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  • World Cup

    1974

    World Cup

    1974

    Sport
    Arcade
    A soccer-themed ball-and-paddle game by Atari released in conjuction with the 1974 FIFA World Cup held in West Germany. It was the first Atari arcade game to be produced in a cocktail format.
  • TV Basketball

    1974

    TV Basketball

    1974

    Sport
    Arcade
    Released in the arcades in april 1974, Basketball was a landmark title, notable for several firsts in video gaming. It was the first basketball video game, the first video game to use sprites, and the first to represent human characters. It is also the first known Japanese-developed game to be released in North America.
  • Gran Trak 10

    1974

    Gran Trak 10

    1974

    Racing Arcade
    Arcade
    Gran Trak 10 was a single-player racing arcade game released by Atari in 1974. The player raced against the clock, accumulating as many points as possible. Primitive diode-based ROM was used to store the sprites for the car, score and game timer, and the race track. The game's controls — steering wheel, four-position gear shifter, and accelerator and brake foot pedals — were also all firsts for arcade games.
  • Quadrapong

    1974

    Quadrapong

    1974

    Sport Arcade
    Arcade
    Quadrapong is a four-player version of Pong by Atari Inc. subsidiary Kee Games, and designed by Steve Bristow. Quadrapong was the first cocktail cabinet arcade video game. The cabinet consists of a woodgrain 35" x 37" cocktail cabinet. Two control paddles are mounted on each side of the cabinet, with a horizontally mounted Zenith television diagonally set in the cabinet. Two, three, or four players move their paddles to defend their goal area, consisting of openings in the players' walls. Each player starts with four points, and loses one point each time the ball penetrates their goal. If all four points are lost the player's paddle is removed and the goal "closes", creating a solid wall and removing the player from the game. The game continues until only one player is left.
  • Qwak!

    1974

    Qwak!

    1974

    Shooter Arcade
    Arcade
    Qwak! is a duck hunting light gun shooter arcade video game developed by Atari and released in 1974. In the game, ducks fly one at a time across the screen, and the player shoots at them using a light gun attached to the game cabinet. The player gets three shots per duck; ducks change direction away from missed shots and fall to the bottom of the screen when hit. A screen overlay adds images of reeds and a tree branch, and an image of a duck is added to a row at the top of the screen whenever a duck is hit. Games continue until a time limit, set by the machine operator, is reached. Qwak! is most likely the inspiration for the 1984 Nintendo Entertainment System light gun game Duck Hunt.
  • Spike

    1974

    Spike

    1974

    Arcade
    Arcade
    Spike is Kee Games' version of Rebound, with an added "Spike" button. Like Rebound it is a ball-and-paddle game reminiscent of volleyball. The "spike" button controls a vertical paddle close to the dividing line (the "net") which symbolizes a player jumping up and blocking the shot.
  • Spasim

    1974

    Spasim

    1974

    Shooter Simulator
    PLATO
    Spasim (abbreviation of 'space simulation') was a 32-player 3D networked computer game by Jim Bowery involving 4 planetary systems with up to 8 players per planetary system, released in March 1, 1974. Jim Bowery claims that it is the very first 3D multiplayer game and has offered reward of US $500 to anyone who could document an example of a multiplayer 3D virtual reality game prior to Spasim. In Spasim the players flew around in space and to each other they appeared as wire-frame space ships. Their positions were updated about every second. The game was played on the PLATO computer system, and was heavily influenced by another PLATO space multiplayer game Empire. Later 3D multiplayer games on the PLATO network included airace by Silas Warner that evolved into airfight (by Brand Fortner), and then spawned Panther by John Edo Haefeli at NW University. Atari, Inc had a PLATO account and Panther is said to be the origin of Battlezone while airfight led up to Sublogic's Microsoft Flight Simulator. Also, Panther was de
  • Rebound

    1974

    Rebound

    1974

    Sport Arcade
    Arcade
    Rebound is a 2 player arcade game that simulates a volleyball match by having players volley a ball back and forth over a net with their paddles.
  • Super Pong

    1974

    Super Pong

    1974

    Sport Arcade
    Arcade Plug & Play
    Pong with three paddles per player and better ball physics.
  • Star Trader

    1974

    Star Trader

    1974

    Simulator
    HP 2100
    Star Trader is a 1974 video game and an early example of the space trading genre. Seemingly based on Isaac Asimov’s Foundation series of novels, Star Trader presents a star map of the galaxy in which the players move about and make money from trading and establishing trading routes. The players travel about the star map buying and selling six types of merchandise: uranium, metals, gems, software, heavy equipment, and medicine.
  • Star Trek

    1973

    Star Trek

    1973

    Simulator Strategy
    Legacy Computer
    A version of Star Trek ported by Dave Matuszek, Paul Reynolds and Richard Cohen for the CDC 6400/6600 computer systems at the University of Texas. Unlike the version published by David Ahl in BASIC, this version was written independently in FORTRAN, however many of the changes in this version would go on to influence subsequent versions along side the more accessible version found in Ahl's book.
  • Basketball

    1973

    Basketball

    1973

    Sport
    Odyssey
    Two players use paddles to knock a ball back and forth on a screen; uses an overlay of a basketball court. This cart has 2 different spots games: bowling and basketball. Be the king of the alley or the court. Bowling is up to 4 players while basketball is 2.
  • Hockey TV

    1973

    Hockey TV

    1973

    Arcade
  • Interplanetary Voyage

    1973

    Interplanetary Voyage

    1973

    Odyssey
    Interplanetary Voyage is an Action game, developed and published by Magnavox, which was released in 1973. The player guides their dot, which has momentum, to planets to complete missions given by cards with a maximum number of moves allowed.
  • Brain Wave

    1973

    Brain Wave

    1973

    Odyssey
    In Brain wave you must shoot down the invaders and dodge the incoming. Use dice to decide the next move.Watch out for falling air craft because it can kill you just as quick as the gun fire can. This game forces you to think and of course take a chance.
  • W.I.N.

    1973

    W.I.N.

    1973

    Odyssey
    Players move their dot to symbols on the overlay to fill out their "Win card", while their dot is invisible until the reset button is pressed.
  • Laser Clay Shooting System

    1973

    Laser Clay Shooting System

    1973

    Shooter Arcade
    Arcade
    The Laser Clay Shooting System is a light gun shooting simulation game created by Nintendo in 1973. The game consisted of an overhead projector which displayed moving targets behind a background; players would fire at the targets with a rifle, in which a mechanism of reflections would determine whether or not the "laser shot" from the rifle hit the target.
  • Soccer

    1973

    Soccer

    1973

    Sport
    Odyssey
    Replaced the game Football in the export versions of the Magnavox Odyssey in 1974. Used game cards #3 and #5
  • Basketball (1973)

    1973

    Basketball (1973)

    1973

    Sport Arcade
    Odyssey
    Extra game released for the Odyssey in 1973. Came in a pack of six with Interplanetary Voyage , Brain Wave, Win, Wipeout, and Volleyball. Worked with Cartridge #8
  • Lemonade Stand

    1973

    Lemonade Stand

    1973

    Simulator
    Microcomputer CDC Cyber 70 Apple II
    Lemonade Stand is a business simulation game created in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium. Charlie Kellner ported the game to the Apple II platform in February 1979. Throughout the 1980s Apple Computer included Lemonade Stand (along with other software) with the purchase of their systems. The game simulates a child's lemonade stand, where choices made by the player regarding prices, advertising, etc. will determine the success or failure of the enterprise. The game owed its success to offering just enough variables to make a complex challenge for users, but still providing a simply-grasped addictive introduction to the offsetting priorities facing a business. The choice of the right prices and quantities on the day of a heat-wave could instill the satisfaction unique to a greatly profitable private enterprise. The player is first given a weather report for the day (sunny, cloudy or hot and dry, each accompanied by a color drawing) and is prompted for three values: the number of
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