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New Games - Page 12833

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New Most Popular Top Rated
  • Argos

    1983

    Argos

    1983

    Shooter Arcade
    Apple II
    A single-screen shoot'em up written by Ron Lowrance and published by Datamost for the Apple II.
  • Apple Cider Spider

    1983

    Apple Cider Spider

    1983

    Platform
    Commodore C64/128/MAX Apple II
  • The Alpine Encounter

    1983

    The Alpine Encounter

    1983

    Adventure
    Commodore C64/128/MAX DOS Apple II
    While in Peking, China a priceless Ming vase was stolen, in a military installation in the Rocky Mountains top-secret plans for a new missile were taken. VODOC, a secret organization keen on world domination is behind both crimes. It is up to you, Agent 456, to stop VODOC. You are therefore sent to a ski resort in the Swiss Alps.
  • Adventure

    1983

    Adventure

    1983

    Adventure
    BBC Microcomputer System Acorn Electron
    Not to be confused with the Atari 2600 game, this is a text adventure loosely based on Colossal Cave Adventure.
  • Infidel

    1983

    Infidel

    1983

    Adventure
    Atari 8-bit Commodore C64/128/MAX TRS-80 Color Computer Atari ST/STE Mac DOS Amiga Apple II TRS-80 Amstrad CPC
    Infidel is an interactive fiction computer game published by Infocom in 1983. It was written by Patricia Fogleman and Michael Berlyn and was the first in the "Tales of Adventure" line. Due to Infocom's virtual Z-Machine, it was ported to a wide variety of popular computing systems of the day, including the Apple II and Commodore 64. It is Infocom's tenth game. In 1916, Dr. Ellington came into possession of a 5000-year-old fragment of pottery covered with hieroglyphics. (Conveniently for the text-only game, these runes look strangely like ASCII characters.) After years of painstaking research, Ellington managed to decipher a portion of the text, which indicated the general location of a pyramid that no one had heard of before. He managed to organize a modest expedition to the area in 1920, but found nothing before he died except a small block of limestone bearing the same style of hieroglyphics. According to the partial translation he made, the new fragment spoke of a queen and great riches. When Howard Carter disc
  • Crossbow

    1983

    Crossbow

    1983

    Shooter Arcade
    Arcade Atari 7800 Atari 2600 Atari 8-bit Commodore C64/128/MAX DOS Apple II
    star 3.5
    Players protect adventurers in this early light gun arcade game
  • The Activision Decathlon

    1983

    The Activision Decathlon

    1983

    Sport
    ColecoVision Atari 2600 Atari 8-bit Commodore C64/128/MAX Atari 5200 MSX
    The Activision Decathlon offers a comprehensive Olympic-style gaming experience, simulating all ten events of a real-life decathlon. Players can compete solo or with up to three others, tackling events such as sprints, jumps, and throws, either in sequence or individually. The gameplay mechanics blend rapid joystick movements with precise button timing, challenging players to balance speed and accuracy. Events like running require vigorous joystick waggling, while hurdles and field events demand well-timed button presses for optimal performance. Points are awarded based on performance in each event, with the highest overall score earning the coveted gold medal, creating an engaging and competitive virtual athletic experience.
  • Granny's Garden

    1983

    Granny's Garden

    1983

    Adventure
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Amiga Amstrad CPC
    An educational puzzle adventure game, designed to encourage children's reading skills and problem solving.
  • Alien's Return

    1983

    Alien's Return

    1983

    Arcade
    Atari 2600
    Alien's Return is a 1983 video game created for the Atari 2600 that is loosely based on the 1982 film E.T. the Extra-Terrestrial. It was created in Europe. Copies of the game are very rare, and most European copies still have the typo of the title, which reads, E.T. Go Come. The EU cover shows E.T. standing near a parade of anthropomorphic jelly sandwiches, balloons, trees, and chicken nuggets. None of these creatures ever appear in the game.
  • Tooth Protectors

    1983

    Tooth Protectors

    1983

    Atari 2600
    In this game the player must prevent objects dropping from the top of the screen from reaching the bottom by positioning their character directly under the falling objects. The player's character is a small smiling face carrying a strand of dental floss above its head. They must prevent the snack squares from reaching the row of white teeth along the bottom of the screen; repeated hits by the snacks cause the teeth to blink and disappear from tooth decay.
  • Boing!

    1983

    Boing!

    1983

    Platform Arcade
    Atari 2600
    A bouncing cute-pie of a hero who is controlled by joystick as he leaps with dizzying speed across parallel rows of panels. The object: hit each panel in sequence, changing their color and finishing them off, while avoiding the nasty, bouncing Bubble Eater, or the jumping Pin, which move like greased lightning across the field.
  • Bobby is Going Home

    1983

    Bobby is Going Home

    1983

    Platform Hack and slash/Beat 'em up
    Atari 2600
    Bobby is Going Home is a 2D action platformer video game cartridge released for the Atari 2600 console in 1983. The player controls a boy named Bobby who has to pass through seven screens, jump over animals like butterflies, ducks and other hazards. The game play resembles Pitfall!, a game released by Activision. At the end of the game all the player has to do is get Bobby into the house, and there the next level will show. Hitting reset and select change the style of flowers that show at the bottom of the screen.
  • Bank Heist

    1983

    Bank Heist

    1983

    Puzzle Racing
    Atari 2600
    Bank Heist is a maze video game published by 20th Century Fox for the Atari 2600. Each level in Bank Heist is a maze-like city (similar to Pac-Man). The objective of the game is to rob as many banks as possible while avoiding the police. The player controls a car called the Getaway Car. The car has a limited amount of fuel, which can be refilled by changing cities. Robbing a bank will cause a cop car to appear, as well as another bank. Up to three cars can be present in a city at a time. Cars can be destroyed by dropping dynamite out the tail pipe of the Getaway Car (however, dynamite can also destroy the Getaway Car). The player starts out with four spare cars (lives). Lives are lost by running out of fuel, being hit by dynamite, or hitting a cop car. If the player can rob nine banks in one city, an extra car is earned. The left and right difficulty switches alter how hard the game is. When the left difficulty switch is set to A, the cop cars are smarter in catching the Getaway Car; when it's set to B, enemy cars
  • Astrowar

    1983

    Astrowar

    1983

    Shooter Arcade
    Atari 2600
    star 3.2
    Astrowar is an Action game, developed by Starsoft and published by Artic, which was cancelled before it was released.
  • Adventures of Tron

    1983

    Adventures of Tron

    1983

    Platform
    Atari 2600
    Adventures of Tron is an action game produced by Mattel, and was released for the Atari 2600 in 1983. It is based on the Disney film Tron and received fairly positive reviews from critics. In the game the player took control of Tron who had to avoid a variety of attackers whilst navigating a grid with four floors. Several aspects of the film appeared in the game including Recognizers, Tanks and Solar Sailers.
  • Math Blaster!

    1983

    Math Blaster!

    1983

    Platform
    Atari 8-bit Commodore C64/128/MAX DOS Apple II
    Math Blaster! is the orignal game in the Math Blaster Series. It challenges players to solve math problems through first person and sidescrolling shooting games.
  • Chuckie Egg

    1983

    Chuckie Egg

    1983

    Platform Arcade
    BBC Microcomputer System Atari 8-bit Dragon 32/64 Commodore C64/128/MAX ZX Spectrum Atari ST/STE Acorn Electron DOS Tatung Einstein Amiga Amstrad CPC MSX
    star 8.1
    Chuckie Egg is an action platformer featuring a turn-based multiplayer mode. As Hen-House Harry, the player must collect the twelve eggs positioned in each level, before a countdown timer reaches zero. In addition there are piles of seed which may be collected to increase points and stop the countdown timer for a while. The player starts with five lives, and an extra life is awarded every 10,000 points.
  • Star Wars: Return of the Jedi - Death Star Battle

    1983

    Star Wars: Return of the Jedi - Death Star Battle

    1983

    Shooter Arcade
    Atari 2600 Atari 8-bit ZX Spectrum Atari 5200
    star 5
    Return of the Jedi: Death Star Battle is a Shoot 'em up video game published by Parker Brothers in 1983 for various Atari platforms and in 1984 for the Sinclair ZX Spectrum. It was the first released video game to be based on the movie Return of the Jedi. In the game, the player controls the Millennium Falcon with the aim of destroying the second Death Star. The game is split into two stages. In the first, the player must shoot enemy TIE fighters while waiting for an opportunity to pass through an energy shield. In the second stage, the player must shoot at parts of the Death Star until there is a clear path to the reactor. Once the reactor has been destroyed, the player must survive the resultant explosion. Once these objectives are completed, the game begins again in a new round with greater difficulty.
  • Cosmic Balance II

    1983

    Cosmic Balance II

    1983

    Strategy Turn-based strategy (TBS)
    Atari 8-bit Apple II
    Early 4X game set in space.
  • Reach for the Stars

    1983

    Reach for the Stars

    1983

    Strategy Turn-based strategy (TBS)
    Apple IIGS Commodore C64/128/MAX PC (Microsoft Windows) Mac DOS Amiga Apple II
    Reach for the Stars is a space strategy game where players manage their own civilization in a 2D galaxy. Players compete against up to three AI opponents, focusing on economic management, planetary development, fleet construction, and technological advancement. The game emphasizes strategic planning and resource allocation over diplomacy or tactical combat, with customizable game parameters allowing players to modify the core mechanics to their preferences.
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