In the main, horizontally scrolling section, Santa rides his sleigh and tries to collect presents being dropped by his helpers while avoiding clouds and mountains. The presents from the Red Devil should be avoided. If enough are collected, Santa can land on a house to deliver the presents personally.
An educational Commodore 64 game to teach children about Greek mythology. You have to visit the many islands of the Aegean Sea in order to try to find treasure - or doom.
With the lava stream of an erupting volcano threatening a small village, the villagers turn to a wizard for help. But the wizard can only be picked up by a witch who is under an evil spell which has to be broken first.
As Pedro (A Mexican gardener), you must protect your plants from various animals that try to eat them, by building a wall around your plants or jumping on the animals. Any plants eaten can be re-planted.
In Shark Hunter the player controls an Eskimo protecting fish stocks from the attack of sharks.
The Eskimo starts standing on a small island in the middle of the river. He must kill the sharks in the water by throwing harpoons at them. He can swim to the banks or to ice floes above and below the island. The sharks can eat the ice floes so it isn't safe for the Eskimo to stand on them for much time, or else he'll be eaten too.
The fish are held by six rows of nets. The sharks will eat those nets to get the fish, and if an entire row is destroyed, more sharks will come from the sea. The Eskimo can repair the nets by swimming to the place where they were destroyed. The more nets destroyed, the less fish is kept. A stage will end when all sharks are killed. At the end of each stage the remaining fish will be counted and added to the player's score. As the game progresses, sharks become more abundant and destroy the nets faster. The game ends when the Eskimo gets eaten by a shark.
The objective of the game is to maneuver the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
Esh's Aurunmilla was produced by Funai in 1984.
Funai released 3 different machines under this trade name, starting in 1983.
Other machines made by Funai during the time period Esh's Aurunmilla was produced include Interstellar, and Zangus.
After loading, press the DEL key and the ship is now under your control, in
the Map Scene.
To move the ship up, down, left or right use either the AMSOFT JY1 Joystick
or the cursor control keys.
To move from the map !o another scene, you must dock the ship against the
quays (the grey zones). Your first visit must be to Powder Quay to collect
ammunition. After Roland has collected ammunition, he must move as far as
possible to the left and then jump on board using both the fire button and
left direction simultaneously. The map will then reappear with the ship in the
appropriate position.
To fire a cannon ball or to make Roland jump upwards, press the joystick
button or the key marked X on the keyboard. To make Roland run left or right
use the joystick or the left and right cursor control keys.
After losing a life, the boom is rebuilt, but Roland retains the ammunition
and treasure that is on board the ship.
After treasure has been deposited at the back of the cave, or has been stolen
from the harbour, Roland boards
The idea for this animated laserdisc game comes from the movies and novels about Don Quixote, the legendary Spanish knight. In this game, the character looks very young and does not have a mustache. Also, he has a sword for a weapon and his faithful sidekick Sancho Panza follows him around although he does nothing to assist the hero.
An assortment of mythical creatures including demons, dragons, skeletons and so on are encountered throughout the game. The game ends when Don Quixote kills the evil witch and rescues Isabella.
Your ship has suffered a heavy power loss, leaving you stranded on a desolate polar world. Descend into the caverns below to get the Mondo Crystal to repower your ship. Power crystals recharge your jetpack and flamethrower. Avoid contact with the polar inhabitants. Flame inhabitants for points. Keep moving or freeze!
Controlling one of two lumberjacks, you run madly around the screen chopping down trees as they sprout suddenly out of the ground while racing the clock and avoiding beehive throwing bears. Running birds are a bonus.
You choose from five different cases to work, each with its own requirements. For example, the first case, "Safecracker Suite," requires you to locate the gun used in a crime and have it verified at the gun store, then locate stolen money and return it to the bank and then capture Henri Le Fiend and turn him into the police station. You have only a limited amount of time before the statute of limitations runs out and Henri Le Fiend gets away.
Hindering your investigation are a number of obstacles, including potholes, falling objects, unfriendly animals, and knife-throwing thugs, to name a few.
You drive around the city in your modified 1935 Model A, which can jump as high as two stories. It can also make 90 and 180 degree turns on a dime. When you make the car jump, you also launch yourself out of it, enabling you to nab suspects in upper story windows.
You control a strange green blob of a creature with a long trunk sticking out the front, moving it around in a one-screen, non-scrolling, open cave. In every level, your goal is to eat ten floating seeds. Meanwhile, of course, the game does its best to prevent you from doing so, by throwing a multitude of different monsters against you. Fortunately nearly every monster in the game can be eaten as well. If an enemy touches Slurpy, you can kiss one of your precious lives goodbye; but woe to the enemy that strays in front of Slurpy's trunk and is caught by his amazing suction power!
Stars of television and cinema, and now stars of their own video game. Join Moe, Larry & Curly (in no particular order) who must collect $5000 to try and save an orphanage and the young children who live there from the evil banker, all while keeping pie out of their face. Featuring platform level designs based on classic Stooge scenes from their many TV episodes and movies and level objectives re-living many of their antics plus original Stooge voices and Stooge trivia.