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New C64 Games - Page 213

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  • 19: Neunzehn

    1988

    19: Neunzehn

    1988

    Strategy
    Family Computer Disk System
    A strategy war game for the Famicom Disk System, released by Soft Pro International. It was never released outside of Japan. The title of 19 is based on the Greek pantheon of Gods, of which there are nineteen. "Neunzehn" is simply the number 19 in German. The player controls one of four heirs with an equal claim to the throne of the Greek hero Achilles. The latter sends the four to procure a magical stone that confers omnipotence to the user, originally left behind by the Greek gods. Through warfare, the player-chosen hero must defeat the armies of their three rivals and claim it for themselves.
  • Real Estate

    1988

    Real Estate

    1988

    Strategy
    Commodore C64/128/MAX
    This version of the classic board game supports several graphic formats and offers some different options. From 2 to 8 players can play the game, and they can all be computer players if you wish. This allows you to just sit back and watch as the computer takes over. You can choose to play a short game with a specified time limit, or a standard game, and there is a save game feature. All actions are handled entirely by keyboard. Questions appear in the center area of the board (for buying property, for instance). Pressing the first letter of a word from the top bar takes that action (Q for Quit as an example). Player stats can be viewed on the screen.
  • Bolo

    1987

    Bolo

    1987

    Strategy
    BBC Microcomputer System PC (Microsoft Windows) Mac
    An early networking experiment between BBC microcomputers, Bolo is a top-down tank deathmatch game with a highly simplified physics model, allowing the player not only to move through and among 10 different terrain types, shoot, lay mines, and capture and deploy automated pillbox turrets, but also build speed-enhancing roads, sheltering walls, and water-traversing boats and bridges through judicious use of his lumber-collecting Little Green Man (LGM). Toward what end? Why, the capture of refueling bases and defense of them against enemy human- or computer-controlled tanks.
  • Aliants

    1987

    Aliants

    1987

    Strategy
    DOS
    A sci-fi themed action/strategy game.
  • Asgard

    1987

    Asgard

    1987

    Strategy
    Atari ST/STE
    A turn based multiplayer strategy game for up to seven players taking up nordic mythology.
  • The Art of GO

    1987

    The Art of GO

    1987

    Strategy
    Amiga
  • The Art of Chess

    1987

    The Art of Chess

    1987

    Strategy
    Amiga
  • Age of Sail

    1987

    Age of Sail

    1987

    Strategy
    Amiga
  • Shiloh: Grant's Trial in the West

    1987

    Shiloh: Grant's Trial in the West

    1987

    Strategy
    Atari 8-bit Commodore C64/128/MAX DOS Apple II
  • Game no Tatsujin: Money Wars

    1987

    Game no Tatsujin: Money Wars

    1987

    Strategy
    Super Famicom
  • SD Gundam World: Gachapon Senshi - Scramble Wars

    1987

    SD Gundam World: Gachapon Senshi - Scramble Wars

    1987

    Strategy
    Family Computer Disk System Wii
    Two teams, the blue army and the red army, compete on tiled maps in an attempt to vanquish one another in battle. Each team starts off in one particular portion of the map, usually but not always on opposite sides. Throughout the map are cities which start out neutral, but can be converted to the red or blue side through occupation. The more cities a team has, the more energy that team produces every round to direct toward the construction of newer and more powerful Gundams. Each team gets to issue three commands per turn, whether it be to move a Gundam around the map, or construct a new Gundam. Each type of robot has different ranges of movement, and different terrains effect how far a robot can travel. In order to destroy each other, players must attack the opposing team's Gundams by moving one of their own to a tile occupied by the enemy. When two Gundams rest on the same spot, a battle is initiated.
  • Genghis Khan

    1987

    Genghis Khan

    1987

    Strategy
    PC-9800 Series Sharp X68000 PC (Microsoft Windows) DOS Amiga MSX
    "Aoki Okami to Shiroki Mejika: Genghis Khan" was released in 1987, the second in the series. This was also the first title in the series to be released outside of Japan under the title "Genghis Khan." The game includes 2 scenarios.
  • Typo Man

    1987

    Typo Man

    1987

    Strategy
    Texas Instruments TI-99
    Typo Man appears very similar to Typo II. In this Pac-Man style clone you must navigate the map through correct keystrokes displayed on the map. Once all objectives are completed the map is cleared and a new map is displayed. Watch out for the ghost gloves!
  • Daiva Story 5: The Cup of Soma

    1987

    Daiva Story 5: The Cup of Soma

    1987

    Strategy
    MSX
  • Triple Challenge

    1987

    Triple Challenge

    1987

    Strategy
    Intellivision
    Triple Challenge features three previously released games on one cartridge: chess (formerly USCF Chess), checkers, and backgammon (formerly ABPA Backgammon). All three games are complete versions, containing all the rules and regulations of the original board games on which they are based.
  • Samurai

    1986

    Samurai

    1986

    Strategy
    ZX Spectrum
    Samurai is a turn based strategy/war game where you control an army of samurai and ninja attacking Japanese imperial forces in a temple.
  • Harvey Headbanger

    1986

    Harvey Headbanger

    1986

    Strategy
    Commodore C64/128/MAX ZX Spectrum Commodore 16 Amstrad CPC
  • Daiva Story 6: Imperial of Nirsartia

    1986

    Daiva Story 6: Imperial of Nirsartia

    1986

    Strategy
    Family Computer
    A sci-fi action-strategy game released in Japan in 1986 for the NES, developed by T&E Soft and published by Toshiba EMI. It's part 6 of a long-running series, though the only one to be released on the NES.
  • Mega-Bots

    1986

    Mega-Bots

    1986

    Strategy
    Apple II
    Megabots is a futuristic strategy game that utilizes 3D graphics, animation, music and sound effects. The game begins with an introduction to set the scene before the player enters a grid filled with robots that might be good or bad. The objective to find a power cell within the grid to move on to the next level. Good robots can be interrogated for information. Bad robots must be destroyed with the right weapon before you can move past them. The strategy element comes from choosing the right weapons for the bad robots, and navigating the grid based on the information received to find the power cell before the player's own power reserve is depleted.
  • Prebillian

    1986

    Prebillian

    1986

    Strategy
    Arcade
    A billiards game from Taito.
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