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New Games - Page 13158

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  • Dream Shopper

    1982

    Dream Shopper

    1982

    Puzzle
    Arcade
    In one part, try to collect up to $10000 in merchandise. In the another part (the "Act I" and so forth) try to get past the enemies to your sweetheart. Sanritsu, the Dream Shopper maker, released 4 different machines in our database under this trade name, starting in 1978. Other machines made by Sanritsu during the time period Dream Shopper was produced include Rougien, Mahjong Kyou Jidai, and Space War.
  • Teeter Torture

    1982

    Teeter Torture

    1982

    Shooter
    Arcade
    Teeter Torture is a game that has rather mysterious origins. Only a single cabinet has even been found for it. (Fortunately it has been making regular appearances at the California Extreme show for a number of years.) For years there was even confusion as to whether it was an Exidy-produced prototype or some bootleg running on the Exidy hardware.
  • Jack The Giantkiller

    1982

    Jack The Giantkiller

    1982

    Platform Arcade
    Arcade
    The player controls Jack who must climb the beanstalk to reach the castle, where he must steal the treasures from the giant and escape.
  • Zoar

    1982

    Zoar

    1982

    Shooter Arcade
    Arcade
    Vertical shooter
  • Jewels of Darkness: Adventure Quest

    1982

    Jewels of Darkness: Adventure Quest

    1982

    Adventure
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
    The sequel to Colossal Adventure is an interactive fiction game with a VERB NOUN interface. The fantasy setting takes a clear influence from Lord of the Rings. After centuries of harmony, Middle Earth has hit problems due to a cataclysmic sequence of events - a crop failure leading to animals turning violent, and then an attack from a mysterious enemy to the north. The evil Demon Lord Alagiarept is discovered to be responsible, and as such the Wizards are given a week to beat him, before Middle Earth must surrender. You play a rookie magician with Meditation, Mysticism and Moneymaking skills. While the main war goes on, you attempt a much bolder mission - locate the four Stones-of-the-Elements and the Medallion of Life to enter Alagiarept's Dark Tower and kill him.
  • Jewels of Darkness: Colossal Adventure

    1982

    Jewels of Darkness: Colossal Adventure

    1982

    Adventure
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
    Colossal Adventure takes its cue from the very earliest mainframe text adventures. Our hero must rescue the elves and find fifteen pieces of treasure. There are many dark areas, so lights and batteries are at a premium. Be careful of vicious dwarves, who can be killed using axes. You can carry up to four objects at a time; the useful ones include a newspaper, keys and sandwiches. The vocabulary includes saying spell names, DROPping items to stay within the carrying limit (and for other specific reasons), CATCHing a bird, and standard directions plus IN and OUT.
  • Jewels of Darkness: Dungeon Adventure

    1982

    Jewels of Darkness: Dungeon Adventure

    1982

    Adventure
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
    The final game in the Jewels of Darkness trilogy. Dungeon Adventure concludes Level 9's Middle Earth lineage of fantasy interactive fiction games. The player is searching for magical treasures within the Demon Lord's fortress, after his defeat in Adventure Quest. There are over 200 specific locations, including rooms within the tower and outdoor locations to navigate en route. Objects range from a coffin and a giant belt to nasty images and a packing case; also watch out for Orcs, Dwarves and other creatures. The parser's vocabulary contains all the standard terms - EXAMINE, TAKE, OPEN and FILL for example.
  • Moguchan

    1982

    Moguchan

    1982

    Arcade
    Arcade
  • Wiping

    1982

    Wiping

    1982

    Arcade
    Arcade
    Wiping is a Maze / Digging game developed by Nichibutsu for the Arcade.
  • Triple Punch

    1982

    Triple Punch

    1982

    Puzzle Arcade
    Arcade
    A maze/outline game where you're the carpenter and your task is to complete the squares until you've filled the screen. Sound easy? Not when you hear what's trying to stop you. A gorrila, ghost, earser and burst of fire all wander the paths. The eraser erases uncompleted squares and the gorilla would love to hammer you. But you're not defenseless. With three swift punches you can knock them out, except for the fire which can't be stopped. Each level introduces a larger area to fill so keep moving!
  • 38 Munchkin

    1982

    38 Munchkin

    1982

    Arcade
    Odyssey 2 / Videopac G7000
  • Caves of Olympus

    1982

    Caves of Olympus

    1982

    Adventure
    Apple II
    Text adventure with some graphics. You are stranded on a strange planet have to find a way back home.
  • Penetrator

    1982

    Penetrator

    1982

    Shooter
    Commodore C64/128/MAX ZX Spectrum PC (Microsoft Windows) TRS-80
    Penetrator is an early Sinclair ZX Spectrum game made by Melbourne House programmers Philip Mitchell and Veronika Megler, one of the early hits. It was released in 1982 as a clone of the Scramble arcade game. In Penetrator, the gamer flies a ship, which can shoot forwards and drop bombs beneath the ship. The first level is on open air, with just mountains to dodge, missiles which try to hit the ship, and animated radars. From the second level onwards, the game is inside increasingly complex caverns, so the ceiling is also a danger, as well as new enemies - the missiles are now sometimes replaced with skulls that can move up and down, blocking the path. The levels change with no pause, only the screen colour changes. After four levels there is a short fifth level where a base needs to be destroyed by dropping a bomb precisely, and then there is a firework animation as a reward. After all levels are finished, the ship goes back through inversed levels, with backward turned landscape. Reviews at the time said that
  • Motor Mania

    1982

    Motor Mania

    1982

    Racing Arcade
    Commodore C64/128/MAX
    Motor Mania is a top view driving game where the screen scrolls vertically upwards as you try to drive your racing car for as many miles as you can. Starting at a gas station you are able to control your speed up to 80mph, brake and move left or right as you avoid other drivers and various obstacles. There are three types of roads to drive on and they are motorway, b-road and dirt and you must avoid hitting the sides and drivers or you lose one of five lives. On the side of the playing area are various dials and these are speedometer, fuel which decreases as you drive, and generator which shows your battery power and decreases if you don't drive full speed. You can also see your mileage driven, lives and if you have your spare tyre. Obstacles you encounter affect different aspects of your car and these are potholes which cause your steering to be erratic, road patches which slow you down, avalanches which means hitting a boulder loses you a life, and you will also encounter crossroads with vehicles moving across t
  • Journey to the Planets

    1982

    Journey to the Planets

    1982

    Shooter Platform Puzzle Adventure
    Atari 8-bit
    Journey to the Planets is a space adventure puzzle game for Atari 8-bit computers. In the game the player is lost on an alien planet, and must avoid enemies and solve puzzles in order to get back home.
  • Annihilator

    1982

    Annihilator

    1982

    Shooter Arcade
    Commodore VIC-20 Commodore C64/128/MAX
    Your ship is at the bottom of the screen and you control it with the joystick. The aim of the game is to destroy as many aliens as possible before you lose your only ship. On every level a large group of aliens comes down from the top of the screen to the middle of the screen and you have to move left and right to avoid them and fire your ships weapon to destroy them.
  • Labyrinth of Crete

    1982

    Labyrinth of Crete

    1982

    Puzzle Adventure
    Atari 8-bit Commodore C64/128/MAX Apple II
    In this graphic adventure the player guides Jason and Hercules through the Labyrinth of Crete to recover the captured golden fleece of Greek myth.
  • Track Attack!

    1982

    Track Attack!

    1982

    Racing Arcade
    Atari 8-bit Apple II
    You drive a specially prepared getaway car which can crash through trains.
  • Fathom's 40

    1982

    Fathom's 40

    1982

    Simulator Strategy Tactical
    PC-8800 Series Apple II
    Simulation of a WWII German submarine.
  • Spitfire Ace

    1982

    Spitfire Ace

    1982

    Simulator
    Atari 8-bit Commodore C64/128/MAX DOS
    Spitfire Ace is a combat flight simulator video game created and published by then-newly created MicroProse for several 1980s home computer systems. It was one of the first video games designed and programmed by Sid Meier. It was developed for Atari 400/800 (1982), Commodore 64 (1984) and DOS (as a booter, 1984). The Atari version was written by Meier and the game was ported to DOS by R. Donald Awalt. The Commodore 64 version was ported by Dale Gray and Ron Verovsky.
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