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New Games - Page 12616

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New Most Popular Top Rated
  • Werewolves of London

    1987

    Werewolves of London

    1987

    Puzzle Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Werewolves of London is an 8-bit game in which the player takes on the role of the werewolf who must destroy the seven family members who have cursed him with lycanthropy.
  • Warlock

    1987

    Warlock

    1987

    Adventure
    ZX Spectrum Atari ST/STE Amstrad CPC
    In this isometric action-adventrue the player slips in the role of the evil Doomlord whos castle is under siege from the White Wizard and his hordes of do-gooders.
  • Stormbringer

    1987

    Stormbringer

    1987

    Adventure
    Commodore C64/128/MAX Amstrad CPC
    Stormbringer, a fantasy adventure video game, is the fourth and final game in the Magic Knight series.
  • Rollaround

    1987

    Rollaround

    1987

    Pinball Arcade Card & Board Game
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    In Rollaround you roll around (surprise) 20 levels, in a game which comes across as a more cerebral version of Marble Madness. The twenty levels each feature 9 screens worth of squares, with no scrolling across them as such. On each level you are set a target number of crosses of each colour to collect, with less and less leeway as to how many of the different ones are required as the game goes on. There are pre-programmed moving enemies on each level to plan around, but the level's blocks vary in many ways. There are holes on the levels, but these can be jumped by pressing fire. You can turn plain squares into either crosses or holes, both of which invert the status of the crosses and holes respectively as well. Mystery squares (whose effect can be good or bad) and clock squares (which stop the timing and slow the aliens) are also present.
  • Knightmare

    1987

    Knightmare

    1987

    Role-playing (RPG) Adventure
    SG-1000 Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amstrad CPC
    A fantasy-themed vertical scrolling shooter released in 1986 for MSX, also available for Wii's Virtual Console in Japan. It was brought without a license to the SG-1000 in Taiwan.
  • Kat Trap: Planet of the Cat-Men

    1987

    Kat Trap: Planet of the Cat-Men

    1987

    Shooter
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    In the 24th century, Earth is pounded by solar explosions and abandoned by humans, and the planet is recolonized by a dangerous race known as Kat Men. When the solar explosions died, the humans decide to return to Earth. When the Kat Men refuse to leave, a war droid known as MT-ED, or Multi Terrain Exploration Droid, is sent down to deal with the Kat Men. Accompanying him is Hercules 1, a maintenance and combat droid. When the two droids are beamed down, things take a turn for the worse. Hercules is kidnapped and taken far away to the Kat Men's Nerve Center. It is MT-ED's task to get rid of the Kat Men and rescue Hercules. To do this, MT-ED has to explore fourteen environments and deal with deadly creatures that are within each environment, with each type of creature requiring a certain type of weapon to be defeated. These weapons - including lasers, water bombs, grenades, and rockets - can be picked up along the way, and MT-ED can switch between them with ease. If MT-ED comes into contact with any of the creatu
  • Imagination

    1987

    Imagination

    1987

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Gunstar

    1987

    Gunstar

    1987

    Shooter Arcade
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Dark Sceptre

    1987

    Dark Sceptre

    1987

    Strategy Adventure
    ZX Spectrum Amstrad CPC
    The task in Dark Sceptre is to recover the eponymous artefact. The player controls a company of warriors by assigning them specific tasks, and is hindered by six other computer-controlled factions. The main display shows a side-view of the currently watched warrior, which scrolls and tracks him as he moves through the game world. Each warrior has a rank, ranging from Thane, the team leader, to Thrall, the pawn of the game. Other ranks include Mystics, Heralds, Savages and Assassins. Play is real-time, with the player pausing to issue commands in Plan mode and then viewing results in Watch mode. Commands are selected from a menu screen and range from character-targeting actions such as KILL, AVOID, BRIBE or STALK, object related actions like SEEK, TAKE, USE, or location based actions like DEFEND or ROAM.
  • Cholo

    1987

    Cholo

    1987

    Shooter Adventure
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    After a nuclear war, humanity is trapped underground by a robotic defence system that commands the irradiated surface. You assume control of a robot drone with the task of freeing the trapped humans.
  • Saboteur II

    1987

    Saboteur II

    1987

    Fighting Platform
    Commodore C64/128/MAX ZX Spectrum DOS Amstrad CPC
    star 7
    Saboteur II: Avenging Angel is a sequel to the 1985 video game Saboteur. Saboteur II was one of the first action-adventure games to feature a female protagonist.
  • Aliens: The Computer Game

    1987

    Aliens: The Computer Game

    1987

    Shooter Adventure
    Commodore C64/128/MAX ZX Spectrum Commodore 16 Amstrad CPC Commodore Plus/4 MSX
    Aliens: The Computer Game is a 1986 video game developed by Software Studios and published by Electric Dreams Software initially for Amstrad CPC, Commodore 64 and ZX Spectrum. It is based on the film of the same title. Ports for the Commodore 16 and MSX were developed by Mr. Micro and published in 1987. Aliens: The Computer Game is played from a first-person perspective and is set inside an atmosphere processing plant, a maze complex consisting of 255 rooms. The player encounters Alien enemies throughout the game. Upon killing an Alien, the body leaves a deadly pool of acid blood that must be avoided. The player also faces the threat of bio-mechanical growth, which, if left uncontained, results in new Alien eggs and facehugger enemies. The player's ultimate goal is to reach the room that houses the Queen Alien and her nests, both of which must be destroyed. The player can directly control a team of Marine soldiers, or can issue orders to the team from the Mobile Tactical Operations Bay (MTOB). When playing from t
  • Mousetrap

    1987

    Mousetrap

    1987

    Platform
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX Atari ST/STE Amiga
  • Tiger Road

    1987

    Tiger Road

    1987

    Fighting Hack and slash/Beat 'em up
    Arcade Commodore C64/128/MAX ZX Spectrum Atari ST/STE TurboGrafx-16/PC Engine DOS Amiga Amstrad CPC
    This arcade conversion is a beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways.
  • Thunder Blade

    1987

    Thunder Blade

    1987

    Shooter Arcade
    Arcade Sharp X68000 Commodore C64/128/MAX ZX Spectrum Nintendo 3DS Atari ST/STE TurboGrafx-16/PC Engine DOS Amiga Amstrad CPC Sega Master System/Mark III MSX
    star 7
    A helicopter shoot-'em-up developed by Sega. The Arcade version made use of Sega's 3D super scaler technology to create city environments where the buildings would appear to have depth. The subsequent home versions sadly lacked this feature.
  • Sonic Boom

    1987

    Sonic Boom

    1987

    Shooter Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    Sonic, Tails, Knuckles, and Amy Rose team up once again to explore an ancient world. Players will have to use each character\'s unique abilities individually and in combination with the team to defeat the evil Dr. Eggman once again.
  • Roadwars

    1987

    Roadwars

    1987

    Shooter Racing
    Arcade Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga MSX
    A 1-on-1 3-D shoot-em'-up in which one or two players drive battlespheres (futuristic tanks) up an infinitely long road and destroy oncoming hazards. The action is very simplistic and there's little to do other than dodge or blast approaching objects.
  • The Real Ghostbusters

    1987

    The Real Ghostbusters

    1987

    Shooter Platform Puzzle
    Arcade Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    A 3-player top-down arcade game where one player controls one of three unidentified ghost-busters. The game is based off of The Real Ghostbusters cartoon, rather than strictly off the movie franchise. The player can choose between a red, yellow or blue-jumpsuited character though all have the same abilities. These powers include an energy gun that transforms a hostile monster into a harmless, basic ghost, which are then captured using the proton beam. Other abilities are an invincibility field and the ability to summon Slimer to absorb attacks instead of the player. In Japan the game is known as Meikyuu Hunter G, but bears little resemblance to the western version as it did not use the Ghostbusters license.
  • Wizard Warz

    1987

    Wizard Warz

    1987

    Adventure
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC
  • Wings of Fury

    1987

    Wings of Fury

    1987

    Shooter
    Sharp X68000 Commodore C64/128/MAX DOS Amiga Apple II Amstrad CPC
    star 7.9
    The game is a horizontally scrolling shooter set over a number of World War II missions. The player starts each mission by taking off from an aircraft carrier, which he/she has to protect from attacks by Japanese planes. The goal is to defeat the Japanese by destroying enemy bunkers, turrets and barracks on a series of islands and killing enemy soldiers either with bombs or by machine gun. The weapons to complete these objectives, besides machine guns, are a limited number of bombs, rockets and torpedoes. On some missions, the player must also sink Japanese vessels, such as destroyers, battleships, and aircraft carriers. The player has a finite amount of fuel and munitions, which can be replenished by returning to the carrier. The player's aircraft can be destroyed by accumulated damage from enemy fire or by crashing into the terrain.
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