The player assumes the role of Hudson Hawk, a cat burglar. He is sent on a mission to steal three Da Vinci artifacts. Walking through various levels in this platform game, the player must avoid sounding alarms. In addition, security guards and dogs show up to hamper the mission. Hudson Hawk can pacify the enemies by punching them or throwing a "ball" at them.
Seymour Goes to Hollywood, also known as Seymour at the Movies, is a platform and adventure game developed by Big Red Software and originally published in Europe by Codemasters in 1991. Players control Seymour, a small potato-like creature who wishes to be a film star. The film's script has been locked in a safe, meaning Seymour must solve puzzles by collecting and using objects scattered throughout the game in order to progress, ultimately retrieving the script and allowing filming to start.
The game was originally designed as part of the Dizzy series, with a working title of Movieland Dizzy, but the creators of Dizzy disagreed with the real-world direction the game had taken, despite it being 90% complete. The developers, Big Red Software, were given 12 weeks to create a new game with a different character. Seymour was adapted from Dizzy, with a new shape and fingers to differentiate the two.
Seymour Goes to Hollywood received both positive and average ratings from the video game press at the time, and was compar
TetraVex is a puzzle computer game, available for Windows and Linux systems.
TetraVex was originally available for 16-bit Windows in Windows Entertainment Pack 3. It was later re-released as part of the Best of Windows Entertainment Pack.
TetraVex is also available as an open source game on the GNOME desktop as part of the GNOME Games collection under GNU GPL.
A 32-bit Windows version was written in Delphi by Mark Billig.
The original version of TetraVex (for the Windows Entertainment Pack 3) was written (and named) by Scott Ferguson who was also the Development Lead and an architect of the first version of Visual Basic. TetraVex was inspired by "the problem of tiling the plane" as described by Donald Knuth on page 382 of Volume 1: Fundamental Algorithms, the first book in his The Art of Computer Programming series.
Navy SEALS is a shoot 'em up platform video game developed and published by Ocean Software. It was first released in the United Kingdom for the Amstrad CPC, Amstrad GX4000 and Commodore 64 in 1990. It was later re-released in the rest of Europe for the ZX Spectrum, Atari ST and Amiga home computers in the following year. It was then ported to the Game Boy on 1 September 1991 in the United States. The game is based on the film of the same name and follows the protagonist, Lieutenant Dale Hawkins, progressing through five side-scrolling levels.
The game was developed by Ocean Software, in which they were renowned for creating video games related to their respective films. Navy SEALS focuses on Hawkins recovering caches of Stinger missiles from Arab soldiers in the Middle East. The game received positive reviews upon release, with critics mainly praising the graphics, presentation and challenging gameplay. However, criticism was directed at the ZX Spectrum port, which received disapproval over its monochrome graphics.
The setting is the world following the end of the nuclear winter scenario from the first Midwinter game. Players take on the role of Atlantic Federation's covert operative working to liberate a chain of tropical Slave Isles from the oppressive Saharan Empire, who run the African continent.
Lethal Xcess is a shoot 'em up game developed by two members of demo crew X-Troll and published by Eclipse Software in 1991 for the Atari ST and Amiga. It is a sequel to 1990's Wings of Death, in which its wizard hero goes into far future to fight the descentants of the evil witch that he has conquered in the first game. Despite having been acclaimed by critics, the game was a commercial failure.
Professor Spelunx and Mr. Seudo are studying Planet X, a place full of mystery and adventure. There's a surprise around every turn, a huge world to explore and dozens of mini-games to enjoy. Spelunx and the Caves of Mr. Seudo is an educational title for elementary and middle school kids, but the learning is so cleverly hidden in the enchanting gameplay that even adults will find something to enjoy in this early gem from the creators of Myst.
Spelunx is an educational game cleverly disguised as an exploration in a cave. The cave contains many toys, games, and activities that are fun to play with but also happen to teach principles of math, biology, physics, etc.
Baba Yaga is an interactive book for kids that alternates between two main views: A first-person view with a point-and-click mouse interface, where the player has to click on spots on the screen to find objects and fight monsters, and a third-person view with keyboard controls for arcade sequences in the forest, where the player jumps, crouches and fight monsters in his way out. The plot revolves around a magical glove that was stolen by the witch Baba Yaga.
The player takes control of a magical human fighter who has the ability to transform himself into a flying dragon. As the fighter, the player can run, crouch, jump, and attack with his sword as he would in most side-scrolling action games. Underneath his life gauge is a "metamorphosis gauge" that will gradually be filled as the player destroys his enemies. When the metamorphosis gauge begins to flash, the player can transform into the dragon by pressing up and A button after jumping. As a dragon, the player will hover in the air while the screen scrolls automatically to the right, similarly to a side-scrolling shoot-'em-up game. The dragon's main attack is his fire breath. While the player can fly in any of the eight directions, they cannot turn around and the dragon will only face and attack to the right. While in dragon, the player's metamorphosis gauge will gradually be drained out. The player will transform back to a fighter if the metamorphosis gauge empties out completely or when the player rapidly taps the A
Dragon's Lair II: Time Warp, the followup to Don Bluth's arcade classic Dragon's Lair, can now be enjoyed on your PC. This fully arcade authentic version includes all of the original scenes you've come to enjoy, and even the unreleased Director's Cut ending not seen in the arcades. Other bonuses include a full watch feature to sit back and enjoy Don Bluth's stunning animation.
Empire's take on the hack'n'slash arcade-adventure games on the Amiga had a lot going for it: nice colorful graphics with plenty of parallax scrolling coupled with an equally nice music and decent sound effects.