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New Games - Page 12985

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  • Las Vegas Blackjack!

    1978

    Las Vegas Blackjack!

    1978

    Simulator Strategy Turn-based strategy (TBS) Card & Board Game
    Odyssey 2 / Videopac G7000
    The computer is the dealer. The object of the game is to get a higher count of cards than the dealer, up to but not over 21. If a player draws cards with a point value over 21, the hand is a BUST, and he loses his bet to the dealer. If the dealer's goes BUST, he pays off each of the remaining players. A player may "draw" any number of cards until he reaches or exceeds a total of 21. The dealer must "draw" a card on 16 or less and "stick" with his hand on 17 or more. An ace counts as either 1 or 11 at the player's discretion. Kings, queens and jacks count as 10 each. All other cards count as their face value.
  • A Game of Concentration

    1978

    A Game of Concentration

    1978

    Simulator
    Atari 2600
    The game is played using a matrix of numbered panels, either 4 x 4 (for 16 panels) or 5 x 6 (for 30 panels). Using the keypad, players enter the number of the panels they wish to reveal. If the images behind the two panels match, the panels are removed and the player scores 1 or 2 points, depending on what difficulty the switch is set to, along with an extra turn. The game has a total of eight variations, four each for each matrix size and four have wild cards. Each matrix can be played by either a single player or by two players taking turns; in single-player games, the player attempts to clear the matrix with as few incorrect matches as possible. Also, players can enable wild cards that will match any image on the board.
  • Polo

    1978

    Polo

    1978

    Sport
    Atari 2600
    This is a game of polo, played on horseback. You move your horse with the joystick. The mallet swings automatically and will always send the ball in the direction of the opposing goal. The object is simply to to get the ball through the opposing player's goal more than they get the ball through yours. Some game variations have the ball wrap around the screen, some make the ball bounce off the sides, some give each player one horse to control, some two apiece. In 1978 Warner Communications, who happened to own both Atari and Ralph Lauren, assigned Carol Shaw to design a game that would tie-in with Ralph Lauren's new cologne "Polo". It's unknown exactly how the game would be used in the promotion, but it may have been intended to be given away to customers who spent large amounts of money. Supposedly several prototypes and handwritten instructions were sent to Bloomingdale's in New York, but nothing became of the promotion and Polo went unreleased until 2002. The cart, box and manual are reproductions from 2002 wit
  • Grand Prix

    1978

    Grand Prix

    1978

    Racing
    VC 4000 1292 Advanced Programmable Video System
    The first Car-Race-Cartridge for the European Signetics 2650-based systems was a bundle of the following ports: Indy 500, Night Driver and Speed Race. For its time that was actually a large variety of racing games.
  • Hunt & Score

    1978

    Hunt & Score

    1978

    Strategy
    Atari 2600
    Hunt & Score is similar to the game Memory. The player is presented with a numbered grid; behind each grid section is a picture. On each turn, the player chooses two grid sections in an attempt to find two matching pictures. Points are earned for finding matching pictures, and the player with the most points at the end wins. Several game options include a 16 or 30 square game grid, the ability to handicap one of the players, and the ability to enable or disable wild cards.
  • Sprint One

    1978

    Sprint One

    1978

    Racing
    Arcade
    Super One, released in 1978, is a simple b&w overhead-view arcade racing game. It is single player version of Sprint 2 and a sequel to the Championship Sprint and Super Sprint games.
  • Super Wipeout

    1978

    Super Wipeout

    1978

    Arcade
    PC-50X Family
    Super Wipeout is a cartridge for the PC-50x Family of 1st generation consoles. It bundles a horizontally played port of "Breakout" (1 or 2 Player) and four variations of "Clean Sweep"
  • Multi-User Dungeon

    1978

    Multi-User Dungeon

    1978

    Role-playing (RPG) Adventure
    Apple II
    Multi-User Dungeon, or MUD (referred to as MUD1, to distinguish it from its successor, MUD2, and the MUD genre in general) is an early MUD and one of the oldest examples of a virtual world in existence.
  • Blackjack

    1978

    Blackjack

    1978

    Simulator Card & Board Game
    VC 4000 1292 Advanced Programmable Video System
    Either 1 or 2 players can join in this American casino game based on Las Vegas rules which include taking insurance on a bet and doubling your bet. Database Games-Computer keeps track of the money you win or lose in its computer memory bank.
  • Escape

    1978

    Escape

    1978

    Puzzle Strategy
    Apple II
    The player tries to find a way out of a mazelike building encounteruing guards on his way.
  • Sky Raider

    1978

    Sky Raider

    1978

    Shooter Arcade
    Arcade
  • Starfleet Orion

    1978

    Starfleet Orion

    1978

    Turn-based strategy (TBS)
    Commodore PET Apple II TRS-80
    Turn-based space strategy wargame.
  • Take the Money and Run!

    1978

    Take the Money and Run!

    1978

    Arcade
    Odyssey 2 / Videopac G7000
    Press 1 on the alpha-numeric keyboard. You are now trapped in the Land of Keynesium. You and your opponent are represented by the animated figures which appear at the lower right and the lower left of the maze entrance. The net worth of each figure is directly below it. Each player starts off with $500,000. Two Keynesian robots are in the center of the screen atop the maze entrance. Every maze is a game within a game. You and your opponent are playing against the robots which represent different factors of the economy. But you are also playing against each other. You will be changing strategies throughout the game - sometimes cooperating with the robots to thwart your opponent - sometimes collaborating with your opponent to beat the robots. Each maze offers you the opportunity to make money or the chance to hang onto what money you have. An electronic signal will appear center screen to tell you which to expect - and how much cash is at stake. The right hand control unit activates the right hand figure. The left
  • Cosmic Conflict!

    1978

    Cosmic Conflict!

    1978

    Shooter Simulator
    Odyssey 2 / Videopac G7000
    Press 1 on the alpha-numeric keyboard. You are now in command of the star fighter CENTURION and a legendary hero of the Earth Federation! The sighting instrumentation for your laser starburster is at the center of your screen. The number 15 at the lower left corner of the screen represents the number of enemy invasion transports, battle frigates and star fighters to be destroyed in this action. This number will decrease by one every time a direct hit is scored. The number at the lower right of your screen represents the quantums of energy units in your fuel receptors. These energy units are expressed in megajoules. You will start your mission with 1000 megajoules. One megajoule per second is used to sustain flight. A laser burst uses ten megajoules of energy. If an enemy star fighter comes within range and fires, fifty megajoules of energy are required to activate your deflector shields. The objective of your mission is to destroy all 15 units in the enemy fleet using the least number of megajoules. Maneuver y
  • Tank/Plane Battle

    1978

    Tank/Plane Battle

    1978

    Shooter Arcade
    VC 4000 1292 Advanced Programmable Video System
    26 games in all, there are 16 tank games for shooting at each other on dangerous terrain and 10 more aircraft and jetfighter battles in stormy skies. And if you shoot it out at night, you can only fire at your enemy by revealing your own position. Resembles Atari 2600 Combat (even with a "Tank Pong" variant), and like the first Combat prototype, it disables the score display whilst sprites are on the screen.
  • Pirate Adventure

    1978

    Pirate Adventure

    1978

    Puzzle Adventure
    Commodore VIC-20 BBC Microcomputer System Atari 8-bit PC-9800 Series PC-8800 Series Commodore C64/128/MAX ZX Spectrum TRS-80 Color Computer Commodore PET Acorn Electron Commodore 16 Apple II TRS-80 FM-7 Commodore Plus/4 Texas Instruments TI-99
    star 5.6
    Your goal in this text adventure is to find a pirate treasure using two word commands.
  • Slot Racers

    1978

    Slot Racers

    1978

    Racing
    Atari 2600
    star 3.6
    Slot Racers is a joystick-controlled action game, with a total of nine game variations programmed within the cartridge. The object of the game is to pilot your car through a maze, while attempting to fire missiles at your opponent's car, as well as evading the missiles your opponent fires at your car. Each time one of the respective cars is struck by a missile, the player controlling the other car receives one point. Victory is achieved through the scoring of twenty-five points. The game itself has four different mazes, and options concerning missile speed, and other factors, within the context of its nine variants, selectable via the Game Select switch. The Difficulty Switches control the rate of fire each car is capable of.
  • Home Run

    1978

    Home Run

    1978

    Sport
    Atari 2600
    star 4.2
    This is the first of three iterations of baseball from Atari and is the most simple. The pitcher pitches and controls the direction of the ball. The batter hits and keeps running until he's made to stop. There are up to 3 defensive players that can try to get the batter out after he hits. All hits are grounders and defensive players can't throw the ball.
  • Basketball

    1978

    Basketball

    1978

    Sport
    Atari 2600 Atari 8-bit
    star 5.9
    Basketball is an Atari 2600 game loosely based on the sport of the same name. The game features a simple game of one-on-one basketball playable by one or two players, one of the few early Atari 2600 to have a true single player feature with an AI-controlled opponent.
  • Hangman

    1978

    Hangman

    1978

    Puzzle Strategy
    Atari 2600
    star 4
    Hangman was one of the eleven Atari 2600 titles that were part of the second wave of games released in 1978. It is based on the old words guessing game played with paper and pen. The player must guess which letters compose a word. Every wrong guess adds to the diagram of a man being hung, or in the case of this game, a monkey hanging from a bar. Eleven wrong guesses ends the game. Games can be played as one or two player games, and different grade levels of words. Two players can even provide the words for one another.
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