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New Arcade Games - Page 244

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  • Alice in Videoland

    1984

    Alice in Videoland

    1984

    Arcade
    Commodore C64/128/MAX
    Adaption of the famous Alice in Wonderland stories.
  • Tetrapod

    1984

    Tetrapod

    1984

    Arcade
    BBC Microcomputer System
    Tetrapod is an arena shooter with controls similar to Asteroids, with the player being able to move forward, shoot and rotate left and right. For every stage the player has to defeat a number of creatures ranging from killer bees in early levels to red devils and poison orbs in later ones. What makes this more complicated is that the screen is full of pods that when shot at hatches a lizard that immediately goes after the creature closest to it, no matter if that is the player or one of the enemies.
  • Bouncer

    1984

    Bouncer

    1984

    Arcade
    BBC Microcomputer System
  • Electro Freddy

    1984

    Electro Freddy

    1984

    Arcade
    BBC Microcomputer System Amstrad CPC
    The action takes place inside the warehouse owned by Uncle Claude of “Sincrum Research". You are Freddy, a young employee of Uncle Claude. There is a rumour spreading around, among the workers, that Uncle Claude is secretly going to increase the prices of his products which might meana the loss of jobs. A vote was taken and it was decided that you must stop Claude by packing away all the products and shipping them off to the shops. You enter the warehouse in the dead of night to start your task but look, there’s Claude!!! You must push the products onto the conveyor belt. If Claude catches you you are kicked out of the door where an ambulance will rush you to hospital. You have 3 chances to save your fellow workers from redundancy but an extra chance will be awarded at 5000 points. You must avoid the deadly spectrims that Claude throws at you when he gets angry. Also Claude has hired the services of Satsuma Inc, who throw oracs from the roof - you’d better watch out for those too!!! You can make your task ea
  • Frogger II: ThreeeDeep!

    1984

    Frogger II: ThreeeDeep!

    1984

    Arcade
    ColecoVision Atari 2600 Atari 8-bit Commodore C64/128/MAX Atari 5200 DOS Apple II
    star 5.8
    In Frogger II, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the homes on all screens.
  • Tapper

    1984

    Tapper

    1984

    Arcade
    BBC Microcomputer System Commodore C64/128/MAX
  • Hero in the Castle of Doom

    1984

    Hero in the Castle of Doom

    1984

    Arcade
    Arcade
    The game featured (once again) Quasimodo’s attempts to rescue Esmeralda (or, in this case Ezzmerelda). This one is basically a rip-off of Tutankham (though not a blatant one). Interestingly, the original flyers for the game referred to it as Hero in the “Temple” of Doom and featured the image of an Indiana-Jones-like character, complete with fedora (one wonders if they changed the name and character in an effort to avoid litigation).
  • Pac-Man

    1984

    Pac-Man

    1984

    Arcade
    Family Computer Disk System Nintendo 3DS Wii Family Computer Wii U Nintendo Entertainment System
    star 8.7
    The NES port of the arcade classic.
  • Psi-Warrior

    1984

    Psi-Warrior

    1984

    Arcade
    Commodore C64/128/MAX
    You search an abandoned military facility for an unknown power.
  • Ghostbusters

    1984

    Ghostbusters

    1984

    Arcade
    Atari 2600 Atari 8-bit Commodore C64/128/MAX ZX Spectrum DOS Apple II Amstrad CPC Sega Master System/Mark III MSX
    star 7.5
    Ghostbusters is an action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for "ghost alarms", as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. When the haunted location is reached, the game switches to a side-view. Two of the Ghostbusters will take position, activate their proton beams, and toss a trap to the ground. The player must then use the two Ghostbusters to attempt to lead the ghost(s) over the placed trap. Once activated, the trap springs to capture any ghosts directly above it. A successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for it. An unsuccessful capture will see the ghost fly away (after nastily sliming one of the Ghostbusters)
  • Cliff Hanger

    1984

    Cliff Hanger

    1984

    Arcade
    Commodore C64/128/MAX ZX Spectrum
    In the game, different scenes from a Western movie are shot. Either you play the hero "Cliff Hanger" on your own, or twosome when his brother "Coat" joins in. The aim is, to release an action at the right point of time, to "kill" the bandit "El Bandito", who runs through the screen (e. g. roll a rock, throw a boomerang, fire a canon, etc.). The scenes are chosen randomly by the program and are repeated until the action was successful. The title of the scene gives a hint to what scene will come up. The game was obviously inspired by the old Looney Toons Roadrunner and Wile E. Coyote cartoons.
  • Newton / Apple Tree

    1984

    Newton / Apple Tree

    1984

    Arcade
    Elektor TV Games Computer
  • Molebasher

    1984

    Molebasher

    1984

    Arcade
    Elektor TV Games Computer
  • High School Graffiti: Mikie

    1984

    High School Graffiti: Mikie

    1984

    Arcade
    Arcade SG-1000 BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Acorn Electron Amstrad CPC
    star 6
    Guide Mikie around the school, classroom, and locker room to collect hearts which make up a letter from his girlfriend. Head-butt teachers and throw basketballs at them.
  • Mikie: High School Graffiti

    1984

    Mikie: High School Graffiti

    1984

    Arcade
    Arcade
    A quirky game from Konami where you have to get out of school by knocking other students out of their desks and avoid school staff.
  • Zombie Zombie

    1984

    Zombie Zombie

    1984

    Arcade
    ZX Spectrum
    You are on a mission to kill zombies.
  • Donkey Kong Circus

    1984

    Donkey Kong Circus

    1984

    Arcade
    Game & Watch
    Donkey Kong Circus is a Game & Watch title released as part of the Panorama series. It is a remake of the second Mickey Mouse Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with Mickey Mouse being model "DC-95" and Donkey Kong Circus being "MK-96. Neither the Panorama Screen Mickey Mouse nor Donkey Kong Circus was released in Japan. In the game, Donkey Kong, while balancing on a barrel, has to keep pineapples in the air while avoiding fire coming from flammable barrels.
  • Bird Mother

    1984

    Bird Mother

    1984

    Arcade
    Commodore C64/128/MAX
    You play a bird who has to raise his chicks in a three stage game: nest building, chick feeding and flying.
  • Punch Boy

    1984

    Punch Boy

    1984

    Arcade
    Epoch Super Cassette Vision
    Armed with a mini-punch, the main character, Punch Boy, goes through a maze of various gimmicks to Monster Castle, defeats four bosses and saves the captured Lady. In the maze, monsters are born from rock-like eggs (which can be rolled with a punch). The monster does not accept mini punches from other than the front, faints with the mini punch from the front, and can be defeated with another blow. Some eggs do not hatch, and monsters and punch boys often roll eggs.
  • Pirate Ship Higemaru

    1984

    Pirate Ship Higemaru

    1984

    Arcade
    Arcade
    The player controls a Norwegian sailor by the name of Momotaro, who must use barrels to defeat the titular pirate crew. Momotaro has no attacks of his own. However, he has the ability to grab barrels, drums, large bags, and various other items which he can throw (either horizontally or vertically) across the screen. Any pirate who stands in the way of a barrel or other object will be hurled off the screen. Barrels that impact the walls of a stage or other barrels or objects will shatter and produce points, while other objects are invulnerable (but do not produce points). Each successive enemy that is hit by a barrel will yield additional points once the barrel is destroyed. In addition, there are also various items hidden beneath barrels in each level which will give Momotaro bonus points. Every floor of the ship has a set number of pirates to be destroyed, as well as a single "Bow", a special pirate that regenerates each time it is defeated. Every fourth level in the game yields a bonus level in which the barrels
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