Elthlead is also notable for being the first fantasy SLG game ever developed. While most SLG fans look back to Master of Monsters or Fire Emblem as the origin of the genre, these games were released in 1988 and 1990 respectively.
The world of Elthlead also introduced the universe that would provide the framework for NCS' later Langrisser series.
An upgraded version of the Arcade and mobile phone game Snake developed by Dual, published by Sony for the MSX 2 and later published again by Taito for the Famicom Disk System and PC-88.
Replicart takes the basic Snake formula and transforms it, similarly to how other simple Arcade games (like Breakout to Arkanoid) were receiving contemporary make-overs for home console versions that expanded the basic concept and added plenty of extra features.
In Replicart, as in Snake, the goal is to move a robotic snake in the four cardinal directions around a single screen level and collect items that will increase the snake's size. Once the snake is long enough the exit will appear and the player will be able to progress to the next level. Each level has a different smattering of obstacles that the player must avoid, which also includes any other part of the snake itself.
Though originally released on the MSX 2 home computer by Sony, it was later ported by Taito to the PC-88 and Famicom Disk System. The FDS version saw the
A baseball simulator, Exciting Baseball follows Exciting Billiards and Exciting Basket (better known as Double Dribble in the West) in Konami's series of sports games for the Famicom Disk System.
Like the others in the Exciting series it's a straightforward exemplar of its particular sport. It doesn't have the flair of the original two Exciting games, as it never had an Arcade antecedent.
In Wardner, you take on the roll of a short, chubby guy whose name I am not
aware of. The game starts when you and a girl are approached by a wizard
promising a "fantasia" of sorts. You follow the wizard, and he kidnaps the
girl, commenting that she will make a nice gift for Mr. Wardner. We can't
have that, can we?On your quest to save your friend, you have to travel across 5 levels, to
reach the evil Mr. Wardner. You will have to destroy monsters, jump over and
duck under various traps, and collect gold and orbs to help you with your
journey.You have a weapon meter on the bottom of the screen, which shows your
current weapon, and weapon power (1 to 8). All weapons use the same power, so
if you change weapons, you won't lose the power. The power, rather than
making your weapon stronger, lets you fire it faster.
The Ancient Art of War at Sea is a strategy game that includes a powerful game generator. So you can actually create your own naval battles, determine every detail, from the makeup of the fleets to the danger of the waters they'll sail in. Even design your own continents and oceans. Then, when you've played your game, you can save it or alter it to play again and again.
Kinetik is an arcade adventure which features gravity, inertia and other real physics heavily. You control a round spaceship, which must be guided through the 44+ screens. Collect the letters P,A and X in that order and reach the end to win.
The object of the game is to perpetuate the race by introducing ten pods in the incubators which can be found all over the ship. The alien has an energy level which slowly decreases. The only way to restore the energy levels is dropping the pods in the incubators, or else devouring the little engineers to be found on board the ship. The creatures can defend themselves spitting paralysing acid, or hiding in the air vents, etc.
The ship consists of 142 areas divided into four zones, which are joined by doors or air vents. Each zone has various levels, which are entered by lift. To enter a lift, a door or a vent, you only need to place yourself in front of it, and duck.
Full title Oriental Hero
Publisher Firebird Software Ltd (UK)
Author(s) Tron Software (Michel Nass, Tommy Gardh)
Original price £1.99
This game belongs in the following series:
1. Ninja Master
2. Oriental Hero
The gigantic aquarium known as the "Deathbowl" has become so heavily polluted that the only remedy is to completely drain it by pulling out each of its four plugs. The robot Sweevo has been ordered to perform this task
Game for ZX Spectrum, Amstrad CPC, and Commodore 64 based on the British comic of the same name. Help Uncle Pigg edit and publish the comic in time by playing 3 mini games.
In Superstar Ice Hockey you control one of 20 NHL teams. The game has no license so you can't play with the stars. There are 4 groups with 5 teams. After the regular season the best 2 teams of every group are qualified for the playoffs. Worth mentioning is that you are playing always the center - the other players are controlled by the CPU. In the multiplayer mode you can only play friendly games.
There are 50 sub-universes consisting of a central Nucleus surrounded by 32 Orbitals. The sub-universe is called a Aither. The object of the game is to enter the Aither with your ship and destroy enough Orbitals to shut down the Nucleus. Before the Nucleus dies it spits out a Morphi which when destroyed gives you bonus points and money.
Before you deploy your ship from your base you can purchase hulls and weapons. Even sell or scrap the ones that you don't need.
The game is viewed from above your large ship. After deploying from your base you can move about freely in any direction. On the screen you can see your score and a small radar which shows the position of the Orbitals and Nucleus. The further into the game you go and buy more hulls and weapons you will end up with a ship that nearly fills the screen.
Jeff Minter's third camel-themed game (after Attack and Revenge) is again a horizontally scrolling shoot 'em up, taking place over 100 levels. 6,000 years ago, mankind fought the forces of Zzyax, using mutated forms of common animals. Now, the Zzyaxians are back, and the 90-foot camels must defend a planet no longer accustomed to warfare.
The Zzyaxian hordes consist of typical Minter zaniness. Postboxes and letters, Pacman ghosts and microchips are all out to get you. The game allows you to fire in any direction, by moving the joystick while holding down the fire button. Additionally, you can drop miniature versions of yourself, as bombs.
After completing a level or losing a life, the player can move to a level adjacent to the current one within a 10x10 grid. You can also purchase improved shields, energy recharges, or improved weaponry such as bigger or 'smart' bullets.
Not to be confused with Atari Games' Rampart, Ramparts is in fact a clone of Bally Midways' Rampage, but with a medieval theme, and players are giant knights instead of monsters. The game is for one or two players simultaneously.
The game takes place on a single screen, where the player(s) can move left and right on one foreground plane, and the object is to destroy a castle, each phase, by scaling and punching the individual buildings until each, and all collapses. Buildings will often overlap, requiring some to be taken down before others. Players will be harassed by witches, goblins, archers and the like.
Bounder is back! Again your in control of a tennis ball, that bounces and bounces and bounces...
This time you must collect smart bombs to finish the game. You need to collect all of them: 16 smart bombs.
Avoid bad stuff for landing like sand, spikes, traps or enemies. Unknown squares, signed with an "?" awaiting you: sometimes helpful (higher/longer jumps, extra-time and soon) - other times they're traps too.
Excellent parallax-scrolling, nice graphics and sounds will give you a great time with this one, easy to play - but damn' hard to win!