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  • Learning Fun I

    1987

    Learning Fun I

    1987

    Puzzle
    Intellivision
    MATH MASTER: You are a gorilla strolling along the banks of a river. Your path is suddenly blocked by an animal! Under the animal is a math problem. You must solve the problem correctly in order to continue your walk. FACTOR FUN: You are a gorilla sitting at an adding machine. A number appears above you. This is the TARGET NUMBER. Below you appear several WHITE numbers (how many depends on the difficulty level). Your task is to add, subtract, multiply, and divide the white numbers to reach the Target Number.
  • Pi R Squared

    1987

    Pi R Squared

    1987

    Puzzle Strategy
    Commodore C64/128/MAX
    In this logical game you have to move a sphere around cogs to collect a formula in the correct order. To move between cogs you press the space bar at the point they meet. Holding down W will allow you to move the opposite way the cog is moving but here you move slower, releasing W allows you to travel faster the way the cog is moving. Some cogs have baddies on them and you must time your transfer to it without being hit by it. On the screen you see a small part of the game area. As well as the main playing area you can also see your score, lives, level and parts of the formula collected.
  • Mean Streak

    1987

    Mean Streak

    1987

    Racing Simulator
    Commodore C64/128/MAX ZX Spectrum
    In the future, most people travel using Matter Transporters, but to Rebels this is dull. They have taken the abandoned orbital road and turned it into the Battletrack. You take your Mean Streak motorcycle and set out to dart through this dangerous Mad Max style world, with the aim of getting though these tough isometrically-viewed roads. You are armed, but so are the Outcasts you must face. Hazards include walls, gaps in the road and oil slicks. A scanner at the bottom of the screen gives some advanced warning. You can pick up improved weaponry, extra fuel, and boxes of oil, which you can drop into the paths of onrushing bikes. As well as shooting other bikes, you can ram them into walls at the side of the road, or into the aforementioned hazards.
  • Skate Boardin'

    1987

    Skate Boardin'

    1987

    Sport Adventure
    Atari 2600
    You know you're late for school, but what you don't_ know is that just overnight, an array of obstacles has been placed along the way. Radical man, this is a skateboarder's dream come true! You have to get to school on time, but passing up the chance to ride ramps or cruise tubes would make you look like a real nerd! You've got to conquer a total of thirty tubes and ramps in under five minutes to be totally awesome. Not only that, after you find all the tubes and ramps you have to find the front steps of the school building. Check the ratings at the end of the instructions to find out how radical you are.
  • Spiderdroid

    1987

    Spiderdroid

    1987

    Adventure
    Atari 2600
    It's the future, when droids do battle. You send your Spiderdroid in to capture a building by covering the structure with its unbreakable Droidweb. Your Spiderdroid lays down a web strand as it crawls along each girder. Once you have strung a web strand completely around an opening, the Spiderdroid flings a web over that opening. Your objective is to travel all the building's girders so the entire structure is caught in your Droidweb. But watch out! The building is swarming with Birddroids out to have your Spiderdroid for lunch. If you get cornered, use your secret weapon! Press the Joystick's button to cast a magic spell that makes the Birddroids invisible and unable to eat you...but only for a few seconds. And remember - each of your Spiderdroids can cast only four magic spells. Once you capture the first building, it's time to send your advanced Mummydroid to capture the next one, which is guarded by a horde of Skeledroids!
  • Sea Hunt

    1987

    Sea Hunt

    1987

    Adventure
    Atari 2600
    You are diving for treasure in perilous waters infested with man-eating fish and vicious sea monsters! You must be careful to choose just the right moment to dive into the water because you cannot defend yourself while you are diving.
  • Wonder Planet

    1987

    Wonder Planet

    1987

    Shooter Simulator Strategy
    Arcade
    Wonder Planet was produced by Data East in 1987.
  • World Wars

    1987

    World Wars

    1987

    Shooter
    Arcade
    World Wars was produced by SNK in 1987.
  • Kid no Hore Hore Daisakusen

    1987

    Kid no Hore Hore Daisakusen

    1987

    Puzzle
    Arcade
    Before the SNES adaptation, Nichibitsu had actually licensed the Heiankyo Alien game in order to create its Kid no Hore Hore Daisakusen series. Although it features hole digging/enemy trapping mechanic, it's hardly the trap-'em-up that Heiankyo Alien is. The real goal of each level is to collect all the items available to exit the level through a door. With the use of other items such as flame throwers and bombs, you could play through the entire game without once trapping an enemy. The game had several sequels, including Booby Kids for the Famicom and Doraemon Meikyū Daisakusen for the PC Engine. The latter was localized and released on the TurboGrafx-16 under the title Cratermaze, with the Doraemon character removed.
  • Hissatsu Buraiken

    1987

    Hissatsu Buraiken

    1987

    Hack and slash/Beat 'em up
    Arcade
    Also known as Avengers outside of Japan. Hissatsu Buraiken is a beat-em-up with a twist: a twist of the camera, to be precise, with the usual left-to-right action replaced by a top-down perspective.
  • Reaktor

    1987

    Reaktor

    1987

    Arcade
  • Garyo Retsuden

    1987

    Garyo Retsuden

    1987

    Shooter
    Arcade
    Choose one of 3 characters and shoot at all advancing enemies in this top-down vertical-scrolling action game. Collect items to increase your speed and firepower.
  • Heavyweight Champ

    1987

    Heavyweight Champ

    1987

    Fighting Sport
    Arcade
    A first-person boxing simulation that uses a unique control system which allows the player to experience both the strategic and physical aspects of boxing. Control manipulation is accomplished by motions similar to what might be seen in an actual prize fight.
  • Captain Silver

    1987

    Captain Silver

    1987

    Platform
    Arcade Family Computer Sega Master System/Mark III
    star 6.2
    Captain Silver is a side-scrolling action game released for the arcades by Data East in 1987. In the game, the player control a young sailor named Jim Aykroyd who goes on a journey to seek the lost treasure of Captain Silver, facing various perils along the way. Home versions were released for the Master System by Sega and for the NES by Tokuma Shoten.
  • Hyper Crash

    1987

    Hyper Crash

    1987

    Racing Arcade
    Arcade
    Player driving a black night rider like car to race against many red cars and ultimately can crash them into oil barrels or walls.
  • 20 000 Avant J.C.

    1987

    20 000 Avant J.C.

    1987

    Platform
    Amstrad CPC
  • Village of Lost Souls

    1987

    Village of Lost Souls

    1987

    Adventure
    Amstrad CPC
    12 Lost Souls is an Adventure game, developed and published by Len Townsend, which was released in Europe in 1987.
  • Zarch

    1987

    Zarch

    1987

    Shooter Simulator
    Acorn Archimedes
    The player, piloting a lone craft with limited firepower, must defend a finite landscape against ever increasing waves of enemy craft. In Zarch, the landscape is being invaded by aliens who are spreading a virus across the landscape. The seeder vessels are slow-moving, predictable, and easily destroyed, but as the game progresses they are supported by increasing numbers of flying support craft, which do not scatter virus but instead attack the player. The seeder vessels scatter red virus particles across the landscape. As they land, they turn the green landscape to brown and red, and cause the trees to mutate. Some flying enemies shoot the mutated trees, to cause themselves to become much more aggressive and dangerous. To clear each attack wave, the player must destroy all enemy vessels. At the conclusion of each attack wave the player is awarded bonus points for the amount of landscape which remains uninfected. After four attack waves have been successfully repelled, the player is awarded a new landscape; ho
  • Contra

    1987

    Contra

    1987

    Shooter Platform Arcade
    Arcade
    star 6.5
    Contra (also known as Gryzor in Oceania and Europe), is a 1987 run and gun action game developed and published by Konami originally released as a coin-operated arcade game on February 20, 1987. The game had multiple ports, including for various computer formats. Several Contra sequels were produced following the original game.
  • World Championship Baseball

    1987

    World Championship Baseball

    1987

    Sport
    Intellivision
    You're the home team in blue, engaged in the most realistic home video baseball game around. You've got to hit the fast-breaking curve balls or smoking fastballs. But don't pop up, this game features fly balls as well a grounders. You can also steal bases and kick up a cloud of dust as you slide into the bag. Nine innings of action-packed fun, for one or two players. Play ball! During 1981, APh started work on Baseball II and Basketball II -- one-player versions of the original games. These were not high priorities since the original versions continued to sell well. In 1982, when the Keyboard Component was killed, Marketing wanted to produce a series of Super Sports cartridges for the Entertainment Computer System (ECS) to help push that system, so work was ordered halted on the non-ECS sports games. FUN FACT: INTV Corporation released the game as is, including the fatal bug and the debugging module. The game occasionally crashes, displaying the debugging screen. To explain this, INTV added the following noti
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