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New Games - Page 12584

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  • 2001: A Space Odyssey

    1980

    2001: A Space Odyssey

    1980

    Arcade
    PC-8800 Series
    A short arcade game about dodging lasers and pressing the right item.
  • Computer TV Game

    1980

    Computer TV Game

    1980

    Card & Board Game
    Plug & Play
    Computer TV Game is a remake of Nintendo's arcade game titled Computer Othello. The game has both single and multiplayer modes. Computer TV Game was the last of the five Color TV Game systems released. It was released in 1980 exclusively in Japan.
  • Micro Arcade: Pac-Man

    1980

    Micro Arcade: Pac-Man

    1980

    Arcade
    Handheld Electronic LCD
    A full-size Pac-Man arcade game in a credit card size. The game comes with a full color screen, sound effects, and directional control buttons, with a micro USB charger included.
  • Super Puck Monster

    1980

    Super Puck Monster

    1980

    Arcade
    Handheld Electronic LCD
    Reskin of Coleco's Pac-Man handheld, but without the Pac-Man license (instead using Gakken's own Puck Monster character).
  • Galaxian

    1980

    Galaxian

    1980

    Shooter
    Handheld Electronic LCD
    A space shooter with a VFD display.
  • PacMan2

    1980

    PacMan2

    1980

    Arcade
    Handheld Electronic LCD
    PacMan2 is a handheld LCD game released in 1981 by Entex. It was released in Japan as HungryPac. There was also a cartridge version released for the Select-A-Game system.
  • Oregon

    1980

    Oregon

    1980

    Simulator
    Apple II
    After MECC began collecting the Apple II versions of its various timeshare programs, including Oregon and many others, they instituted a new method for distributing the Apple II versions of its software to Minnesota schools – by assembling collections of the programs on floppy disks. One of the first releases in 1980 was Elementary Volume 6, containing five social studies simulation games, one of which was OREGON. Elementary Volume 6 soon became MECC’s most popular product for the Apple II. The 1980 version of Oregon was a much simpler game than the 1985 version, lacking many of the features that people now associate with the game. The 1980 version is very similar to the original text-only version that people played on teletype machines in the 1970s. The main feature that distinguishes the 1980 version from its text-only predecessors is that the shooting activities include simple graphics. There is also a crude map available to indicate your progress
  • Quasar

    1980

    Quasar

    1980

    Shooter Arcade
    Arcade
    "The game consists of four different encounters in space, in which the player has to fight battles. Upon the successful completion of each series of encounters without losing all his ship, the game recommences, and the player is faced each time with greater difficulties. The skill of the player will enable him to play the game until such time as he enters into battle and all his ships are destroyed."
  • HWY Chase

    1980

    HWY Chase

    1980

    Arcade
    Arcade
    A "Galaxian" type game. Shoot the flashing car (alien) on the screen the clear the level. HWY (pronounced Highway) Chase was released in December 1980 in the Japanese arcades. It was the very first video game made for this system (Cassette No. 01) along with Sengoku Ninja-tai (known as Ninja out of Japan) and Manhattan. It is said the title HWY Chase (HWY instead of Highway) was selected to easily recycle source code and materials made for 'Mad Rider', released earlier as a PCB, and known as 'Mad Alien' out of Japan.
  • Labyrinth

    1980

    Labyrinth

    1980

    Adventure
    Apple II TRS-80
    Labyrinth is a game where the player travels through a maze looking for clues and tools to help kill the Minotaur.
  • Deathmaze 5000

    1980

    Deathmaze 5000

    1980

    Puzzle Adventure
    Apple II TRS-80
    This is a first-person view adventure game that takes place in a five story building, each floor with numerous rooms. You start off in the top floor and your only goal is to get out alive.
  • Dorachan

    1980

    Dorachan

    1980

    Arcade
    Arcade
    Dorachan is an arcade game featuring the likeness of the robotic cat Doreamon, who is better known from manga and anime. The game involves avoiding enemies and collecting dots before a timer runs out, and consists of two screens of play.
  • Digger

    1980

    Digger

    1980

    Arcade
    Arcade
    Digger is a retooled version of the Japanese computer/arcade game Heiankyo Alien. It features graphical enhancements and and an enemy that gives bonus points when defeated.
  • Red Baron

    1980

    Red Baron

    1980

    Simulator
    Odyssey 2 / Videopac G7000
    Red Baron it's a flight simulator for the Magnavox Odyssey 2.
  • Attack Force

    1980

    Attack Force

    1980

    Shooter
    Arcade Commodore C64/128/MAX
    Attack Force is a 1980 video game developed by Big Five Software for the TRS-80 16K. It was written by Big Five co-founders Bill Hogue and Jeff Konyu. Hogue later wrote Miner 2049'er. Attack Force is based on Exidy's 1980 Targ arcade game.
  • Quatro

    1980

    Quatro

    1980

    Card & Board Game
    Atari 8-bit
    Similar to the board game of the same name, you must connect four pieces of the same color to win.
  • Tennis

    1980

    Tennis

    1980

    Intellivision
  • House of Usher

    1980

    House of Usher

    1980

    Adventure
    Atari 8-bit Apple II
    The player has until dawn to solve the mysteries of the House of Usher.
  • Kosmo Killer

    1980

    Kosmo Killer

    1980

    Arcade
    Arcade
    Bootleg arcade game in which you must survive waves of enemies coming out of a UFO.
  • Blockout! / Breakdown!

    1980

    Blockout! / Breakdown!

    1980

    Arcade
    Odyssey 2 / Videopac G7000
    In Blockout!, the object is to blast through the blocks in the shortest amount of time. There are four colored lines of blocks, and each line has an electronic demon. The electronic demons can replace removed blocks when charged. They'll be charged by touching either sides of the screen. After placing a block, they'll lose the charge, and if they try to cross a gap uncharged, they'll fall and reappear after a penalty time.
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