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New Games - Page 12962

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New Most Popular Top Rated
  • Stone Age

    1992

    Stone Age

    1992

    Puzzle Role-playing (RPG) Strategy
    Commodore C64/128/MAX Atari ST/STE DOS Amiga
    Stone Age is a charming puzzle game where players guide a cartoon dinosaur through 100 challenging cave levels. The core gameplay revolves around strategically navigating various block types, including standard platforms, movable blocks, crumbling tiles, and color-coded keys and locks. With two difficulty modes offering different time constraints, the game balances accessibility with challenge, appealing to both casual players and puzzle enthusiasts. The simple yet effective graphics complement the complex level designs, creating an engaging visual experience. The game features a robust progress system, including level passwords that allow players to return to specific stages, preserving their advancement without sacrificing challenge. A unique Jukebox feature adds to the game's appeal, enabling players to customize their audio experience by creating playlists of the game's tracks. This combination of strategic puzzle-solving, time management, and personalization options makes Stone Age a compelling and replayable
  • McDonaldland

    1992

    McDonaldland

    1992

    Platform
    Commodore C64/128/MAX Atari ST/STE Amiga
    McDonaldland is a 1992 platform game developed and published by Virgin Interactive. It was initially released for the Nintendo Entertainment System in February 1992 in North America, and by Ocean Software in May 1993 in Europe. As a licensed product for the McDonald's fast food franchise, the game occasionally features the various logos and characters from McDonald's restaurant signage and television advertisements, for the purposes of plot advancement and power-ups. It stars two children who venture into the fantasy world of McDonaldland in order to return Ronald McDonald's magical bag, which has been stolen by the Hamburglar.
  • Jetsons: The Computer Game

    1992

    Jetsons: The Computer Game

    1992

    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad PCW
    Jetsons: The Computer Game is a video game featuring The Jetsons. It was published by Hi-Tec Software Ltd. for the Amiga, Amstrad, Atari ST, Commodore 64, MS-DOS, and ZX Spectrum in 1992.
  • Frankenstein

    1992

    Frankenstein

    1992

    Platform Arcade
    Commodore C64/128/MAX Atari ST/STE Amiga
  • Championship Manager

    1992

    Championship Manager

    1992

    Simulator Sport Strategy
    Atari ST/STE
    Championship Manager also known as "champ man" started a hugely successful franchise.
  • Harlequin

    1992

    Harlequin

    1992

    Platform Adventure Arcade
    Atari ST/STE Amiga
    Harlequin is a strategy-based platform game for the Commodore Amiga and Atari ST released in 1992 by Gremlin Graphics.
  • Jim Power in Mutant Planet

    1992

    Jim Power in Mutant Planet

    1992

    Shooter Platform Strategy
    Super Nintendo Entertainment System Atari ST/STE DOS Amiga Turbografx-16/PC Engine CD
    Jim Power in Mutant Planet is a platform game designed by Digital Concept and published by Loriciel for the Amiga, Atari ST and Amstrad CPC in 1992. The game features several contrasting modes of gameplay, including side-view platforming, top-view, and horizontal shoot 'em up. Jim Power in Mutant Planet was also released for the TurboGrafx-CD in 1993 exclusively in Japan.
  • Dreadnoughts

    1992

    Dreadnoughts

    1992

    Strategy
    Atari ST/STE Amiga
  • Dragon's Lair III: The Curse of Mordread

    1992

    Dragon's Lair III: The Curse of Mordread

    1992

    Adventure Arcade
    Atari ST/STE Mac DOS Amiga
    Dragon's Lair III: The Curse of Mordread brings the classical animation style of Don Bluth to your computer featuring full-screen computer animation, digitized sound and new animations not incluided in the original laser disc arcade game
  • Doodlebug

    1992

    Doodlebug

    1992

    Shooter Platform
    Amiga
    This is a Pac-Man-style game where, as the doodlebug, you must eat all the daisies in the maze and avoid the other insects which will eat you. You can also collect hearts and letters, and if you collect all the right letters, you'll get lots of bonus points, or you might even be taken to a special bonus screen. The maze consists of lots of turnstiles so that you can block the paths of any insects which might be chasing you. The graphics and sound are both pretty mediocre, but the actual game, though on the difficult side, is surprisingly addictive.
  • Discovery: In the Steps of Columbus

    1992

    Discovery: In the Steps of Columbus

    1992

    Strategy
    Amiga
  • Utopia: The New Worlds

    1992

    Utopia: The New Worlds

    1992

    Strategy
    Amiga
    The New Worlds is a data disk add-on to the strategy game Utopia: The Creation of a Nation. It supplies ten new worlds to work through, each of which has a new alien race to encounter. These include the Sarturians, The Rako-Gorda, and a tribe of humans who had previously colonised. The planets themselves also vary in terms of areas to develop.
  • Die Hard 2: Die Harder

    1992

    Die Hard 2: Die Harder

    1992

    Shooter
    DOS Amiga
    Based on the movie of the same name, Die Hard 2: Die Harder pits action hero John McClane against an army of terrorists holding an airport hostage.
  • Colossus Bridge 4

    1992

    Colossus Bridge 4

    1992

    Amiga
  • Centerbase: Science-Fiction Simulation

    1992

    Centerbase: Science-Fiction Simulation

    1992

    Strategy
    Amiga
  • Catch 'Em

    1992

    Catch 'Em

    1992

    Platform Arcade
    DOS Amiga
    Help Jeff restore peace in the humorous platform puzzle game Catch 'Em, with over 35 levels, 250 KB of animations, and 10 great tunes. Catch those simians!
  • Arena

    1992

    Arena

    1992

    Shooter Puzzle
    Amiga
    Arena is a puzzle game with strong action elements. In each of the about a hundred levels, the player controls a spaceship from a top-down perspective and needs to arrange diamonds in a certain order. Similar to Atomix, once pushed, those diamonds keep going until they meet an obstacle like a wall or a teleporter. Some of the obstacles can be interacted with. This means the player needs to plan ahead in order to avoid getting into an unwinnable situation. However, the level can be restarted up to three times without repercussions. The action part comes into place with various enemies which roam around the screen. It should be avoided to touch them as they can harm the player's life energy or even relocate him to a former level. These enemies can be shot with the ship's weapon, but sometimes they are required to solve the puzzle. There are also power-ups to pick up, e.g. a shield.
  • Alien Breed: Special Edition 92

    1992

    Alien Breed: Special Edition 92

    1992

    Shooter
    Amiga CD32 Amiga
    star 6.9
    An interrim between Alien Breed and its sequel. Gameplay is the same as its predecessor - each level is a maze to be navigated through, while fighting off hordes of aliens. The Special Edition 92 includes 12 new levels and a bunch of new features: "dark missions" in which only the glowing blue eyes of the aliens are visible, and the ability to jump to a level by means of a code.
  • Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X!

    1992

    Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X!

    1992

    Adventure
    DOS
    Leather Goddesses of Phobos! 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X is a graphic adventure game written by Steve Meretzky and published by Activision in 1992 under the Infocom label. As 1 of 3 different player characters (male, female or alien!) you unravel puzzles to thwart the Pulsating Inconvenience from Planet X to save Earth in the year 1956!
  • Ultris: The Ultimate Tetris

    1992

    Ultris: The Ultimate Tetris

    1992

    Puzzle Strategy
    DOS
    Your goal in Ultris is to make solid horizontal lines. To do so, you must move and rotate the bricks until a line is made. When a line is made, it will disappear, and everything above it will drop down. Every ten lines you make, the level will go up, and the speed will increase. You gain points for the speed you play each brick. So, by dropping a brick to the bottom, it will have been played faster, and you will gain extra points. You will also gain points for the more lines you make at once. For example, if you make four lines at once, you get more than four times the points earned when you get one line. Also, you can see the next piece you'll get in the NEXT section. This can enable you to plan your future moves.
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