Dam Busters is the eleventh game in the NES version of Action 52.
You play as a creature that looks like a beaver, shoot objects that look like tomatoes. Your goal is to go through often linear mazes and exterminate enemies.
Alfred n the Fettuc (Alfredo) is the ninth game of the NES version of Action 52. The full title of the game is listed as 'Alfredo and the Fetucini's' in the manual, but when starting the game from the menu it shows the title 'Alfred n the fettuc'.
Silver Sword is the sixth game of NES version of Action 52.
The player takes control of a small sprite of a person, and must shoot a number of random enemies in what looks to be a forest of some kind. The music was taken from another game. Also, some enemies are very difficult to dodge, because of the bad turning mechanics.
G-Force is the fourth game of NES version of Action 52 and the second shooter game.
The objective of the player is the same of Star Evil. The player needs destroy enemies , reach the end of level and defeat the boss.
Star Evil is the second game of NES version of Action 52.
It's the first game on the cartridge that has a space theme, which is a common theme in the list of games. A lot of these share the same code for the boss and the way you play the game.
Rail Chase is a Sega Y Board arcade light gun game developed by Sega AM3 and published by Sega. Released in Japan in September 1991, and in the United States later that year, the game came in both standard and DX cabinets (the latter seats players in the pneumatic "Magical Bench Seat", which tilts and rocks with the in-game action), and uses sprite scaling to simulate three-dimensional scenery.
The game was followed by a sequel, Rail Chase 2, and a full-sized Sega theme park ride, Rail Chase: The Ride, both released in 1994.
Super Jeopardy! is based on the popular Jeopardy! TV game show. In this digital incarnation, 4 players compete at answering reverse trivia questions in trademark Jeopardy! fashion-- i.e., the host provides the answer and a player has to provide the questions. As many as 4 human players can participate, with the remaining slots filled by the computer. Competition takes place in quarter-final, semi-final, and final round modes.
A player will select a question from one of 6 categories. The game gives the answer to the question and the players use their controllers to buzz in. At that point, a player has 80 seconds to spell out the question (and the computer has already provided the "What is..." question preamble). If the player gets the question wrong, that player loses money and the remaining players have an opportunity to buzz in.
A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play.
A shoot 'em up released by Taito. It is both "Project Gun Frontier 2" and "Darius III"; the game was developed by the Gun Frontier team, and ties to the original Darius development still exist.
Players control the Black Fly on their mission to defeat the forces of Nemesis in hopes of saving the human race. Players collected many small power-ups to build their weapon's power. Players could then unleash a large beam attack that would drain their power level back to zero. Bosses could also collect these power-ups and use similar beam attacks. When a player's beam collided with a bosses, it would culminate in a spectacular reaction before the more powerful attack would push the weaker down.
Your goal is to find Waldo in various pictures in order to progress through the game.
The pictures are still images the size of the screen in the Easy and Practice levels. In the Medium and Hard levels, the player has to scroll to the side to see the rest of the area. The directional buttons control a magnifying glass and once the player finds Waldo, they get to go to the next level and a new picture.
The player is an astronaut trapped on an alien spaceship who has to try to find his way out while avoiding aliens and continually replenishing his oxygen supply. This was the first isometric view game on the Game Boy
The journey continues! The game preferred by the best and the brightest is back with a brand new installment. See if you qualify!
Seventeen levels, one hundred rooms. Play as either Lolo or Lala. Underwater levels with new challenges. Lolo's Grandpa teaches you the tricks of the game. New tactics, techniques and characters.