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New Games - Page 12608

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New Most Popular Top Rated
  • Take the Money and Run!

    1978

    Take the Money and Run!

    1978

    Arcade
    Odyssey 2 / Videopac G7000
    Press 1 on the alpha-numeric keyboard. You are now trapped in the Land of Keynesium. You and your opponent are represented by the animated figures which appear at the lower right and the lower left of the maze entrance. The net worth of each figure is directly below it. Each player starts off with $500,000. Two Keynesian robots are in the center of the screen atop the maze entrance. Every maze is a game within a game. You and your opponent are playing against the robots which represent different factors of the economy. But you are also playing against each other. You will be changing strategies throughout the game - sometimes cooperating with the robots to thwart your opponent - sometimes collaborating with your opponent to beat the robots. Each maze offers you the opportunity to make money or the chance to hang onto what money you have. An electronic signal will appear center screen to tell you which to expect - and how much cash is at stake. The right hand control unit activates the right hand figure. The left
  • Cosmic Conflict!

    1978

    Cosmic Conflict!

    1978

    Shooter Simulator
    Odyssey 2 / Videopac G7000
    Press 1 on the alpha-numeric keyboard. You are now in command of the star fighter CENTURION and a legendary hero of the Earth Federation! The sighting instrumentation for your laser starburster is at the center of your screen. The number 15 at the lower left corner of the screen represents the number of enemy invasion transports, battle frigates and star fighters to be destroyed in this action. This number will decrease by one every time a direct hit is scored. The number at the lower right of your screen represents the quantums of energy units in your fuel receptors. These energy units are expressed in megajoules. You will start your mission with 1000 megajoules. One megajoule per second is used to sustain flight. A laser burst uses ten megajoules of energy. If an enemy star fighter comes within range and fires, fifty megajoules of energy are required to activate your deflector shields. The objective of your mission is to destroy all 15 units in the enemy fleet using the least number of megajoules. Maneuver y
  • Tank/Plane Battle

    1978

    Tank/Plane Battle

    1978

    Shooter Arcade
    VC 4000 1292 Advanced Programmable Video System
    26 games in all, there are 16 tank games for shooting at each other on dangerous terrain and 10 more aircraft and jetfighter battles in stormy skies. And if you shoot it out at night, you can only fire at your enemy by revealing your own position. Resembles Atari 2600 Combat (even with a "Tank Pong" variant), and like the first Combat prototype, it disables the score display whilst sprites are on the screen.
  • Pirate Adventure

    1978

    Pirate Adventure

    1978

    Puzzle Adventure
    Commodore VIC-20 BBC Microcomputer System Atari 8-bit PC-9800 Series PC-8800 Series Commodore C64/128/MAX ZX Spectrum TRS-80 Color Computer Commodore PET Acorn Electron Commodore 16 Apple II TRS-80 FM-7 Commodore Plus/4 Texas Instruments TI-99
    star 5.6
    Your goal in this text adventure is to find a pirate treasure using two word commands.
  • Slot Racers

    1978

    Slot Racers

    1978

    Racing
    Atari 2600
    star 3.6
    Slot Racers is a joystick-controlled action game, with a total of nine game variations programmed within the cartridge. The object of the game is to pilot your car through a maze, while attempting to fire missiles at your opponent's car, as well as evading the missiles your opponent fires at your car. Each time one of the respective cars is struck by a missile, the player controlling the other car receives one point. Victory is achieved through the scoring of twenty-five points. The game itself has four different mazes, and options concerning missile speed, and other factors, within the context of its nine variants, selectable via the Game Select switch. The Difficulty Switches control the rate of fire each car is capable of.
  • Home Run

    1978

    Home Run

    1978

    Sport
    Atari 2600
    star 4.2
    This is the first of three iterations of baseball from Atari and is the most simple. The pitcher pitches and controls the direction of the ball. The batter hits and keeps running until he's made to stop. There are up to 3 defensive players that can try to get the batter out after he hits. All hits are grounders and defensive players can't throw the ball.
  • Basketball

    1978

    Basketball

    1978

    Sport
    Atari 2600 Atari 8-bit
    star 5.9
    Basketball is an Atari 2600 game loosely based on the sport of the same name. The game features a simple game of one-on-one basketball playable by one or two players, one of the few early Atari 2600 to have a true single player feature with an AI-controlled opponent.
  • Hangman

    1978

    Hangman

    1978

    Puzzle Strategy
    Atari 2600
    star 4
    Hangman was one of the eleven Atari 2600 titles that were part of the second wave of games released in 1978. It is based on the old words guessing game played with paper and pen. The player must guess which letters compose a word. Every wrong guess adds to the diagram of a man being hung, or in the case of this game, a monkey hanging from a bar. Eleven wrong guesses ends the game. Games can be played as one or two player games, and different grade levels of words. Two players can even provide the words for one another.
  • Human Cannonball

    1978

    Human Cannonball

    1978

    Strategy Arcade
    Atari 2600
    star 3.7
    In Human Cannonball your goal is to fire a man out of a cannon and have him land in a bucket of water. To do this you need to adjust your cannon so the position, angle, and firing speed are just right. You score a point for each successful landing, and the game ends after seven attempts. Several game variations are included which allow you to have the position, angle and speed all set by the player, or have one or more of these in a fixed position, or have one or more of these randomly set by the computer. If you wish to make the game more challenging, you can also set a moving wall in front of the bucket which will make your timing more critical.
  • Flag Capture

    1978

    Flag Capture

    1978

    Puzzle Strategy
    Atari 2600
    star 3.9
    Flag Capture was one of the eleven Atari 2600 titles that were part of the second wave of games released in 1978. It can best be compared to a very early and primitive Minesweeper. One or two players must attempt to discover which tile a flag is hidden under. Players are given clues such as directional arrows which indicate the flags location, or numeric tiles which indicate the flag's distance. Players must also watch out for bombs which explode if revealed.
  • Sky Diver

    1978

    Sky Diver

    1978

    Sport Arcade
    Arcade
    star 5.6
    Sky Diver is an arcade video game designed by Owen Rubin, and released by Atari, Inc. in 1978. Its interface is a simple third-person view of a parachuting drop zone. Sky Diver is a two-player game, although one player can play. The object of Sky Diver is to jump out of a plane, release a parachute and land on the landing pad. To get higher points, the player must release the parachute closer to the ground. The player has nine jumps. If the landing pad is missed, the player loses points. The highest score possible is 99 points (11 points maximum per jump).
  • Outlaw

    1978

    Outlaw

    1978

    Shooter
    Arcade Atari 2600
    star 5.3
    A home console port of 1976 Outlaw for the Atari 2600 by then-Atari employee David Crane. This version is more directly comparable to Midway's Gun Fight, allowing two players to engage in a shoot-out using 2600's joysticks. There are also multiple types of play that differ slightly from the arcade game, including target practice and versions with obstacles that must be shot around or shot through.
  • Dawn Patrol

    1978

    Dawn Patrol

    1978

    Shooter Arcade
    Arcade
    In this dogfighting game the player controls a bi-plane in World War I who tries to shoot down as many enemy planes as possible.
  • Adventureland

    1978

    Adventureland

    1978

    Puzzle Adventure
    Commodore VIC-20 BBC Microcomputer System Atari 8-bit PC-9800 Series PC-8800 Series Dragon 32/64 Commodore C64/128/MAX ZX Spectrum TRS-80 Color Computer Commodore PET Acorn Electron Apple II TRS-80 FM-7 Texas Instruments TI-99
    star 6
    A text based Adventure Game for the TRS-80, later enhanced with visual scenes in various ports. Only allowed 2-Word input and was largely based on Colossal Cave Adventure.
  • Acheton

    1978

    Acheton

    1978

    Adventure
    Acorn Archimedes BBC Microcomputer System ZX Spectrum Call-A-Computer time-shared mainframe computer system DOS Amstrad CPC Amstrad PCW
    Achteon was originally released on a mainframe computer, similar to Zork. And just like Zork it is a fantasy treasure hunt with 400 rooms and 200 objects, and therefore is much bigger than its more famous companion.
  • Computer Intro!

    1978

    Computer Intro!

    1978

    Odyssey 2 / Videopac G7000
    This cartridge turns your Odyssey2 into an interactive electronic teacher of computer theory and technology! You learn how to talk with a computer in an assembler language! You use the Odyssey2 alpha-numeric keyboard to write a computer program - and enter it into a microprocessor capable of making 100,000 electronic decisions every second! Then you actually run the program and see the exciting results on your television screen! Shut off the power and it erases everything automatically so you can start a new program any time you want!
  • Space Fighter

    1978

    Space Fighter

    1978

    Arcade
  • Bowling! / Basketball!

    1978

    Bowling! / Basketball!

    1978

    Sport
    Odyssey 2 / Videopac G7000
    Two titles are available in this cart: Bowling!: one to four players take turns in this game. The alley is shown from a top down view and the ball moves back and forth at the foul line. The players have to press the action button to release the ball and can add an effect to it by pressing left or right on the right hand controller. Each player gets two balls per frame, except in the case of a strike. A strike scores 30 points, a spare 15 points and an open play scores one point for each pin hit. There are two game modes, League Night (selected by pressing "1"), with a slower swinging ball, and Tournament Play (selected by pressing "2"), with a faster swinging ball. Basketball! (selected by pressing "3") features two players in a five minutes game. Each drop scores two points for the player. The player can move with the ball left or right, but must shoot within 8 seconds, or else the ball will automatically transfer to the other player. If the ball is shot while the other player is touching the ball, he will steal
  • Dungeon Campaign

    1978

    Dungeon Campaign

    1978

    Role-playing (RPG)
    Atari 8-bit Apple II
    One of the earliest rogue-like RPGs for home computers.
  • Breaker

    1978

    Breaker

    1978

    Arcade
    Arcade
    Breaker is Konami's fourth video game. It is their last game to be a clone of Breakout, with the following games Space King and Rich Man being clones of Space Invaders and Bee Gee respectively.
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