Death Gate Cycle. The original release of the game even includes a special gift for fans of the book series, namely an exclusive short story written by the same authors that tells some of the history of the mysterious Assassin's Guild from the series.
In Death Gate, the player is cast in the role of a freshly freed Patryn—a young, brave wizard named Haplo. By his deeds in the Labyrinth, h
In the 21st century, human beings have all but destroyed their home planet Earth. Surviving humans found a shelter on a planet called Jorune. A civil war errupted, humans fighting the indigenous population; eventually, peace was achieved, and the various races found a way to co-exist with each other... all except one. The Shantha, one of the most ancient and powerful races on Jorune, adepts at the magical art of Isho, were not satisfied with the shape the planet has taken. 3500 years later, one of them, known as the Red Shantha, began attacking human settlements. The hero of the game is one of the villagers who have survived Red Shantha's attack. Having found the way to master Isho, the hero must rescue his friends and explore the planet, searching for the source of evil.
Alien Logic is based on the Skyrealms of Jorune role-playing system. The player takes control of one character; there is no party in the game. While there is a story to follow, much of the game is open-ended, dedicated to exploring Jorune, search
Al Qadim: The Genie's Curse features a new and improved interface and game engine. The perspective is that of a slant-overhead view that allows you to guide your character through the adventure. In comparison the view and scrolling are much better than those of Ultima series. The game as based on the AD&D 2nd Edition rules and is enriched by exiting new concepts, spells, and creatures designed especially for this campaign setting. You play a single fighter type character. Swordplay is enhanced to a semi-arcade level with an ability to learn up to three specific combat moves.
Those combat moves become available as you increase in level and find a trainer willing to teach them to you. The bestiary is close to standard but even the classic creatures are tainted with a touch of Arabian exoticism making each and every battle a new
From December of 1941 through the end of the World War, the combined forces of Japan fought the armed forces of the United States of America over a broad stretch of ocean peppered with islands. This was the Pacific campaign, one of the bloodiest, toughest-fought campaigns in all of recorded history. Though all of the forces involved were essential parts of the eventual outcome, naval aviation played a special part. The carrier forces of both sides proved their worth time and again.
The idea behind 1942: The Pacific Air War is to re-create some of the adventure of that time and place and give you a chance to take part in it. To succeed, you have to avoid that oil- and blood-soaked, fire-on-water grave long enough to be of service to your country or your Emperor. As a commanding admiral of the navy, a crack fighter pilot, or just an anonymous Joe tail gunner, you are going to fight for recognition and just plain survival. The Japanese are moving south and east like a steamroller, trying to take control of the Pacifi
Are You Afraid of the Dark? The Tale of Orpheo's Curse is an adventure game based on Nickelodeon's TV series Are You Afraid Of The Dark?.
In telling its mystery tale, the game features full motion videos and 3D animation, as well as actors from the actual TV series.
In the 24th century, the battle for corporate rights to planets has been organized into a fast-paced, violent battle sport where hovering combat vehicles called Zephyrs race their way to victory in the Interplanetary Battle Circuit.
Alone in the Dark 3 is a direct sequel to Alone in the Dark 2 and the last game of the original canon of the series. It has the exact same gameplay as the first two games but with reload action removed, more responsive shooting/fighting and more puzzles than the previous game. The main theme is the Wild West as Carnby is pitted against a town filled with zombie cowboy outlaws who attack him with revolvers and lever-action rifles.
Welcome to Descent - 30 levels of the most mind-bending, stomach-churning action game ever. Featuring true 3-Dimensional worlds with light source shading, texture mapping, 3-D morphing, directional sound effects and sizzling music, this is technology taken to the limit.You begin deep below the surface of Lunar Base I where an unknown alien race has taken over the chasm of the Post-Terran Mining Corporation. Lunge straight down mine shafts, twist around never-ending tunnels and fight your way past robotic menaces in an environment that's truly 360° 3-D... move up, move down, shoot everything everywhere. Hang onto your senses (and your lunch) as you drop straight down mine shafts on a ride that'll leave you spinning.And what's the good of losing your mind if you can't share the experience with your friends? Descent invites you and your buddies to dive into the action together with head-to-head combat and cooperative two-player modem and eight-player network support.