Press 0 on the alpha-numeric keyboard if you are playing on color TV.
Press 2 if you are playing on Black and White TV.
The game is played on an 8 x 8 matrix. Four "armies" in two different colors are at the center.
A flashing question mark at the right hand side of the screen is asking if the "armies" of that color are to be played by a person or the computer.
Press "yes" on the alpha-numeric keyboard for person. Press "no" for computer.
If you have entered "yes," a second symbol will appear followed by a flashing question mark. If you wish that color played by a person, press "yes." If you want to play against the computer, press "no."
If you have elected to play against the computer, the symbol for microprocessor will appear on the screen.
If you are playing against another person, individual timers will appear separately at the top of the screen. Player one's timer will appear first.
You can enter up to 99 minutes of time for each player in the game. Different times may be entered for ea
Press 1 on the alpha-numeric keyboard.
The screen will display a giant electronic blackboard filled with orbiting numbers and symbols.
Player 1 appears at the left side of the screen. Player 2 appears at the right side of the screen. Each player stands on a scoring box which will automatically count up each correct answer.
The left hand control unit activates the left hand player on the screen. The right hand control unit activates the player at the right hand of the screen. Push the joy stick away from you to walk your player toward the top of the screen. Pull the joy stick toward you to walk your player to the bottom of the screen. Push the joy stick left to go left. Push it right to go right.
An addition, subtraction or symbol problem will appear at the base of the screen. The answer will appear somewhere in the orbiting numbers and symbols.
Each player races to the correct number or symbol with the electronic figure.
When a player catches a correct answer, a point is scored and the solution is displayed a
Dress warm.
Press 1 on the alpha-numeric keyboard.
Three different skiing competitions will be displayed alternately at the bottom of the screen.
To select an event, pull the joy stick of either hand control towards you when the name of the event is on the screen.
A computerized official will signal the start.
Pull the joy stick toward you to head straight down the slopes. When you've had some practice, press the action button to get 30% greater downhill speed.
Push the joy stick left to traverse left. Push the joy stick right to traverse right. Your traversing speed is one-half of your normal downhill speed.
Push the joy stick away from you to come to a swirling christie stop.
There are 55 gates in each event - the minimum allowed in the Olympic Slalom and Giant Slalom competitions. The computer can generate more than 65,000 different courses for each of the three events. You can ski over 195,000 different runs!
Both players will ski matching courses for each event - even if one player should get a late s
The player controls a Heian period police officer who must defend the capital city from an alien invasion by digging holes in the ground and filling them back up after an alien falls inside. The player scores points for every alien trapped, and the quicker the hole is filled up after the alien falls in, the higher the number of points are scored. The aliens increase in number as the levels progress, and they can escape from holes after a certain period of time elapses or if another alien passes above their hole. The player loses if he comes in contact with an alien. There is a time limit for each level, and the number of aliens increases drastically when this limit is reached, essentially preventing the player from completing the level.
Space Attack is an arcade shooting game, released by Sega for VIC Dual hardware in 1979. In the US it is thought to have been renamed Super Space Attack - whether there are in fact two separate games is currently unknown, but the two are extremely similar and "Super" is often dropped in internal Super Space Attack documents.
It's a Space Invaders clone and is almost identical to Taito's classic. It is completely identical to another VIC Dual Space Invaders clone, Alpha Fighter, sharing full color graphics and a "bonus" round (in which the saucer briefly descends from the top of the screen after clearing the rest of usual set of invaders). Space Attack has a different set of graphics to Alpha Fighter, however.
Similar to versions of Space Invaders, the upright cabinets for Space Attack use a mirror to project the image onto a textured surface (in this case, a starfield), giving the illusion that there is a background while playing.
Space King is an early arcade game from Konami. It is the first non-Breakout clone the company produced, instead being a clone of Taito's Space Invaders.
Pork Barrel is a political text simulation game where the player takes the role of a member of congress in the House of Representatives. The aim is to get re-elected and thereby be able to continue with the game. Most of the game involves voting on different bills. After showing information on the district's voters and the current unemployment rate, the game starts out with budget hearings where the player votes on how much money each department should receive. For each department there are two amounts to choose between.
It's the world's first video game to simulate the action and color of pinball... in a compact cabinet size.
Through the magic of mirrors, video images of the ball, flippers and drop targets are superimposed on an actual 3-dimensional blacklight playfield.
A modification of Space Invaders, by Yachiyo Electronics, Ltd. there is name entry after the first wave of aliens, the invaders change shapes and the spaceship has different design. The game also has different colors than the original Space Invaders.
The Incredible Hulk Escapes is a simple handheld game mostly based on random luck. The player presses a button to which different lights will light up leading to different scores. The scores need to be counted up manually and added to the score wheel while the Hulk climbs higher and higher. The game can be played with two players.
Multi-game tabletop system that has 4 games built in with overlays: Shooting Gallery, Black Jack 21, Code Hunter Game and Auto Race Game. Can also be used as a calculator.
"The Amazing Spider-Man Rescue" is a simple portable game that is mostly based on random luck. The player presses a button, after which various lights illuminate, accumulating different points. These points need to be manually counted and added to the score wheel as Spider-Man climbs higher and higher. The game can be played with two players. The game is functionally identical to The Incredible Hulk Escapes.