Amegas is a wild, fast paced game written to take full advantage of the Amiga's amazing speed, graphics and sound! Bounce, shoot, slam, and juggle your way through 40 challenging screens. Every screen has its own surprises and it will take quick reflexes to deal with all the action, sounds, and sights! For the Amiga 500, 1000 and 2000.
One soldier on action-packed missions behind enemy lines. Get ready for a fast-paced, easy-to-learn combat game featuring intelligent challenges, suspenseful scenarios and endless action- perfect for arcade gamers, combat strategists and simulation fans alike. Nobody but Microprose could pack so many kinds of fun into just one game.
Go in with guns blazing, or try a subtle approach by crawling through trenches and natural cover- the choice is yours!
Leap into combat with an M-16, grenades, anti-tank rockets and timed plastic explosives.
Overcome enemy soldiers, machine gun nests, minefields, robot mini-tanks and more!
Run, walk, crawl and shoot in any direction across full-scrolling, 3-D terrain that changes every time you play.
In each city you need to destroy the buildings until you find the Roc's egg. There is an egg hidden in most but not all of the cities. You will need to punch the buildings to demolish them, or flame them to set them on fire, while fighting off the other creatures on the screen. Watch out for the hornets that fly across the screen and sting you. Be wary of the weapons the humans try to bring to bear. You will need to destroy these before they destroy you.
As the name implies, 3D Galax takes the Space Invaders/Galaxian concept into the third dimension. Seen from a first-person cockpit perspective and utilizing flat-shaded polygonal graphics, waves of aliens advance towards the player and must be destroyed with a laser cannon. Unlike in the originals, the aliens never shoot back: the only danger they pose is that of crashing into the player. If any aliens from a wave survive an attack run by not being destroyed before they pass the player, they will try again and again, until either the entire wave or the player is destroyed. The alien formations change every four waves, but not before a bonus stage involving navigating an asteroid field is passed.
Crack'ed was developed concurrently for the Atari 2600 and 7800, but only the 7800 version was released. The 2600 version only has three levels as opposed to six on the 7800, but those three levels are well utilized considering the limitations of the 2600.
As an Ornithologist, you must protect the eggs of the South American Hornbill that are nested in your tree. Various predators attempt to steal the eggs from under your nose. Using your slingshot, you must defend the eggs until the timer runs out. If a predator steals an egg you still have a chance to save it, but you risk losing other eggs from the tree while you are distracted.
Next you must protect the Hornbills that have chosen to nest in the sewers, where the gameplay is the same as the tree level. Finally you move onto a bonus round at the Rooster Ranch, here you must shoot roosters that pop out of windows.
The Atari 2600 version of Crack'ed was released at the 2002 Classic Gaming Expo, complete with a unique label, box and instructions.
The Shadows of Mordor is an officially licensed J.R.R. Tolkien "Lord of the Rings" text adventure game based on the second part of the trilogy - "The Two Towers".
You can select to play as either Frodo or Sam. The game follows the plot of the book closely and many locations have accompanying illustrations. Unusually for a text adventure game, the action happens in real time: if you sit there thinking of what to do next, things will happen in the game, e.g. creatures will move from location to location.
Rule the night! Take the pride of American Stealth technology and take on the best the Warsaw pact technology can offer! Dodge between radars, sneak under enemy fighters, and take out your primary objectives and secondary objectives with your limited weapons onboard, then make your way home. Can you survive all the way to general and win the Congressional Medal of Honor?
For two years, your people have struggled against the relentless onslaught of invading forces. With your army reduced to a handful and your artillery depleted, further resistance seems impossible.
But in a hidden underground laboratory, a team of scientists has at least perfected a new kind of fighting machinery: a bionic arm that extends and contracts, providing unheard-of strength and maneuverability. Combined with an arsenal of rapid-fire, armor-piercing, and heat-seeking weaponry, this will put the power of an entire army in the hands of one man... one carefully chosen soldier, who has what it takes to become a new breed of unstoppable commando... a Bionic Commando. And you are that soldier!
Your mission will take you through the heavily-patrolled wilderness surrounding the enemy headquarters, and into the very heart of the fortress itself. Even to the most courageous soldier, it would seem an impossible challenge. But there has never been a soldier like the Bionic Commando!
The Three Stooges is a video game based on the comedy duo. This plays as a board game, where The Three Stooges must rescue an old woman's orphanage by earning money in minigames based on various Three Stooges films.
Brotherhood. Survival. Revenge.
The evil Shogun Kunitoki and his henchmen have slaughtered the entire Brotherhood of White Ninja. You alone survive.
The Shogun has taken possession of the Ninja Palace of Lin Fen and the sacred scrolls containing the ancient secrets of the Ninja.
Only you- the Last Ninja- can avenge the Brotherhood and recapture the secrets of the Ninja.
You must use all your fighting skills. Samurai warriors, masters of the martial arts, and the Shogun's guards lurk at every turn, ready to test their hand-to-hand combat skills against yours.
You must be as wise as you are strong. Find your way through a magnificent landscape that unfolds in screen after screen of unparalleled graphics- from the lavish interior of the Ninja Palace to the depths of its foulest dungeons. Scale forbidding mountains; cross lakes and rivers. Master new and dangerous tasks, like Ninja magic. Search for the hidden weapons, food, and charms that you need to win the final battle- and all the battles in between.
The way
Masters of the Universe: The Arcade Game is a platform game developed by Adventure Soft for the Amstrad CPC, BBC Micro, Commodore 64, and ZX Spectrum and published by U.S. Gold in 1987. The game is part of the Masters of the Universe media franchise. The Commodore 64 version is titled He-Man and the Masters of the Universe: The Ilearth Stone.
The player controls a small, circular spaceship which must travel around the screen collecting crystals. This task is made more difficult by the aliens which constantly swarm out from the portals on both sides of the screen. These can be shot down by the ship's gun (which has unlimited ammo) or eliminated by activating one of the player's limited supply of "smart bombs", which will clear the screen of all current enemies.
You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up.
You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment.
The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect.
Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.
The crazy inventor Heinrich Von Schinker is dead. Or so we thought until the nightwatchman told us his fantastic tale of the haunting of Von Schtinker's old castle. Yes it has been confirmed. Heinrichs' sprit (a.k.a. Bubble Ghost) has been blowing a bubble throughout the macarbe halls of his ancestral home. Your job is to help Bubble Ghost move the bubble through the 35 rooms of the castle, past all the mad inventions of Von Schtinker. Once the little ghostie makes it through, the haunting will cease.