The year is 3151. The human race is under threat from the Cardiac Beam- the latest and most deadly invention of the Cardiaxx Empire. Piloting the new breed of Starfighter- designed purely for neck-breaking speed and agility... your mission is Confront and Destroy. Your cutting edge is provided by an onboard computer that has hacked into the enemy defense systems giving you audio warnings of their movements.
Have you the skill, reflexes and the will to survive as you fly into the Cardiaxx zone?
A horizontal shoot-em-up in the vein of Silkworm; you fly a plane (a 'White Shark' no less) across various terrains killing baddies. The reason this game stands out the most is its innovative attempt at a weapons system, which allows the player to choose from up to 37 million weapon combinations(!).
Obitus is a role-playing game with action elements. It utilizes a first-person view for exploration, similarly to Dungeon Master and Eye of the Beholder. One of the more remarkable features is in the first-person mode: rather than having just 4 directs to face and flicking between them, there are 8 directions and the view scrolls smoothly as you turn. This smooth scrolling continues when you move forward, giving the game more of a 3D feel.
The action elements consist of horizontal scrolling areas where you fight enemies with your bow while avoiding their attacks. Later you encounter a similar type of gameplay that involves exploring castles and adds 4 directional movement.
Booly is a puzzle game with a similar concept to Gem’X in some ways.
You are presented with a top-down view of an array of inter-connected blocks, which are shown in a variety of colours. The aim is to turn them all to grey, but clicking on them will often cause a pattern of other squares to change to the next colour in the sequence as well.
Finally, after months and months of hard work in the busy metropolis you have decided to allow yourself a vacation on the limpid waters of the south seas where you will be able to engage your favorite sport : BIG GAME FISHING! But natives won't lose a chance to make some money of you: if you don't want your vacation to end in 1 day, you will have to catch not only a considerable amount of fish, but also the kind and the quantity of fish requested at the beginning of each day. If you should fail, you wont be able to pay the cost of your boat and buying gas, bait, etc...
It's the first day of school for Barney Bear! Barney Bear Goes To School is a colorful, musical game for children ages 3-8. Barney Bear begins on the morning of the first day of school. The player must help Barney wake up, get dressed, eat breakfast and make his way to school. Once through this short, interactive story, Barney enters the school room. Here, the room itself is a menu of activities and games for a child. There are the numbers and counting games, the alphabet and letter games, colors, shapes, toys, and objects all with accompanying sounds and descriptions.
There is also a painting easel that allows children to fill-in the colors over a dozen different pictures. This delightful game allows even very young children to play without any adult supervision.
Switchblade II is a computer action game. It was released for the Amiga and the Atari ST by Gremlin in May 1991, and for the Atari Lynx in 1992.
A sequel to Switchblade, Switchblade II is an action-platformer. The action is viewed from the side. The player guides the protagonist, Hiro, through six levels infested with mechanoid, metal-clad enemies. Weapons include a knife, homing missiles, a laser beam, a flame thrower and shuriken.
Although the game was developed in the UK, its graphics had a distinctly Japanese style, similar to manga.
Awesome Golf is as the name suggests, a golf simulator. There are 3 courses to play: one in the U.K one in the U.S and the third one in Japan. The gameplay involves you lining up your shot via an overhead view which when set up switches to a third person view. Whilst in this view you need to swing the club and stop it at the desired power and then stop it on the correct symbol to get the perfect hit. If you don't get it right you will either miss the ball or hit the earth. There are 14 clubs at your disposal, 8 irons, 3 woods 2 wedges and a putter which are selected by moving the hand cursor over your Golf bag and selecting the desired club.
Dizzy's been visiting his local friendly Wizard Theo. Now Theo, who may be a dab hand in the waving of wands area, is not much cop at the filing-things-away-neatly department, and he's left his Book of Really Powerful Spells lying round in his laboratory. What's more, the book's been left open at the page headed A Really, Really, Powerful Spell (That Shouldn't Be Read Out Loud). Whether Dizzy actually read the heading is not known but - yikes! - he said the spell and it's caused a catastrophe- Dizzy's spirited all his Yolk Folk chums and Wizard Theo into the underworld! Cripes! There's only one course of action open to the brave little hero- read the spell again and spirit himself into the underworld to save his rotund group of pals!
Utopia takes the Sim City gameplay concept and adds a military element to it. The game is set in the distant future, where your job is nothing less than Colony Administrator for a new settlement on some far-flung planet. Your aim is to provide the highest Quality of Life rating for the colonists.
You do so by ensuring that there is enough life support, power, housing, employment, police and entertainment to keep the citizens of your colony happy. Hindering your goal are random events such as solar eclipses (which can render your solar panels inactive) and also a different, hostile alien race that inhabits the planets in the many scenarios at offer.
Not only do you have to be a good mayor but you also have to be a good general. Resources must not only be attributed to civilian research but into weapons research, intelligence and the building of tanks and spaceships, if you wish to survive long enough to see your colony flourish into a metropolis. As a rule, you will have built a strong colony before the aliens com
Produced by Magnetic Fields, this game was on the amiga in the uk and was the basis for super cars international on the pc. It is linked to other Magnetic Fields games including: Lotus Esprit Turbo Challenge, Lotus Esprit Turbo Challenge 2, Lotus Esprit Turbo Challenge 3 and Super Cars
First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any order, while the final 'Mother of All Battles' has its own surprises.
Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you find necessary on each island. The rest men left will go to another level with another new 100. In the second half of the game you can freeze men to save them for the Mother of All Battles. Once you select your island and place for your HQ, you must do some research for better weapons and defences. On the roof of your buildings you can put protectors like archers, gunmen, boiling oil men, and later on even laser turrets. If you send a team of unarmed men into an unoccupied square, they will build an additional base there, with larger armies completing this more quickly.
Later on higher lev
Magic Pockets is a platform game developed by the Bitmap Brothers and published by Renegade in October 1991. It was released for the Atari ST, Amiga, Acorn Archimedes and PC. The title track of the game is the instrumental version of a hit single "Doin' The Do", by Betty Boo, originally released in 1990 on the Rhythm King label.
Leander is a computer game for the Commodore Amiga developed by Traveller's Tales and published by Psygnosis in 1991. It was the first game to be developed by Traveller's Tales.
The original version was developed on the Amiga, then it was converted by Philipp Wyatt for W.J.S Design on the Atari ST. A year later it was ported to the Sega Mega Drive as The Legend of Galahad and published by Electronics Arts.
Jimmy White's 'Whirlwind' Snooker is a computer game by veteran programmer Archer MacLean, released by Virgin Games in 1991 for the Commodore Amiga.
'Whirlwind' Snooker is a highly realistic snooker simulator. Although the game was not the first to simulate snooker (or pool) in 3D, it made full use of the processing power and graphics capabilities of 16-bit home computers and was praised for its then ground-breaking realism and easy-to-use interface. Many remarked that the game was the closest thing to being on a real snooker table which existed at the time, and it could be used by a player to refine real-life snooker skills.
Despite being an accurate and serious simulation of the sport, MacLean's irreverent sense of humour was prominent throughout. The sound effect used for a successful pot was a resounding "pop" and numerous animations provided comic relief should a player take more than a few seconds to shoot. Balls would sprout eyeballs and arms, making faces at the player or holding up signs that read "G