CyberRace is a futuristic single player racing game developed and published by Cyberdreams in 1993 for MS-DOS. It features flying car vehicles, called sleds, designed by industrial designer Syd Mead.
The first instalment in the Skidmarks series is a slightly-from-above racer for one or two players in the vein of Super Sprint. There are four different cars to choose from: a rally sports car, a high-wheeled muscle car, a monster truck and a buggy. There are two sets of six tracks each, each track measuring roughly three by two screens in size. Apart from the usual simultaneous two-player option, where both play on the same computer, there is a (null) modem link option, allowing four players to compete at the same time. Additionally, messages can be sent via the serial line, so as to taunt the opposing team. Depending on the available memory, there are either one, two or four kinds of cars partaking in the race.
Super Chase H.Q. is an enhanced sequel to Chase H.Q. As usual, you must drive your way towards a criminal's vehicle, which is known to be involved in some crime, while avoiding passing cars to gain points. Your car also comes equipped with three turbos, which can be useful if you are way behind the vehicle.
But this time, cars aren't just the only things that you have to worry about. You will also encounter bikes that shoot or throw firebombs at you, as well as cars that go the wrong way. (If you crash into one of these, you'll be sent flying through the air.) Not to mention other obstacles such as barricades.
Furthermore, as well as the criminal's damage indicator, you also have your own. When you finally catch up with each criminal, they are likely to shoot at you if you get too close to their vehicle, but you may encounter criminals who have different ways of attacking you. The fourth criminal, for example, launches a missile at you if you are further behind him. Once you are shot at and hit, your indicator de
This third-person racing title features officially licensed Formula 1 cars and circuits and marked Team17’s first foray into the racing genre. The game offers two main modes: Arcade, where players must finish each race within the top three positions to continue, and Normal, where points are accumulated across races, allowing for occasional poor results without ending the campaign. Three difficulty settings are available, and the number of laps can be adjusted.
The grid consists of 22 cars, with players able to select teams such as Ferrari, Williams, McLaren, and Benetton. Collisions with other cars, kerbs, or barriers cause vehicle damage, which may require a pit stop to repair. Failing to reach the pits before sustaining further damage can result in retirement from the race. Effective avoidance of slower lapped traffic is often essential to maintaining race position.
The game is an upgrade from Titus Interactive's previous entry in the Crazy Cars franchise, Crazy Cars III. It adds a two player mode and a few more options, the game's most notable feature is its Jazz Fusion soundtrack. Another feature of this game is that your car is damaged in every beat you suffer, and so that it goes back to normal state only by paying a little money later to repair it.
Despite the smutty title, the only ‘big people’ requirement is a driving license, as you’re racing through Europe and America in a variety of cars. Each level has a visual background reflecting part of the country.
The route is mapped out beforehand, but it needn’t be strictly adhered to, as the surrounding roads are all presented and can be used as you wish. The computer cars in the race will often deviate from the course as well, adding real navigation to the proceedings. You accrue damage from contact, which needs to be repaired after the race, so you need to keep some prize money coming in.
The racing is illegal, so you are pursued by police as you go, similarly to Crazy Cars 3, so make sure not to get caught, and do your dangerous driving out of their sight. You’ll have to drive on the correct side of the road and negotiate pedestrians and other traffic as well
The smoothest, most realistic arcade motorcycle game ever hits the Amiga with the arrival of Prime Mover. Featuring 5 awesome bikes, a huge selection of the most challenging tracks from around the world and realistic and testing riding conditions, Prime Mover screams onto the grid and into pole position ahead of all the competition. So if you want to sample the power and sheer excitement of the international bike racing circuit, then Prime Mover is the clear winner.
The game was probably inspired by the hugely successful Namco/Atari arcade game Pole Position which was one of the most popular arcade games when Overdrive was being developed. Like Pole Position, Overdrive uses the "rear-view racer format" but there are no bends in the track. The aim of the game is to finish in the top 12 in order to qualify for the next track. There are five different tracks but as there are no bends, the only difference is the change in scenery (fields, night, snow, desert and riverside scenes) as well as a change in the grip.
Virtual Television has given us a chance to do the things that we can't make real in everyday life: Race through 14 great tracks in 5 different environments in a totally virtual place where you can kill each other quite easily with sidekicks or guns. In every track you will see some symbols that can make your car speed up, slow up or even blow up, like your mega-host Lance Boyle says, "Who knows; who cares!" Everything you see in MegaRace is virtual and no one really dies there. So have fun!
Buggy Run is a game that lets players race dune buggies in a championship over 15 possible tracks (plus 4 in 2 player mode) each winning money that can be used for dune buggy upgrades. There are 4 different modes that can be played in single player mode that includes Race, Vs Com, Freerun, and Battle.
In the main mode Race the player is given $20,000 starting cash that can be used to upgrade the buggy. The upgradable features of the buggy are Tyres (grip), Engine (speed), Suspension (limits bounce), Steering (cornering), Transmission (performance). All the upgrades cost $10,000 for level 2, $30,000 for level 3, and $50,000 for level 4 however the player doesn’t need to get them in order. There are also special upgrades to buy that includes $5000 for a mine (drops behind and if another car hits then it is blown up until reset), $5000 for Nitoro (gives the players car a short speed boost), and $10,000 for extra capacity of special items (starts with 2 slots to a max of 6). Special Items must be used in the order t
Final Stretch is a Formula One racing game developed by Genki. It is the spiritual sequel to their earlier game Aguri Suzuki F-1 Super Driving (rebranded in the US as Redline: F1 Racer), and like that game Final Stretch is licensed by FOCA and supervised by Japanese F1 racer Aguri Suzuki. The game employs a Mode 7-enabled viewpoint close to the ground that has multiple vantage points that the player can switch between and, with the FOCA license, uses many of the then-current F1 teams and racers.
Unlike Redline: F1 Racer, Final Stretch was never released outside of Japan.
Metal Fangs is a game for the Sega Mega Drive by Victor. It was not released outside of Japan. It's an Arcade racing game with top-down perspective in which two teams of four circle a track with the goal of eliminating each other.
Kattobi Road is a racing game that tunes up a car using a barcode boy. There is a wide variety of cars, from light cars to F1 cars, and there are even more types with barcodes.
Ridge Racer was initially released on the Namco System 22 arcade system board, and was later ported to the PlayStation console. It is the first title in the long-running Ridge Racer series of games released for arcades and home consoles. The game's objective is to finish in first place in a series of races. Ridge Racer was among the first racing games to utilise polygon graphics to its full potential.