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New Games - Page 13259

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New Most Popular Top Rated
  • Alpha-1

    1988

    Alpha-1

    1988

    Shooter
    Amiga
    Alpha-1 is 2D side-scrolling slow-paced shoot'em up game in space, similar to R-Type. The player is pilot of Alpha-1 space craft, he fights against robotic-looking aliens' invasion - aliens invade Earth, and action takes place in space and aliens' lair. The player flies right forward and kill all enemies on screen. Alpha-1 has upgradeable energy cannon, ship can shoot down enemy missiles.
  • Alert

    1988

    Alert

    1988

    Shooter
    Amiga
  • Air Warrior

    1988

    Air Warrior

    1988

    Shooter Simulator
    Atari ST/STE 3DO Interactive Multiplayer Mac Commodore CDTV DOS FM Towns Amiga
    Air Warrior was a multiplayer on-line air-combat simulator launched by Kesmai in 1988. It was hosted on GEnie and used that service as a server for client software running on a variety of personal computers available in that era. It underwent continual improvement through its decade-long lifetime with Kesmai, appearing on new platforms and host services. Electronic Arts purchased Air Warrior in 1999, and became provider of the game, but it was discontinued in 2001. Air Warrior was one of the first massive online games, hosting hundreds of users during busy periods. It inspired WarBirds, which in turn inspired Aces High. Today there are a number of similar games, like WarThunder, most of them based on a freemium model.
  • Chrono Quest

    1988

    Chrono Quest

    1988

    Point-and-click Adventure
    Atari ST/STE Atari 5200 DOS Amiga
    This is the first of a new generation of adventure games from Psygnosis. An adventure game in the classic sense. Your quest begins in your fathers chateau circa 1920. There you find (or should find) your father's latest invention: a fantastic time machine. Your father is dead, murdered, you are the prime suspect. A letter left by your father leads you to think the real culprit was Richard, his not so faithful servant. But he has escaped to the future using the time machine... who will believe your fantastic story... do you believe it? You will be presented with many objectives: ultimately you will have to travel through time to collect the fragments of magnetic card to drive the Time Machine into the future. There you will have to... Meanwhile, the immediate objective is to find the time machine... Sorry, a more immediate objective is to find the room with the time machine in it. But its dark... Very sorry, an even more immediate objective is to be able to see where you are going... 3 hours and 250 minutes and ev
  • Artificial Dreams

    1988

    Artificial Dreams

    1988

    Shooter
    Atari ST/STE Amiga
  • Aquanaut

    1988

    Aquanaut

    1988

    Shooter Arcade
    Commodore C64/128/MAX Atari ST/STE Amiga
    The Aquanaut team has been called in to investigate strange happenings around the Yendor Isles. And as the investigation continues, even stranger events come to light. Join Commander T.S. Williams and his team of top-notch Aquanauts in an assault on an underwater alien force who must be stopped! Too much is at stake to hesitate. In the Encounter at Shark Reef, you must fight through deadly jellyfish, swordfish, and sharks. Swimming through these waters is as dangerous as it can get, with every breath depleting your oxymix supply and every turn unveiling additional enemies. Then when you reach a fantastic alien craft, you've only got moments to plant the plasma bomb and get far enough away to escape injury when you detonate the explosive. In the Labyrinth, you will meet many blood-sucking waterbased aliens- each ready to send you to your maker! With careful blasting and clever strategic moves you just might get through it with some air in your lungs and your skin on your bones. But watch yourself in the undergro
  • Intensity

    1988

    Intensity

    1988

    Strategy Arcade
    Commodore C64/128/MAX ZX Spectrum
  • Hopper Copper

    1988

    Hopper Copper

    1988

    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    The once quiet town of Grove Town now has a crime problem with four dangerous criminals running around the town committing crimes. This is a job for yourself as the local policeman but you have a problem, all the vehicles have been hidden by the criminals and all that is left is a Space Hopper to bounce around town and catch them all within a time limit. The game is viewed from the side as you move either left or right along the streets with the screen scrolling as you move. There are various street openings shown by a map of the street above the playing area. You are also able to see any criminals on the same street. At the bottom of the screen is a location of a crime and you can also see your location and a clock ticking down. You move about the streets in search of the criminals and if you find one then you bounce on top of him. Three of the four criminals are armed which are a club, tacks and a gun. Get hit by the gun and the tacks and you lose one of three lives. The club will just stun you and lose you valu
  • Frightmare

    1988

    Frightmare

    1988

    Platform
    Commodore C64/128/MAX ZX Spectrum DOS
    A multi-screen platform game developed by Floppy Electronics Ltd. for Commodore 64, PC and ZX Spectrum.
  • Free Climbing

    1988

    Free Climbing

    1988

    Simulator Sport
    ZX Spectrum Atari ST/STE
    A rock climbing game focused on free climbing.
  • Earthlight

    1988

    Earthlight

    1988

    Shooter
    ZX Spectrum
    Earthlight is a shooter featuring parallax scrolling and shadow effects, a novelty for the Spectrum.
  • Draconus

    1988

    Draconus

    1988

    Platform
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum
    The player assumes the role of the hero, Frognum, whose task it is to reclaim his kingdom from the Tyrant beast. The game style is principally a platformer which finds the player running and jumping through various screens (numbering around a hundred and extending in all four directions). During this the player will encounter bats, balls or giant rats which general follow fixed paths but may also swarm and chase the player. There are two primary weapons at your disposal to eliminate these enemies; you may punch and claw them, or you may incinerate them with your fire breath. Fire breathing is limited but may be replenished once in a while by collecting items. Also in the C64 version it is imperative to clear the each screen completely of enemies or they will tend to respawn upon leaving and re-entering the screen. Your main task is to find four special abilities and then face the final battle.
  • Denizen

    1988

    Denizen

    1988

    Shooter Arcade
    ZX Spectrum
  • Crosswize

    1988

    Crosswize

    1988

    Shooter Arcade
    ZX Spectrum
    Side scrolling space shooter for the ZX Spectrum. Sequel to Sidewize
  • Cerius

    1988

    Cerius

    1988

    Shooter
    ZX Spectrum
  • Call Me Psycho

    1988

    Call Me Psycho

    1988

    Arcade
    Commodore C64/128/MAX
  • Gutz

    1988

    Gutz

    1988

    Shooter Arcade
    Commodore C64/128/MAX ZX Spectrum
    You must destroy a giant alien being in orbit around the earth ... from the inside! The game is a shoot-em-up, where you explore 16 maze-like levels, shooting various enemies that live within the alien. There are various objects to help you, including different weapons (effective against different enemies), and a map of each level. You must destroy 4 of the alien's organs, the kidneys, heart, lungs and finally the brain, that appear on the 4th, 8th, 12th and 16th level respectively. However, to destroy each organ you need to find the 3 parts of a weapon that can bypass that organ's defences. The levels are interconnected, and although progress is mostly from level 1 to level 2, etc, some backtracking may be needed to find all the weapon components.
  • Foxx Fights Back

    1988

    Foxx Fights Back

    1988

    Shooter Platform
    Commodore C64/128/MAX ZX Spectrum
  • Armalyte

    1988

    Armalyte

    1988

    Shooter Arcade
    Commodore C64/128/MAX
    star 8
    The aim of Armalyte is to progress to the end of a long, horizontally-scrolling level where the screen will cease scrolling and battle will commence with a Boss. Beating the Boss allows the player to progress to the next level. There are eight levels in all. Smaller Bosses are encountered midway through each level and these also have to be beaten to progress further. During each level the player encounters numerous small enemy ships, many of which fly in fixed formation. Levels also feature scenery which can destroy the player's ship if touched. Weapons can be upgraded through an upgrade system.
  • Advanced Basketball Simulator

    1988

    Advanced Basketball Simulator

    1988

    Simulator Sport
    Commodore C64/128/MAX
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