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New Games - Page 12410

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New Most Popular Top Rated
  • Both Barrels

    1980

    Both Barrels

    1980

    Shooter
    Apple II
    Two shooter games, Duck Hunt and High Noon, developed by Nasir Gebelli and published by Sirius Software for the Apple II.
  • Tail Gunner 2

    1980

    Tail Gunner 2

    1980

    Arcade
    Tail Gunner 2 is the sequel to Cinematronic's Tail Gunner, produced after Exidy purchased the original developer Vectorbeam. It is essentially the same game as Tail Gunner, but produced in a deluxe sit-down cabinet.
  • Frog

    1980

    Frog

    1980

    TRS-80
    A single screen action game written by William Demas and published by Adventure Internationals for the TRS-80.
  • Six Micro Stories

    1980

    Six Micro Stories

    1980

    Adventure
    Apple II TRS-80
    The first installment and an introduction with six short stories to the Interactive Fiction franchise.
  • Local Call for Death

    1980

    Local Call for Death

    1980

    Adventure
    TRS-80
    The second compu-novel in the Interactive Fiction franchise written by Robert Lafore.
  • His Majesty's Ship Impetuous

    1980

    His Majesty's Ship Impetuous

    1980

    Adventure
    Web browser Apple II TRS-80
    The fourth installment in the Interactive Fiction Series written by Robert Lafore and published by Adventure International.
  • Kid-Venture 2: Twas the Night Before Christmas

    1980

    Kid-Venture 2: Twas the Night Before Christmas

    1980

    Adventure
    TRS-80
    The second installment in the Kid Venture series written by James Talley and published by Adventure International.
  • Kid-Venture 3: Old McDonald's Farm

    1980

    Kid-Venture 3: Old McDonald's Farm

    1980

    Adventure
    TRS-80
    The last entry in the Kid Venture series created by James Talley.
  • Bridge

    1980

    Bridge

    1980

    Turn-based strategy (TBS) Card & Board Game
    Atari 2600
    Bridge is a computerized bridge game for one player. The computer controls both your partner and your opponents, either of which can be set to an expert or novice skill level. In the novice game, you will be able to see your partners hand while bidding while in the expert game your partners hand remains hidden. For each game, you can choose to play to either 13, 21, 25, or 29 points. After a hand is finished, you have the option of replaying the same hand if you want to practice, or you can have the computer deal a new hand. If you don't like the way a hand is going, you have the option of restarting the hand to try again. Included with the game instructions is a complete guide to how your computer partner will bid in different situations in order to help you form your strategy. Bridge was designed for people who already know how to play the game, it won't teach you how to play.
  • Skiing

    1980

    Skiing

    1980

    Sport Arcade
    Atari 2600
    In Skiing, your goal is to ski to the bottom of the mountain in the shortest time possible. The mountain is treacherous with plenty of trees and moguls in the way! There are two different modes of gameplay. In slalom mode, there are a series of gates you need to ski through; missing any will result in a penalty to your time. In downhill mode you just need to ski to the bottom as fast as possible. Each mode includes five different skill levels which affect the length of the course (and the number of gates in slalom mode.)
  • Boxing

    1980

    Boxing

    1980

    Fighting Sport
    Atari 2600
    star 6.9
    Boxing is an action boxing game for one or two players which is played from an overhead point of view. The game lasts for two minutes, and the player who can earn the most points in that time wins. You earn one point for a long jab, two points for a close power punch, and if you can manage knockout it's worth one hundred points. Two difficulty levels are included which can be set individually for each player.
  • Sunday Golf

    1980

    Sunday Golf

    1980

    Simulator Sport
    Atari 8-bit
    Jerry White's golf simulation game for the Atari 8-bit systems that can be played by up to four players.
  • Treasure Quest

    1980

    Treasure Quest

    1980

    Simulator Strategy
    Atari 8-bit TRS-80
    In this game by Luke Buxton the player, as a captain of the 18th century sailing ship Zombie, has to sail the seas of the world and search for buried or sunken booty.
  • Championship Soccer

    1980

    Championship Soccer

    1980

    Sport
    Atari 2600
    Championship Soccer is a soccer game where each team has one forward, two backs and a goalie. The forward and backs always run in formation. You only control the goalie when he has the ball, otherwise he is computer controlled.
  • Video Pinball

    1980

    Video Pinball

    1980

    Simulator Pinball Arcade
    Atari 2600
    star 4.2
    Video Pinball is a loose simulation of an arcade pinball machine: ball launcher, flippers, bumpers, and spinners.
  • Lupin III

    1980

    Lupin III

    1980

    Arcade
    You play Lupin, a character who is trying to get money for his sweetheart. You try to take up to two of the six bags from the top and get them to the bottom without getting caught by an enemy. If an enemy gets too close or you are surrounded you can teleport, but there is no telling where you will end up -- you could end up in a worse spot than the one you escaped from! After you have gotten all six money bags, you go to meet your sweetheart, but she tells you to get her more money and you proceed to the next level. If you lose all your lives you will be shown being dragged off to jail.
  • Quasar Commander

    1980

    Quasar Commander

    1980

    Shooter Arcade
    TRS-80 Color Computer
    Quasar Commander is an exciting game of skill to play on your TRS-80 color computer. You are at the helm of a Starship. Imagine that your video screen is a window looking into outerspace. Your laser sights are in the center of this "viewscreen". Try to destroy as many enemy ships as possible before colliding with them. This game contains variations for countless hours of fun.
  • Chinese Logic

    1980

    Chinese Logic

    1980

    Puzzle
    Odyssey 2 / Videopac G7000
    The player has to move a sequence of numbers (9 to 0) from the point A of a pattern of lines to point D (or B in the variations). The numbers must be placed in point D in the same descending order. There are two other points to which the numbers can be moved, B and C. If one or more numbers are parked in one of the points, the player can only additionally move to that point numbers which are lower than the last one already parked. The numbers can be moved one by one only and to do so the player has to type the letter of origin and then type the destiny letter. Moves can be undone by pressing the "clear" key. The computer keeps track of the time elapsed and the number of moves made by the player, also showing the minimum amount of moves to solve the puzzle. There are 9 other possible variations, with the difference of having the way to point D blocked and different amounts of numbers to move. Those variations can be selected by pressing "reset" and the desired number, as follows: one figure - minimum number of mov
  • Electronic Table Soccer

    1980

    Electronic Table Soccer

    1980

    Sport
    Odyssey 2 / Videopac G7000
    Press 1 on the alpha-numeric keyboard. A full size tournament soccer table appears on your screen. The scoring rack is at the bottom. The left hand control controls the goalkeeper at the left side of the screen and the other members of the team who wear the same colors. The right hand control controls the goalkeeper at the right side of the screen as well as the other members of the team. You can play against another player or the computer. Press the action button or move the joystick of the hand control to tell the computer how many people are in the game. If one of the hand controls is not activated, the computer will play that side and a "C" will appear on the scoring rack. If neither hand control is activated, the computer will play itself. Each joystick controls three sets of electronic lightning rods that maneuver the ranks of players. Push the joystick of the left hand control to the left to control the goalkeeper. When the joystick is in the center position, it will control the center file of three te
  • Krieg im Weltraum

    1980

    Krieg im Weltraum

    1980

    Shooter
    VC 4000 1292 Advanced Programmable Video System
    With this cartridge you become the captain of a space cruiser that combats enemy spaceships and docks at a space station. The program can be played alone or with one opponent.
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