Ys Book I & II chronicles the first adventures of Adol Christin, a young, red-haired swordsman on a quest to unlock the secrets of an ancient kingdom. As Adol, you search the island of Esteria, gathering clues to unravel the mystery of Ys. Fight monsters that lurk in caves and towers with physical or magical attacks, and use your brain to make your way through dangerous areas filled with traps.
In the year 189 of the stellar calendar, humanity happened upon the ruins of an ancient (and, if the st. 7 decor is anything to go by, rather decadent and malicious) civilization, and sent an archaeological crew to explore them. However, the crew managed to activate the ruins' defense system.
The system operated by identifying the Sol system as the intruders' origin, then launched the Sun-Fish ("Manbou" being Japanese for "Sunfish"), an ultimate weapon bio-mechanical starship capable of destroying an entire solar system and protected by an impregnable force-field bubble. The surviving members of the crew, however, find a chance to stop the Sun-Fish. By using an unearthed Manbou-J (i.e. Junior Sun-Fish) fighter and activating a teleportation system in the deepest part of the ruins, one pilot, Cleaver Mule, can actually get inside the force bubble and destroy the Sun-Fish from there.
The player takes control of a master, a general capable of commanding as many states as he can acquire, and, if successful, unifies China. As many as eight may play, but only one can succeed. There are five chronologically arranged scenarios. The first has China in its most disorganized period and the last has virtually all of China controlled by one of three generals. The precise requirements for success in each of these scenarios differs, but in all cases the goal is to rule as many states as possible. After the completion of any scenario but number five the game will automatically advance to the next. You may start the game at any scenario.
Zero is the fourth 4th Unit game.
Only a few days have passed since the andoird assaults and the shocking encounter with Blon-Win's clone. The Unified Force gathers all its resources, preparing to engage the shady trade organization WWWF. However, a strange accident leads Blon-Win to assume that one of the Unified Force's members might be a traitor.
A baseball game for the PC Engine. Features twelve actual Japanese baseball teams.
Kore ga Pro Yakyuu '89 ("This is Professional Baseball '89") is a baseball game for the PC Engine and the first of two games with the Kore ga Pro Yakyuu brand, followed by Kore ga Pro Yakyuu '90. It features twelve teams from the Nippon Professional Baseball organization as it was in 1989.
The game resembles most baseball games of the era, with a behind-the-batter perspective when pitching and batting and a top-down view when fielding.
The object is to win the championship using female softball players. Players must choose between the six major high schools from all of the regions of Japan.
After winning the Japanese high school championship, the player must take on the American women's softball team before becoming a professional softball player.
If the player loses one game, play starts over unless the player uses a password to return to the previous round. The game's password feature allows games to be replayed and maintains total memory of which teams have already been defeated. However, the passwords and long and very difficult to remember.
Harpoon is a realistic real-time tactics game that emphasizes quick and accurate decision making. It is based on a miniature table top game by Larry Bond.
Arcshu: Kagerou no Jidai o Koete is loosely related to the greater Arcus series. It is a visual novel created in the parody style, and in the process hits many common pop culture items of the day (movies, novels, comics, animation, etc.).
The story follows the main character, Jeda, through a series of still images and standard adventure-game puzzles and menu-based navigation as the player works through an overlaying mystery. As the story progresses, Jeda finds that there is a hole in his dimension, and the only way to repair this hole is to travel through other dimensions (and time) to seek out a mystical holy sword and a group of CDs that will restore things to their proper nature.
Throughout this journey, there are numerous cameos and other appearances by other Wolf Team and Nippon Telenet characters from various other media (The Valis Series, Midgarts, Final Zone, etc.). Musically, there are also numerous tracks that have been pulled from these same properties (and in some cases comically rearranged) and are use
In the near future, female fertility decreased, so "imitation women" were created to solve this problem. 20 years later, the fertility values normalized, and "imitation women" lost their existential value. Android women were all stunning beauties, so women's organizations conspired to eliminate this threat. The protagonist is a first class android hunter D who is now given a new task to find three runaway imitation women.
To take revenge against Tsarkon over his father’s death, the prince must collect the eight Rings of Good hidden throughout the land.
Out-hack and out-smart Tsarkon’s minions while collecting the hidden Rings until you reach the final bastion where Tsarkon waits. Defeat Tsarkon and banish evil from the world.
Don't let the name fool you - Pinball Quest is much more than video pinball. In fact, it's the first-ever multi-screen fantasy in a pinball format! Every move you make tells a story; every shot takes you another step closer in your quest to rescue the captive princess of the castle. Along the way you'll meet ghosts, goblins, witches and demons, in an endless labyrinth of treacherous passages and deadly doorways. It takes a fearless heart and a fast mind to conquer Pinball Quest. It also takes the skills of a true pinball wizard... which you can hone on the three other video pinball games included on this cartridge! So before you pour any more money into your NES library, get the one title that's a library all by itself! No matter how hard you try, you can't get enough of Pinball Quest!
Only a relentless commando assault can stop this international arms syndicate's threat to humanity. That's why we picked you. You'll need rocket launchers. hyper pineapples, and super napalm to blast through their high tech fortress... past tank brigades, bazookas, and then far into space. Confront the renegade military lunatic sworn to your destruction. Listen up for your orders, Commando. You'll be facing one suicide mission after another along the way. It'll make a great story... if you live to tell it!
It's Sgt Slaughter's Mat Wars and he wants you, so says the box, provided you have the guts it takes to compete and enough street-smarts to be a wrestling manager too. Moves include a punch, body slam and a flying pin. Opponents can be thrown over the ropes and fought outside the ring. You can get combat pay if you win, as well as move up ranks to the championship.
In the game's other mode of play, outside the ring, you can be a manager who bids on a wrestler in Sgt Slaughter's auction house. From there you train him and have him fight his way to the top. The game features five different wrestling tycoons and four arenas.
Herzog Zwei is a Sega Genesis-exclusive game by Technosoft, published in 1989 (released in North America and Europe in early 1990). It is an early real-time strategy game, predating the genre-popularizing Dune II. Herzog Zwei combines the arcade-style play of Technosoft's own Thunder Force series with a simple, easy-to-grasp level of strategy.
In Herzog Zwei, the player directly pilots a flying, transforming mech, a multi-role robot suited for utility and combat. Through the mech, the player purchases surface combat units, airlifts them across the battlefield, and issues them orders. These command activities can only be performed through the mech. Vehicles follow their assigned orders (which are fairly basic: patrol, garrison, capture base) until they either run out of fuel or are destroyed. Tactical re-deployment (mission reassignment, vehicle repair) involves a great deal of micromanagement, due to the required involvement of the mech.
Top Gun: The Second Mission, known as Top Gun: Duel Fighters in Japan, is a combat flight game developed and published by Konami and released on NES platforms on 1989. It is a sequel to the NES version of Top Gun.
Thirty years prior to the story in 1959, famous artist Ichirō Mamiya hid several precious frescos in his huge mansion before he mysteriously disappeared. In the present day, a team of five documentary filmers seek to recover the paintings from the abandoned, dilapidated mansion. Upon entering, they are trapped inside by the ghost of an unknown woman, who threatens to kill all trespassers.
The team decides to split up and find a way out, but the mansion is both in danger of collapsing and is occupied by countless monsters.