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New Adventure Games - Page 516

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  • Shades

    1985

    Shades

    1985

    Adventure
    Commodore C64/128/MAX
    A curse has fallen on the island of Arulan called Shades and it causes people to vanish and reappear elsewhere. Whatever brought the curse also brought monsters and traps making the island a dangerous place to be. You play a hero determined to find out the truth and rid the island of the curse, monsters and traps, and make the island the lovely place it used to be. You can attempt this quest solo or you can allow three other players to attempt the quest as well, each taking it in turns at various points. Three skill levels can also be picked. Shades is a flick-screen arcade adventure where each screen is viewed from an elevated angle as you explore the island. You are armed with a sword (a crossbow can be found later) and as you move about the island you can encounter many monsters who can either be avoided, fought or pleaded with but if pleading fails then you can fight or run away. On each screen are many traps and you can search by pressing T but be careful because if there are many traps then not all will be r
  • Quann Tulla

    1985

    Quann Tulla

    1985

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    The pride and joy of the Federation, the Quann Tulla spaceship has been stolen by it's creator Erra Quann to take to the Evil Empire and sell the secrets of it's engines. You have been tasked to retrieve the ship as well as kill the traitor. Problem is, in the pursuit, your own ship the Crimson Cloud II has been damaged and you have run out of air. You must quickly start breathing again before completing your mission and save the Federation. Quann Tulla is a text adventure where text on the screen describes your location and you use the keyboard to type in commands to control your hero and interact with each location.
  • Hotel Alien

    1985

    Hotel Alien

    1985

    Adventure
    Atari 8-bit Commodore C64/128/MAX
    Hotel Alien is a science-fiction themed adventure game. It happened one starry evening not too long ago. There was a flying saucer sighting that most people paid little attention to. Over a period of several weeks, many strange new guests were seen checking in at the Hotel Alien, run by a sweet little old lady who everyone called Grandma. As time went by, the regular guests checked out of the Hotel and told of strange goings-on inside. Grandma grew increasingly frightened at the mysterious changes that were taking place, and one night she simply disappeared. The player must explore the 6 floors and basement of the Hotel Alien. Movement occurs by menu commands, or by moving in the mini-map in the top left of the screen. The player must explore the rooms of the hotel. About half of the rooms contain clues to a cryptogram left by Grandma, while the remainder include alien encounters and other interesting rooms. The player must learn the alien language to communicate with some of the hotel's denizens. There are also
  • QL Pawn

    1985

    QL Pawn

    1985

    Adventure
    Sinclair QL
    The aim of this interactive fiction is to escape from the land of Kerovnia, where strange occurrences are routine. QL Pawn features a command interpreter which allows a very free use of English language instructions - it understands a wide range of words and accepts complex grammatical constructions.
  • Le mur de Berlin va sauter

    1985

    Le mur de Berlin va sauter

    1985

    Adventure
    Apple II
  • Escape

    1985

    Escape

    1985

    Adventure
    Commodore C64/128/MAX
  • Warlord

    1985

    Warlord

    1985

    Adventure
    ZX Spectrum Amstrad CPC
    Warlord is a graphic text adventure where the screen has a picture to show what you can see while text describes each location. You type in commands with the keyboard to interact with your surroundings.
  • Amazônia

    1985

    Amazônia

    1985

    Adventure
    ZX Spectrum TRS-80 Color Computer Sinclair ZX81 DOS TRS-80 MSX
    Amazônia is a remake of the original Aventuras na Selva, rewritten in Assembly with more locations, more complete descriptions of each scenario, and new dangers for the player.
  • Robin of Sherwood: The Touchstones of Rhiannon

    1985

    Robin of Sherwood: The Touchstones of Rhiannon

    1985

    Adventure
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Acorn Electron Amstrad CPC
    In the days of the Lion spawned of Devil's Brood, the Hooded Man shall come to the forest. There he will meet Herne the Hunter. The powers of Light and Darkness shall be strong within him. And the guilty shall tremble.
  • Empire of Karn

    1985

    Empire of Karn

    1985

    Adventure
    Commodore C64/128/MAX
    You are thrown in a war between the king of Vorzdeshaa and the Emporer of Karn.
  • Doctor Who and the Warlord

    1985

    Doctor Who and the Warlord

    1985

    Adventure
    BBC Microcomputer System
    A text adventure game for the BBC Micro. Part of the long-running Doctor Who franchise, it featured an un-named Doctor.
  • Will: The Death Trap II

    1985

    Will: The Death Trap II

    1985

    Adventure
    NEC PC-6000 Series
    Will: The Death Trap II is a video game developed and published by Squaresoft in 1985, for the NEC PC-8801, NEC PC-9801, Fujitsu FM-7 and Sharp X1 computers. Developed by Hironobu Sakaguchi, the game was a technical milestone for its real-time animated cutscenes, rendered using animated bitmap graphics, as well as its soundtrack by Nobuo Uematsu.
  • Inhumane

    1985

    Inhumane

    1985

    Adventure
    Apple II
    The first available piece of Interactive Fiction created by Andrew Plotkin, being a a parody of Infocom’s Infidel.
  • That's the Spirit

    1985

    That's the Spirit

    1985

    Adventure
    ZX Spectrum
    An early adventure game published by The Edge for the ZX Spectrum that was written by Simon Lipowicz and Andrew Blazdell.
  • A Harvesting Moon

    1985

    A Harvesting Moon

    1985

    Adventure
    ZX Spectrum
    A text adventure that was later re-released with some added graphics. The game was created using Gilsoft's Quill. You tell the game what you want to do by typing instructions via keyboard and the parser is based on verb / noun input.
  • Marsport

    1985

    Marsport

    1985

    Adventure
    ZX Spectrum Amstrad CPC
    Marsport is the first (and ultimately only) game in an unfinished trilogy set in the 25th century. Humanity is at war with the Sept alien race, and they are now in a position to invade Earth, as they have the plans for their protective sphere. You play John Marsh, a soldier turned leader who must go to Mars and locate the original plans. Marsport uses the same game system as Tir Na Nog and Dun Darach, although a 3D effect is incorporated into the graphics. A single path is displayed on screen at a time, and the view is rotated at junctions. The Warriors and Warlords must be shot down using weaponry, making this Gargoyle's most action-driven adventure up to this point. The Marsport is split into ten distinct sections with their own functions, such as Stores, Administration and Computers. There are robots to interact with, for gaining information or objects. Pairs of objects can be combined to manufacture new ones. A central computer locks out many sections until it can be found and disabled. You will have to shoot
  • The Worm in Paradise

    1985

    The Worm in Paradise

    1985

    Adventure
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
    Set a century after the events of Return to Eden, The Worm in Paradise is the third and concluding game in the Silicon Dreams trilogy.
  • Futuria

    1985

    Futuria

    1985

    Adventure
    Mac
  • The Vortex Factor

    1985

    The Vortex Factor

    1985

    Adventure
    TRS-80
  • Lapis Philosophorum: The Philosophers' Stone

    1985

    Lapis Philosophorum: The Philosophers' Stone

    1985

    Adventure
    Atari 8-bit Commodore C64/128/MAX
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