In Superstar Ice Hockey you control one of 20 NHL teams. The game has no license so you can't play with the stars. There are 4 groups with 5 teams. After the regular season the best 2 teams of every group are qualified for the playoffs. Worth mentioning is that you are playing always the center - the other players are controlled by the CPU. In the multiplayer mode you can only play friendly games.
A four-player basketball game that is played from a bird's eye view of the court. The game can be played as one person versus the computer, two players either competing or cooperating, or three or four players with two players per team.
Colecovision's only baseball game and first of the Super Action series, Super Action Baseball was specially designed to work with the Super Action controllers.
Batting is done with an angled view wherein you see your batter in the bottom-left of the screen and the pitcher at center-right. The top part of the screen is reserved for keeping an eye on the bases. As the ball approaches, your player attempts to hit the ball with his bat to send it flying. A successful hit will result in your player having to run around the bases. Running is done with the "wheel" on the top of the Super Action Controllers. Stealing is also possible.
Fielding is simple, using the Super Action controllers, players have 4 buttons to correspond to each base. Thus the ball can be thrown at any of the bases instantly.
Box art is fan made.
Another game in the Super Action series that makes use of Coleco's Super Action Controllers. Play against the computer or go head-to-head with a friend over 4 quarters of football action. Step back and throw the long bomb to your wide receiver dancing in the end zone, kick the field goal, or lay down a bone-crunching tackle as you control one of 3 offensive or 3 defensive players. What victory dance will you do as you dive across the goal line in the final seconds of the game?
Super Action Soccer gives you the chance to be the most accomplished star player of any team that ever was. You will be the goal-keeper diving to make incredible saves, the full back with fierce last minute tackles, the mid-field "general" directing shrewd passes and the centre forward scoring great goals. You will be involved all the time in the most exciting moments of the game. You will score the winning goal!
Team Pixelboy released Super Action Soccer for the North American audience.
Rocky Super Action Boxing is the first licensed video game based on the popular Rocky film series. The game is based on Rocky III and was designed by Coleco. In the game, the player can play as either Rocky Balboa or Clubber Lang in the game, either against the computer in a one player game, or against each other in a "Head to Head" two player mode. There is also a "Demo" mode if the player wants to watch Rocky and Clubber Lang fight.
Since Rocky Super Action Boxing is one of the later ColecoVision titles released, it includes a pause feature for the game.
Each boxing match consists of, according to the skill level chosen, two, five, ten, or fifteen rounds each lasting one minute each. During gameplay, the player's movement is restricted to three positions or "lanes" vertically, and from each player's side of the ring to the front of their opponent horizontally.
The 4 button controller allows for (independently) offensive hits to the body or head, defensive blocking for the head and body, and ducking.
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Italy 1990 (also known as World Class Soccer in the United States and Italia 1990 in most of Europe) is a soccer video game published by U.S. Gold and programmed by Tiertex Design Studios in 1990. It features the 1990 FIFA World Cup held in Italy but is not part of the official FIFA World Cup series. For the American market it was branded as World Class Soccer. In Europe (except the U.K.) it was released as Italia 1990 by U.S. Gold in association with Erbe Software. It was released for Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum and DOS.
Welcome to Malibu: Volleyball capital of the world. This is where the best come to play--and show off their tans. If you want in, sign up. But keep your eyes on the ball...there'll be plenty of time for bikini-watching after the match!
European Soccer Challenge gives you all the excitement and tension of the European Challenge Cup in this action packed version of the world's most popular game featuring over 170 teams from 32 countries. Has your team got what it takes?
Hit, run, dive, jump, catch and throw. Pitch for the strikeout record and swing for the fences! Play baseball against the Lynx or take on a friend. Four different games with super graphics!
You and a friend can become star NFL players or choose to coach a team in this realistic rendition of the game of American football, endorsed by former Dallas Cowboys quarterback and Super Bowl champ, Troy Aikman. Choose to play alone against the system, or play against each other.
Pick from 3 play modes: Pre-season, Season, or Custom Generated (editable) season. There are also three skill levels: Rookie, Pro and Veteran. You can design your own plays, customize your team, and save your team's stats. True-to-life playing surfaces have an effect on how your team performs and include grass, mud, dirt, snow, rain and turf. Listen to the roar of the crowd and other authentic stadium sounds as your plays are followed through.
Are you ready for the most hyped up, monster jammin', bruisin' elbows, rebound snatchin', rim stuffin', skying over suckers, down your throat, money making game of street ball you never thought possible? Well, here it is, in your face, and it's time to get it on! Hit the courts with White Men Can't Jump!
Released alongside the 1994 World Cup, this was the first version of Sensible Soccer to feature teams from outside Europe. The World Cup tournament is featured in full, and you can adjust which 24 teams this features, a particularly crucial feature for English and French fans, as their nations failed to qualify. For the first time in the series an on-screen referee is featured. The club team data has been updated to take into account transfers and kit changes since the previous version. Gameplay is much the same as previous editions, being viewed from above with small sprites and loose ball control.
Ski Hunt is an action game in which the player controls a skier driving down a 30 km slope. There are two distinct stages: During the first, the player simply has to dodge incoming obstacles (trees) and points are awarded for every kilometer. During the second stage, the obstacles are replaced by animals (e.g. deer or wolves), the player gets a gun and points are awarded for shootings. The player character can move freely during both. The two stages alternate and become faster over time.
Mondo Pong was Piero Cavina's first programming effort on the Atari 2600 and is an evil variation on the game that started it all, Pong. In this version there are two balls and they each have a mind of their own! Sometimes the ball will double back at you after you hit it, other times it might just spin around in circles for a bit, keeping you on your toes as you wait for it to shoot off in some direction (hopefully not at you!)
There are several game variations that allow you to select one or two players and a score limit of 15 or 45. There is also a normal vs. hard option, but that is not implemented in this version of Mondo Pong.
This is an Alpha Version of Mondo Pong as it was never completed! Therefore, the game doesn't have the polish you might expect from a finished game and there may be a few bugs. Nevertheless, it's still an interesting concept and a hoot to play.
RealSports Basketball was an unreleased prototype developed by Atari, which would have filled out Atari's RealSports lineup nicely (Baseball, Football, Soccer, Tennis, and Volleyball titles were released). This version of the game is about 90% complete and fully playable. A version of this game with box, manual, and cartridge was sold at the 2002 Classic Gaming Expo.
This game is an altered version of the Atari 2600 version of RealSports Baseball. The game controls are identical. The alterations are that the graphics and colors were changed. Also, the options were reduced to one or two player and whether, in one player, the human player is up first at bat or not.
Otherwise, everything else is the same. You still can throw fastballs, curve balls, sinkers, etc. and you can still bunt, hit fly balls, etc. Scoring remains the same with a tie after nine innings going into extra innings. The difficulty switches do not have any use.