A music game developed by Konami for the Famicom Disk System and published in late 1987. Like a few other music games of its kind, it comes complete with a digital keyboard which connects to the Famicom for the purpose of composing and playing music. The inclusion of a large keyboard with the game makes Doremikko the most expensive Famicom Disk System title at the time of its original sale.
The name is a play on the Do Re Mi scale.
Patients begin to die one by one under mysterious circumstances in a mental hospital. A young nurse named Ikuko Matsuda doubts that these deaths were natural. On day, Ikuko disappears, leaving behind a blood-stained cash card. Her fiance Katsuyoshi Yamazaki ventures into the hospital, attempting to investigate the mystery.
The MSX port of Salamander (沙羅曼蛇, Saramanda) is significantly different from the original and any other ports. New to this port is a graphical introduction that introduces human pilots for each ship, as well as names for each stage. The levels are notably longer than the arcade original, and the player is forced to start from a pre-defined checkpoint upon death of either pilot, instead of starting where he left off. After level two, the player can choose the order of the next three stages. In addition, the player can collect "E" capsules by destroying certain enemies. Collecting fifteen will permanently upgrade one of the available weapons on the power-up bar. Some weapons allow the player ships to merge, one player controlling movements and the second player controlling weapons. Instead of the Vic Viper and the Lord British Space Destroyer, the ships are known as the Sabel Tiger and the Thrasher; piloted by human characters named Iggy Rock and Zowie Scott. The story takes place in the year 6709 A.D and has
First entry in the 4th Unit franchise.
Yuusuke, a common boy back from school, finds a naked girl in the forest while searching for his hidden bike. She is amnesic and only remember a name: Blon-Win.
Four days ago, a mysterious battle between unidentified aircraft occurred above Tokyo. One of them, shot down, felt in the same forest the girl was found. The authorities never found any body in the debris.
Might this girl be linked to this case? This is what she is decided to discover.
Kiss of Murder, is set in a parallel world to Manhattan Requiem, and while featuring the same set of characters as that title, has a completely different scenario.
Early releases of the game were addons to "Manhattan Requiem" and used its graphical data. Later iterations became stand-alone.
"Aoki Okami to Shiroki Mejika: Genghis Khan" was released in 1987, the second in the series. This was also the first title in the series to be released outside of Japan under the title "Genghis Khan." The game includes 2 scenarios.
The game begins with your character, whose family has just moved to the area, entering his new school for the first time. After class, you accidentally run into a conservative-looking girl wearing glasses. She introduces herself as Mizuho, but you can't help but notice her striking resemblance to your dream pop idol, Miho Nakayama. You pick up a good-luck charm Mizuho dropped to give back to her, then make a startling revelation - your photographer brother took a picture of Miho carrying the exact same charm! You go to the music room to confront her with this evidence - and this is where the true challenge of the game begins.
Ark Area is a scrolling futuristic shoot 'em up arcade game released by UPL in 1987 in Japan only. You control a spacecraft and shoot enemies, collect power-ups, and defeat bosses to advance up to 23 levels. It is the sequel to the video arcade game Nova 2001.
In City Bomber, the player is in pursuit of a gang of criminals. In order to keep the criminals from escaping, the player must reach checkpoints within a specified amount of time. At the start of the game, the player's car can shoot missiles at enemy vehicles and is also able to jump over enemies or obstacles. When some enemy cars are destroyed, power-ups are released that augment the car's abilities. Missiles improve the destructive power of the car's weaponry, wings extend the car's jumping distance, rocket boosters speed up the car and buzzsaws allow the car to ram obstacles without damage for a short time.
Collisions with other cars are not generally harmful to the player, although they may slow down the car. Oil slicks dropped by enemies will spin out the car and slow it down significantly. Collisions with obstacles or falling off the course will destroy the player's car. While the player has an unlimited supply of cars, crashes will cost the player time and the new car will lose all previously-collected powe
In the history, there was a 3 dragons came from the sky with lightning to destroyed a kingdom. After suffered the darkness for a long time, a new hero was burn to conquest the dragons.
The gameplay in Galaga '88 is built on the same premise as that of the original Galaga game, but is in many ways more complex and more difficult. The game is divided into a series of 29 Stages distributed through eight Worlds. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions (go to the section on Dimensional Travel below to find out more).
With the exception of the third and eighth, each World culminates in a Challenging Stage. There are six such stages to engage in any full game, and each begins with the on-screen announcement "That's Galactic Dancin'!" and has its own YM2151-generated song to which the enemy formations dance. In any given Challenging Stage, both the design of the enemies and their dancing formations shall vary according to the player's current Dimension. As in Galaga, the objective is to destroy all forty enemies before they fly away off the screen. However, refraining completely from touching any controls for the duration of a Challenging Stage awards a "s
In The Deep the player takes the role of a ship which has to defend itself against a variety of underwater enemies, e.g. u-boats or jellyfish with weapons. All the enemies launch missiles or mines at the boat which can be dodged by moving left or right. Water bombs can be dropped to get rid of the enemies - but there are only eight available which slowly refill over time.
Sometimes a helicopter drops crates which include useful extras like smart bombs, steering rockets or additional speed. The ship can also turn into a submarine to collect things under the water. Every screen has a different objective, e.g. collecting an orb, bombing an underwater station or destroying a powerful ship.
Desert Falcon is a 3D (isometric) flying shooter game that was developed and published in 1987 by Atari. The game was released for the Atari 2600, 7800, and XE Game Systems of the Atari 8-bit family.