The game consists of three phases: The town, the forest, the fortress, which will be loaded sequentially as we finish the previous one, it has a smooth up-down and right-left scroll that we will observe with the demands of our protagonist. Our protagonist will be able to move up, down, left, right and their respective diagonals, he will be able to defend himself with punches, kicks, blows to the neck and the deadly ax blows.
In each of the phases our hero will have to eliminate all the Krull enemies, with an incredible ability not to be slaughtered.
Our energy will decrease with each hit we receive and we will have three initial lives that will be added to those we receive during the game.
Mirai Ninja, is a side scrolling beat 'em up arcade video game, released by Namco in 1988 exclusively in Japan. Mirai Ninja was adapted into the Japanese live-action film of the same name, which was also produced by Namco. The game runs on Namco System 2 hardware, and is the first Namco game to be adapted into a film.
Yui Kazama, a delinquent schoolgirl, is taken in by the government and forced to fight crime to redeem herself. She is given the codename "Saki Asamiya" and a metal yo-yo that doubled as a badge and made to infiltrate high schools around Japan to investigate and stop criminal activities.