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  • The Planets

    1986

    The Planets

    1986

    Adventure
    ZX Spectrum
  • Crazy Pingoin

    1986

    Crazy Pingoin

    1986

    Arcade
    ZX Spectrum
    A Pengo clone.
  • Tom's Adventure

    1986

    Tom's Adventure

    1986

    Handheld Electronic LCD
  • Elektronika IM-03: Tajny okeana

    1986

    Elektronika IM-03: Tajny okeana

    1986

    Handheld Electronic LCD
  • Trap Shooting

    1986

    Trap Shooting

    1986

    Shooter
    Sega Master System/Mark III
    In Trap Shooting, shoot discuses that are thrown into the air. If you miss, then they will fall into the distance. Your gun is reloaded after each go.
  • Marksman Shooting

    1986

    Marksman Shooting

    1986

    Shooter
    Sega Master System/Mark III
    In Marksman Shooting, you shoot red spots on a several number of targets in order to score points before they disappear. Try to shoot at least ten targets, otherwise your qualification score may be low. If you beat the qualification score, you proceed to the next round. Otherwise, the game ends.
  • Castelo Negro

    1986

    Castelo Negro

    1986

    Adventure
    MSX
    Castelo Negro is a text-based adventure developed by PISC where you need to find a portal to the black castle and get treasures.
  • Paccie

    1986

    Paccie

    1986

    Arcade
    Commodore C64/128/MAX
    Paccie is a Pac-Man clone for the Commodore 64.
  • Super Maruo

    1986

    Super Maruo

    1986

    Family Computer
    Super Maruo is an unlicensed game released in Japan in 1986. Although very rare, this game is the first unlicensed Famicom game and the first unlicensed adult Famicom game as well. Despite the name, it has no relation to Mario at all.
  • Super Soccer

    1986

    Super Soccer

    1986

    Sport
    ZX Spectrum
    Super Soccer is a soccer simulation developed for the Spectrum 48/128 by Imagine Software in 1986. It was also later released by Ocean Software as a free game with Crash Magazine. Control is either with joystick or keyboard. gameplay is either single player against computer teams, or up to 8 players in a turn-based multiplayer mode. Games last about 5 minutes, and a timer counts this down, but stops to wait for penalties, free kicks, half-time, etc. The player controls one team member at a time, and this player is shown by a halo above their head. If this player moves away from the ball too far or for too long, control is switched to the next nearest player on the football field. Players with highest score at the end win the match.
  • Trollbound

    1986

    Trollbound

    1986

    Adventure
    Commodore C64/128/MAX
    In a different twist for adventures you play a Goblin called Gonj who used to be friends with the Humans but now hides away underground in your home to stop yourself from being killed. Your problem is that your pantry is nearly empty again so you must go up to the surface into the castle above and steal food. This then begins various adventures and quests. Trollbound is a graphic text adventure where you see a picture of your surroundings and text to describe them. You type in commands to control your hero.
  • The Terrors of Trantoss

    1986

    The Terrors of Trantoss

    1986

    Puzzle Adventure
    ZX Spectrum
    Following a familiar theme, an evil power rises when an undead wizard once banished to the mountains of Mortran returns to terrorise the villagers of a small village in the fantasy land of Hapshal. The followers of the undead wizard Trantoss have been gathering the shattered pieces of the golden mace that once gave him his powers and the player takes control of two brothers, the strong woodcutter Lobo and the stealthy rogue Scarn whose mission is to thwart their evil plot.
  • Phrase Craze Plus

    1986

    Phrase Craze Plus

    1986

    Mac
    Wheel Of Fortune style word game for classic Mac.
  • Pilgrim

    1986

    Pilgrim

    1986

    Puzzle Adventure
    Commodore C64/128/MAX
    Legend has it that deep in a mountain in the land of Meridan lies a Guardian who is believed to be eternal and would provide help to the people in their darkest need. The Guardian is needed now as Silvian have invaded Meridan once again, destroying everything and killing people with new and strange weapons. You have decided to test the legend of the Guardian by exploring the lands ahead to find the mountain that contains the Guardian. You start your quest waking from unconsciousness in your destroyed room. Pilgrim is a text adventure where text on screen describes your location and you type in commands with the keyboard to control your hero and interact with each location.
  • Mystery Voyage

    1986

    Mystery Voyage

    1986

    Adventure
    Commodore C64/128/MAX
    You find yourself lying on a raft floating in the middle of the sea with no land or anything in sight after you had to abandon ship with the rest of the crew into shark infested waters. Your aim in this three part text adventure is to get yourself back home as you face various challenges and quests, as well as face many monsters and creatures on your travels. Each location is described by text and you type in with the keyboard, commands to control your hero and interact with the locations. Each time a character speaks to you, you can hear it with digitized speech.
  • Continuum

    1986

    Continuum

    1986

    Arcade
    Commodore C64/128/MAX Mac
    When the very first Macintosh computer came out (128K RAM, 400k floppy) in 1984, my brother Randy Wilson wrote a video game called originally "Gravity Well" internally, and eventually "Continuum" when it was released (when released it was unable to run on the 128K Mac, instead it required the very next upgraded model of 512K).
  • Math Rabbit

    1986

    Math Rabbit

    1986

    Quiz/Trivia
    DOS Apple II
    Math Rabbit is a 1986 video game that serves as a spin-off to the Reader Rabbit edutainment series. It was made by The Learning Company for DOS and Apple II. A Deluxe version was released in 1993 for DOS, Macintosh, and Windows 3.x. Then in 1997, the game was remade for Windows and Macintosh under the title "Reader Rabbit's Math 1". The final remake for Windows and Macintosh in 1998 was titled "Reader Rabbit's Math Ages 4-6", with a personalized version released in 1999.
  • Mafia

    1986

    Mafia

    1986

    Strategy Tactical
    Commodore C64/128/MAX
    During the prohibition crime prospers in Chicago. Every shop owner lives in fear of raids or blackmailing. Bank and mail robberies are more and more common. Everybody can buy fire arms, the corrupt police is no help at all. In this scenario, up to four criminals who have recently been released from prison fight for the domination of Gangland. The way to the Mafia Throne is long and hard. At the beginning, you are a nobody whom not even the shop owners take seriously. You have to do quite a few nasty odd jobs before you can even afford a car or a gun, let alone a flat and your own little gang. While the game itself mainly consists of PETSCI graphics, created with a modified charset, there are many comic-like multi colour images for the single buildings and events. The sound is not really worth mentioning, besides some FX and jingles there isn't any.
  • Frank the Flea

    1986

    Frank the Flea

    1986

    Adventure
    ZX Spectrum
    Frank is lost. He wants his Mummy. He knows that she is somewhere on the 2nd floor of Major Mansion, but where?
  • Pub Games

    1986

    Pub Games

    1986

    Card & Board Game
    Commodore C64/128/MAX
    Pub games is a themed compilation of seven games that have been popular in public houses (drinking establishments) in the United Kingdom for decades. This package is aimed at young teens with the inlay card containing words like 'Here's your chance to find out what it's like in those smoke-filled haunts of adulthood'. All the games are two player games of the 'hot seat' variety - with the exception of Table Football where both players have their own action keys The games can be played either as a 'Full Pub Games Run' - which takes the player(s) through all the games and will take around two hours to complete, or a practice mode which allows the player(s) to select and games in any order. Scoring in each game is self explanatory but in the 'Full Pub Games Run' players win £1 per game so the winner at the end of the run is the one with the most money. The games are split on both sides of the cassette Side 1 - Menu, Darts, Bar Billiards, and Dominoes Side 2 - Table Football, Pontoon, Poker, and Skittles
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