USS Ticonderoga lets you command a Ticonderoga-class missile cruiser in a real-time naval combat simulation. There are three theaters of operation: the Persian Gulf, the North Atlantic or the Sea of Japan and you will have to take your ship there and try to keep the peace and carry out your missions.
Ascendancy is similar to, but nevertheless very different from, Master of Orion. You play one of many races, each with a special ability and special character traits, who set off to explore space, erect colonies (which can each have individual purposes, depending on their raw materials) and engage in battles when you clash with others who have the same goals. Weapons on the ships use power, which has to be supplied somehow.
This game introduces many original concepts, such as the Research Tree - a special scientific display in which discoveries are depicted as icons connected by lines to the "parent" technological breakthroughs and "child" ones, similar to the technology advances in Civilization, but presented in a much more visual way.
The sixth in the row on Farland Story games, "Kamigami no Isen" is set in a different world than the rest: a retro-style, Western-like environment with elements of sci-fi. You control a thief named Grey, who one day gets caught "in flagrante", and is saved by a girl named Elicia. It seems that Elicia and her sister have to escape the house, persecuted by enemies. Grey decides to help the sister, and gets involved in a conspiracy he would never dream about.
Despite having a totally different story and setting, this Farland Story game still looks and plays more or less exactly the same as its predecessors. You have a party which you navigate on the screen in turn-based mode, assigning commands to it (such as "Move", "Heal", etc.) Some characters have special commands (like "Sneak" for Grey). Whenever you and the enemy attack each other, a short animated attack sequence is shown. You can use various types of terrain to your advantage (different for each character type). As in previous Farland Story games, you gain ex
SD Gundam Winner's History is a turn-based strategy game, with some action elements, part of Gundam franchise.
Player controls a small army of robots and fights against enemy's army. Battles take place in various environments: space, atmosphere or planet's surface. Player has to occupy specific points and factories. These produce new work and larger space ships. Battle between robots is a duel 1:1 - robot can operate automatically or be manually controlled. Larger space ships can bombard enemy from safe place.
Game has campaign, player can play on single map, and against other player.
This Farland Story game (chronologically the fifth in the main series) tells a story which is not directly connected to the adventures of Arc and his friends (told in the first three games). In this game, you control Kushna, the 17-year-old princess of Sardis. Two important people wish to marry her: the young Shacliff, prince of the neighbor kingdom Rulphan, and the count Geruda. However, the princess feels she is too young to marry anybody, and escapes the castle, dreaming to find a quiet place where she could practice martial arts. The situation changes somewhat when she accidentally meets prince Shacliff himself and discovers he is in fact quite a nice fellow. And meanwhile, horde of monsters invaded the castle, and there are rumors about a rebellion...
Although it has a completely different story line, this Farland Story game plays and feels exactly like its predecessors. Once again, you control a party which you can freely move on the battle terrain in turn-based mode. You first assign commands to all your pa
Koutetsu no Kishi 3: Gekitotsu Europe Sensen is a Strategy game, developed by Dual and published by Asmik Ace Entertainment, Inc, which was released in Japan in 1995.
An isometric strategy game published by Bandai in 1995, it depicts events from the early Mobile Suit Gundam fiction from the perspective of Amuro Ray before switching to a secondary set of characters midway through.
You are trying to collect the treasures from a maze. You can move safely around the perimeter but when you go into the maze you leave your egg. To return quickly to your egg, push the button.
In the year 2003 geneticists tried to create the perfect soldier. Something went wrong however, and three new life forms turned against their creators: Brutally savage Orcs, cybernetic androids called Cromes and genetically enhanced human soldiers code named M.A.R.S. Players take control of a secretly assembled force and must try to restore order.
War 2410 is a turn-based strategy game in which players move various units, such as mechs, tanks, troops or planes over a grid-map. Units differ in movement and attacking range. Some ground units cannot attack air units and vice versa. Terrain also affects combat as some types of terrain, like trees or buildings improve a units defense. Attacked units always counterattack as long as the attacker is within range. The goal of most missions is to destroy all enemy units, while it is sometimes necessary to capture the enemies' bases. Units cannot not be improved or modified and every mission starts with all units already in place.
Advanced Civilization is a game of skill for two to seven players. It covers the development of ancient civilizations from the invention of agriculture circa 8000 B.C. to the emergence of Rome around the middle of the third century B.C. Each player leads a nation of peoples over a mapboard of the Eastern Mediterranean and Near East as they attempt to carve a niche for themselves and their culture.
The Game Boy Port of Lemmings 2: The Tribes is a major downgrade due to the much less powerful hardware, and the support of only a d-pad makes controlling this game a challenge. The graphics are much worse and the view is much smaller. The music also gets rescored for the game boy soundchip which only supports basic chiptunes.
A Tetris clone released built-in the Hagenuk MT-2000, a mobile phone from Denmark released in 1994.
The objective of the game is to use the pieces to create as many horizontal lines of blocks as possible. When a line is completed, it disappears, and the blocks placed above fall one rank.