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  • Super Pong

    1974

    Super Pong

    1974

    Sport Arcade
    Arcade Plug & Play
    Pong with three paddles per player and better ball physics.
  • Star Trader

    1974

    Star Trader

    1974

    Simulator
    HP 2100
    Star Trader is a 1974 video game and an early example of the space trading genre. Seemingly based on Isaac Asimov’s Foundation series of novels, Star Trader presents a star map of the galaxy in which the players move about and make money from trading and establishing trading routes. The players travel about the star map buying and selling six types of merchandise: uranium, metals, gems, software, heavy equipment, and medicine.
  • Star Trek

    1973

    Star Trek

    1973

    Simulator Strategy
    Legacy Computer
    A version of Star Trek ported by Dave Matuszek, Paul Reynolds and Richard Cohen for the CDC 6400/6600 computer systems at the University of Texas. Unlike the version published by David Ahl in BASIC, this version was written independently in FORTRAN, however many of the changes in this version would go on to influence subsequent versions along side the more accessible version found in Ahl's book.
  • Basketball

    1973

    Basketball

    1973

    Sport
    Odyssey
    Two players use paddles to knock a ball back and forth on a screen; uses an overlay of a basketball court. This cart has 2 different spots games: bowling and basketball. Be the king of the alley or the court. Bowling is up to 4 players while basketball is 2.
  • Hockey TV

    1973

    Hockey TV

    1973

    Arcade
  • Interplanetary Voyage

    1973

    Interplanetary Voyage

    1973

    Odyssey
    Interplanetary Voyage is an Action game, developed and published by Magnavox, which was released in 1973. The player guides their dot, which has momentum, to planets to complete missions given by cards with a maximum number of moves allowed.
  • Brain Wave

    1973

    Brain Wave

    1973

    Odyssey
    In Brain wave you must shoot down the invaders and dodge the incoming. Use dice to decide the next move.Watch out for falling air craft because it can kill you just as quick as the gun fire can. This game forces you to think and of course take a chance.
  • W.I.N.

    1973

    W.I.N.

    1973

    Odyssey
    Players move their dot to symbols on the overlay to fill out their "Win card", while their dot is invisible until the reset button is pressed.
  • Laser Clay Shooting System

    1973

    Laser Clay Shooting System

    1973

    Shooter Arcade
    Arcade
    The Laser Clay Shooting System is a light gun shooting simulation game created by Nintendo in 1973. The game consisted of an overhead projector which displayed moving targets behind a background; players would fire at the targets with a rifle, in which a mechanism of reflections would determine whether or not the "laser shot" from the rifle hit the target.
  • Soccer

    1973

    Soccer

    1973

    Sport
    Odyssey
    Replaced the game Football in the export versions of the Magnavox Odyssey in 1974. Used game cards #3 and #5
  • Basketball (1973)

    1973

    Basketball (1973)

    1973

    Sport Arcade
    Odyssey
    Extra game released for the Odyssey in 1973. Came in a pack of six with Interplanetary Voyage , Brain Wave, Win, Wipeout, and Volleyball. Worked with Cartridge #8
  • Lemonade Stand

    1973

    Lemonade Stand

    1973

    Simulator
    Microcomputer CDC Cyber 70 Apple II
    Lemonade Stand is a business simulation game created in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium. Charlie Kellner ported the game to the Apple II platform in February 1979. Throughout the 1980s Apple Computer included Lemonade Stand (along with other software) with the purchase of their systems. The game simulates a child's lemonade stand, where choices made by the player regarding prices, advertising, etc. will determine the success or failure of the enterprise. The game owed its success to offering just enough variables to make a complex challenge for users, but still providing a simply-grasped addictive introduction to the offsetting priorities facing a business. The choice of the right prices and quantities on the day of a heat-wave could instill the satisfaction unique to a greatly profitable private enterprise. The player is first given a weather report for the day (sunny, cloudy or hot and dry, each accompanied by a color drawing) and is prompted for three values: the number of
  • Maze

    1973

    Maze

    1973

    Shooter
    PDP-10 Imlac PDS-1
    Maze originated or disseminated a number of concepts used in thousands of games to follow, and is considered one of the earliest examples of, or progenitor of, a first-person shooter. Uncertainty exists over its exact release date, with some accounts placing it before Spasim, the earliest first-person shooter with a known time of publication. Gameplay is simple by later standards. Players wander around a maze, being capable of moving backward or forwards, turning right or left in 90-degree increments, and peeking through doorways. The game also uses simple tile-based movement, where the player moves from square to square. Other players are seen as eyeballs. When a player sees another player, they can shoot or otherwise negatively affect them. Players gain points for shooting other players, and lose them for being shot. Some versions (like the X11 port) had a cheat mode where the player running the server could see the other players' positions on the map. Occasionally in some versions, a duck also appears in the pas
  • Davis Cup

    1973

    Davis Cup

    1973

    Sport
    Arcade
    Taito's fifth game and the second developed in house. The game is another ball-and-paddle variation, like three of Taito's previous four releases, but with the added functionality of four players being able to play doubles. This was an important innovation during the 1973-1974 Pong craze first introduced in Allied Leisure's Tennis Tourney.
  • Leader

    1973

    Leader

    1973

    Sport Arcade
    Arcade
    A four-player ball-and-paddle game with each player on on edge of the screen. The game is a licensed version of Ramtek's Wipe Out.
  • Asteroid

    1973

    Asteroid

    1973

    Arcade
    Asteroid was originally developed by Atari for Midway in fulfillment of a contract to supply one video game and one pinball machine. Atari had initially offered Pong during its development to fulfill the contract, but had been rejected. After finishing Asteroid Atari developed a near identical version of the game and released it themselves under the title "Space Race".
  • Pong-Tron II

    1973

    Pong-Tron II

    1973

    Sport
    Arcade
    Pong-Tron II is the follow-up to Sega's first arcade video game.
  • Super Soccer

    1973

    Super Soccer

    1973

    Sport
    Arcade
    Super Soccer is a ball-and-paddle game released by Allied Leisure in late 1973.
  • Soccer

    1973

    Soccer

    1973

    Sport
    Arcade
    Soccer is Taito's third ever video game release and the first developed internally. The game was designed by the highly influential Tomohiro Nishikado, who would later go on to create Space Invaders. Soccer is a ball-and-paddle game like Pong, but with a green background to simulate a playfield, allowing each player to control both a forward and a goalkeeper. The players can adjust the size of the players, who are represented as paddles on screen. It also has a goal on each side. Soccer is likely to be Japan's first original domestically produced video game, in comparison to Japanese Pong clones released earlier, including Sega's Pong Tron and Taito's Elepong. Since it was exported to Europe in 1973 it may also be the first Japanese video game to be released on the European continent.
  • Astro Race

    1973

    Astro Race

    1973

    Racing Arcade
    Arcade
    Taito's second ever video game. It is based on Atari's Space Race and, like Elepong, uses imported PC Boards in a Taito-constructed cabinet.
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