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New Games - Page 12814

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New Most Popular Top Rated
  • Super Dogfight

    1983

    Super Dogfight

    1983

    Shooter Arcade
    Commodore C64/128/MAX
    Two-Player only game
  • Mario's Brewery

    1983

    Mario's Brewery

    1983

    Platform
    Commodore C64/128/MAX
    Mario's Brewery is a Commodore 64 Mario game, released without Nintendo's permission. The game is a Donkey Kong clone, with a beer machine replacing Donkey Kong.
  • Close Encounters of the Worst Kind

    1983

    Close Encounters of the Worst Kind

    1983

    Arcade
    Commodore C64/128/MAX
    Close Encounters of the Worst Kind is a two-player, Space Invaders-esque game for the Commodore 64.
  • Spectipede

    1983

    Spectipede

    1983

    Arcade
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Acorn Electron Commodore 16
    This was a Centipede clone for home systems. These systems included the Commodore 16, Commodore 64, Spectrum, and BBC Acorn.
  • Computer Othello

    1983

    Computer Othello

    1983

    Card & Board Game
    MSX
    Computer Othello is an implementation of the classic two-player board game. The board is an 8x8 square on which white and black tokens are placed. The starting position has two tokens of each colour diagonally opposite in the central 2x2 square. Black then places a token so that there is now one or more lines (of one or more consecutive white tokens) between the placed token and another black token. These lines can be either horizontally, vertically or diagonally, and results in all of those tokens being flipped to black. The same rule applies when white plays to flip black tokens. Players alternate placing single tokens at a time, and must flip a token each turn. Only if no legal move is available can they pass. The aim is to have the most tokens of your colour before both players need to pass.
  • The Cosmic Tunnels

    1983

    The Cosmic Tunnels

    1983

    Shooter Arcade
    Atari 8-bit Commodore C64/128/MAX
    A action game written by Tim Ferris and published by Datamost for the Commodore 64 and the Atari 8-bit family.
  • NFL Football: San Diego Chargers/Los Angeles Raiders

    1983

    NFL Football: San Diego Chargers/Los Angeles Raiders

    1983

    Simulator Sport Strategy
    Arcade
    NFL Football: San Diego Chargers/Los Angeles Raiders was an RDI Halcyon game that used footage of a game between the Chargers and the Raiders. NFL Football was produced by Bally Midway in 1983. You are rather like the Head Coach. Choose the plays then watch the players run those plays.
  • Purple Turtles

    1983

    Purple Turtles

    1983

    Arcade
    Commodore C64/128/MAX Commodore 16 Commodore Plus/4
    Purple Turtles is a Commodore 64 game where players cross a lake on the backs of purple-shelled turtles.
  • Cock'in

    1983

    Cock'in

    1983

    Simulator
    Commodore C64/128/MAX
    Cock'in is a Commodore 64 game about chicken procreation and defense.
  • Adventures in Math

    1983

    Adventures in Math

    1983

    Adventure
    DOS
    The secret location of The Sword of the Spirit remained an unsolved mystery… until now. Join Whit, Connie, and Eugene in a chase through abandoned mine-shafts and secret passageways where every turn holds another key to the Sword’s real power. It’s a fast-paced flight through dark tunnels—with virtue itself in the balance. PC and Mac compatible.
  • Panorama Toh

    1983

    Panorama Toh

    1983

    Shooter Role-playing (RPG)
    PC-8800 Series
    Panorama Toh (ぱのらま島 "Panorama Island"), released by Nihon Falcom for the NEC PC-8801 computer in 1983, departed from the standard RPG formula in various ways. It combined RPG gameplay with real-time combat, combined fantasy with sci-fi elements, and introduced survival mechanics. The game was designed by Yoshio Kiya, this was possibly the first action RPG. These innovative ideas about RPG design departed significantly from the turn-based norm at the time. It introduced real-time combat, sci-fi elements, a persistent open world with day-night cycle, and survival mechanics. This was a precursor to Falcom's seminal action RPG franchise, Dragon Slayer. In 1984, he would go on to create Nihon Falcom's Dragon Slayer franchise, which laid the foundations for the real-time, action RPG genre.
  • Popper

    1983

    Popper

    1983

    Arcade
    Arcade
    A rabbit hops around a geometric playfield in this Q*Bert-like arcade game from Omori.
  • Galactic Patrol

    1983

    Galactic Patrol

    1983

    ZX Spectrum
    A shoot'em up developed by Richard Brisbourne and published by CRL Group PLC for ZX Spectrum.
  • Cosmic Commando

    1983

    Cosmic Commando

    1983

    Shooter
    Commodore C64/128/MAX
    A 1st person shooter in space that was released under three different names("Cosmic Commando", "Space Pirate" and "Star Commander") for various 8-bit homecomputers.
  • Grand Prix Driver

    1983

    Grand Prix Driver

    1983

    ZX Spectrum
    A very simple racing game for the ZX Spectrum.
  • Indian Attack

    1983

    Indian Attack

    1983

    Shooter
    Commodore C64/128/MAX
    A 1st person shooter where the player has to move a cross-hair around the playing area and shoot as many hostile Indians as possible.
  • Starbase Defence

    1983

    Starbase Defence

    1983

    Shooter
    Commodore C64/128/MAX
    1st person shooter where the player controls a cross-hair and tries to protect six generators on the bottom of the screen by shooting down bombs dropped by aliens.
  • Robin to the Rescue

    1983

    Robin to the Rescue

    1983

    Platform
    Commodore C64/128/MAX
    A Robin Hood-themed single-screen platformer written by John P. Shay and published by Solar Software for the Commodore 16 and Commodore 64.
  • Cosmic Fire Birds

    1983

    Cosmic Fire Birds

    1983

    Arcade
    Commodore VIC-20
    A single screen shoot'em up written by John P. Shay and published by Solar Software for the Commodore VIC-20.
  • Alternity

    1983

    Alternity

    1983

    Strategy
    Atari 8-bit
    A shoot'em up in which the player controls a orb along the edges of geometrical shapes and shoots up moving objects.
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