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  • Mate-in-Two

    1951

    Mate-in-Two

    1951

    Card & Board Game
    Legacy Computer
    Robot Chess is an early chess game in which the user can play against an AI. The AI is only powerful enough to compute "mate-in-two" problems and thus the game didn't represent a full game of chess. Players would enter moves of the Ferranti Mark 1 and the computer would print out the response move. The simulation ignores some chess rules such as en passant, promotion and castling.
  • Bertie the Brain

    1950

    Bertie the Brain

    1950

    Puzzle Tactical
    Arcade
    Currently considered the first videogame in history. A tic-tac-toe clone.
  • Cathode Ray Tube Amusement Device

    1947

    Cathode Ray Tube Amusement Device

    1947

    Point-and-click
    Analogue electronics
    The cathode ray tube amusement device is the earliest known interactive electronic game to use a cathode ray tube (CRT). It is a device that records and controls the quality of an electronic signal. The strength of the electronic signals produced by the amusement device is controlled by knobs which influences the trajectory of the CRT's light beam. The device is purely electromechanical and does not use any memory device, computer, or programming. The player turns a control knob to position the CRT beam on the screen; to the player, the beam appears as a dot, which represents a reticle or scope. The player has a restricted amount of time in which to maneuver the dot so that it overlaps an airplane, and then to fire at the airplane by pressing a button. If the beam's gun falls within the predefined mechanical coordinates of a target when the user presses the button, then the CRT beam defocuses, simulating an explosion.
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