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  • Seigimatsu II: Special Attack Devil

    1987

    Seigimatsu II: Special Attack Devil

    1987

    MSX2
  • Quarterstaff: The Tomb of Setmoth

    1987

    Quarterstaff: The Tomb of Setmoth

    1987

    Role-playing (RPG) Adventure
    Sharp X68000 Mac
    Enhanced version of the 1987 original. The game underwent improvements, including the addition of a subtitle, support for color Macs, and the fixes of numerous bugs. Additionally, the storyline was revised, and new features were introduced, such as a help window offering hints and various useful tools.
  • Bop'n Rumble

    1987

    Bop'n Rumble

    1987

    Fighting Hack and slash/Beat 'em up
    Commodore C64/128/MAX ZX Spectrum DOS
    In Bop N' Wrestle, players take the role of wrestler Gorgeous George who finds he is the only one in the position to clean the mean streets from various thugs and loonies. Gameplay involves walking through the streets and taking out any enemies that get in the way. Kicks and punches are your basic moves at first, but as the game progresses, new moves and attacks become available, and new enemy types to beat up as well.
  • Star Paws

    1987

    Star Paws

    1987

    Platform
    Commodore C64/128/MAX ZX Spectrum
    The game's plot involved captain Rover Pawstrong (a dog in a space suit) in his adventures on a planet, attempting to eat 20 Space Griffiths (essentially chickens). Gameplay involves the player's character running back and forth on a side-scrolling planet surface, attempting to catch the griffith. The player finds crates which contain items that the player can use to help catch the bird - or the player can simply try and run and jump on top of the bird, thus catching it. During playtime, there is a time limit by which the bird must be caught (indicated by a roast chicken slowly turning into chicken bones), or else the game ends. At later stages in the game, the player may have to enter some abandoned mines, where the griffith may be hiding.
  • Garrison II: The Legend Continues

    1987

    Garrison II: The Legend Continues

    1987

    Arcade
    Amiga
  • Mean City

    1987

    Mean City

    1987

    Shooter Sport Arcade
    Commodore C64/128/MAX
  • Wiz

    1987

    Wiz

    1987

    Shooter Adventure
    Commodore C64/128/MAX ZX Spectrum
    The good land of Midgard and the evil land of Neflheim have long been joined together by a powerful spell, which has long been acceptable, but now the evil is starting to seep through. As a novice Wizard you aim to earn enough points to become a top-level wizard and cast the spell which might blast the worlds apart. Unfortunately, the powerful wizards feel this is too dangerous, and will set out to stop you any way they can.
  • Ghost Hunters

    1987

    Ghost Hunters

    1987

    Platform Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Ghost Hunters is an action game written by the Oliver twins and published by Codemasters
  • The Tube

    1987

    The Tube

    1987

    Shooter Arcade
    Commodore C64/128/MAX ZX Spectrum
    Commodore 64 - a Quicksilva Ltd joint from 1987
  • Phantom

    1987

    Phantom

    1987

    Shooter Arcade
    BBC Microcomputer System Atari 8-bit Acorn Electron Commodore 16 Commodore Plus/4
    A Gauntlet like action game in which the player is taking the role of an absent minded professor of astrophysics and must destroy ghosts, monsters and transporters that live in the four buildings that the professor has been asked to visit.
  • Frenesis

    1987

    Frenesis

    1987

    Arcade
    Atari 8-bit Commodore C64/128/MAX Commodore 16 Commodore Plus/4
  • Invasion

    1987

    Invasion

    1987

    Shooter Real Time Strategy (RTS)
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
    Mobilise your units and prepare for battle. This all action space conflict requires skill, strategy and tactics. You must destroy the weather control station in order to win the battle but every move you make the enemy will counter, and they're waiting for your to make just one fatal slip-up...
  • Red Scorpion

    1987

    Red Scorpion

    1987

    Shooter Arcade
    ZX Spectrum Amstrad CPC
  • Sceptre of Bagdad

    1987

    Sceptre of Bagdad

    1987

    Platform Puzzle Adventure
    Commodore C64/128/MAX ZX Spectrum
  • Greyfell

    1987

    Greyfell

    1987

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Rabio Lepus

    1987

    Rabio Lepus

    1987

    Arcade
    The players move their rabbits left and right in a scrolling scenery of a spaceship, punching and shooting enemies with a laser or carrot missiles. Canned carrots power-up your firepower and punching to defeat the enemies quicker. When a boss enemy has been destroyed, the players move on to the net level.
  • Quarterback

    1987

    Quarterback

    1987

    Sport Strategy Arcade
    Arcade
    The Leland Corporation presents QUARTERBACK, the most exciting football game ever. This is football the way it was meant to be, with all the action and all the strategy. Players call their owna plays and the spring-loaded joystick gives them complete control of the passing and the kicking game. The exclusive individual stat storage feature keeps players coming back for new and even more challenging games. This is real football with game play that could only come from the people at the Leland Corporation.
  • Final Lap

    1987

    Final Lap

    1987

    Racing Real Time Strategy (RTS) Role-playing (RPG) Strategy Arcade
    Arcade Family Computer Nintendo Entertainment System
    Final Lap is a racing video game produced by Namco,[2] and released by Atari Games for the United States in 1987. It was the first game to run on Namco's then new System 2 hardware, and is a direct successor to Namco's two earlier Pole Position games (1982-1983). Final Lap was the first racing game to allow up to eight players to simultaneously race on the Suzuka Circuit, in a Formula One race. This was, at the time, considered a revolutionary feature and was implemented by linking together up to four two-player sitdown-style arcade cabinets.[2][3] It was also arguably the first racing game to implement "rubber banding" to ensure that less talented players were never too far behind the leader, a concept that would be taken much further by the Mario Kart series.[3] There was also a single player mode, in which the player's score was based on how far the car travelled until time ran out or if the player completed four laps (on default settings; the arcade operator can set the lap number to be as low as three or as h
  • Plump Pop

    1987

    Plump Pop

    1987

    Arcade
    Arcade
    In Plump Pop, players control two animals with a trampoline, which is used to launch a baby of that animal species into balloons.
  • Milk Race

    1987

    Milk Race

    1987

    Simulator Sport
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
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