In this platform game you control a mouse who is a fire fighter and that has to rescue mice out of an burning apartment building.
You have to pick up the mice and bring them safely to the left side of the building where the steel fire escape stairs are located. When all the mice have left the building trough the emergency exit at the bottom-right of the screen it is your turn to leave the building by using the stairs that appear randomly on the lowest platform level. You progress to the next level when you have left the building.
The game is a Pac-Man variant played from a first person perspective. The game consists of a number of mazes connected with a lift that the player can use to travel between them. Throughout the corridors the player will find gold that he has to collect to earn points. He has to watch out for the bats though. If he comes into contact with a bat he will lose one of his lives. There's only one way of protection against the bats, to eat garlic which he has to find in the mazes. When he eats it he becomes immune to the bats for 20 seconds. If he comes into contact with a bat during this time it will be stunned by the smell. Using the lift is also a way to escape the bats. However for each time the lift is used the bats get more vicious. Difficulty level (0-10) and number of bats (1-4) can be configured before starting a game.
In the main, horizontally scrolling section, Santa rides his sleigh and tries to collect presents being dropped by his helpers while avoiding clouds and mountains. The presents from the Red Devil should be avoided. If enough are collected, Santa can land on a house to deliver the presents personally.
An educational Commodore 64 game to teach children about Greek mythology. You have to visit the many islands of the Aegean Sea in order to try to find treasure - or doom.
With the lava stream of an erupting volcano threatening a small village, the villagers turn to a wizard for help. But the wizard can only be picked up by a witch who is under an evil spell which has to be broken first.
As Pedro (A Mexican gardener), you must protect your plants from various animals that try to eat them, by building a wall around your plants or jumping on the animals. Any plants eaten can be re-planted.
In Shark Hunter the player controls an Eskimo protecting fish stocks from the attack of sharks.
The Eskimo starts standing on a small island in the middle of the river. He must kill the sharks in the water by throwing harpoons at them. He can swim to the banks or to ice floes above and below the island. The sharks can eat the ice floes so it isn't safe for the Eskimo to stand on them for much time, or else he'll be eaten too.
The fish are held by six rows of nets. The sharks will eat those nets to get the fish, and if an entire row is destroyed, more sharks will come from the sea. The Eskimo can repair the nets by swimming to the place where they were destroyed. The more nets destroyed, the less fish is kept. A stage will end when all sharks are killed. At the end of each stage the remaining fish will be counted and added to the player's score. As the game progresses, sharks become more abundant and destroy the nets faster. The game ends when the Eskimo gets eaten by a shark.
The objective of the game is to maneuver the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
Esh's Aurunmilla was produced by Funai in 1984.
Funai released 3 different machines under this trade name, starting in 1983.
Other machines made by Funai during the time period Esh's Aurunmilla was produced include Interstellar, and Zangus.
After loading, press the DEL key and the ship is now under your control, in
the Map Scene.
To move the ship up, down, left or right use either the AMSOFT JY1 Joystick
or the cursor control keys.
To move from the map !o another scene, you must dock the ship against the
quays (the grey zones). Your first visit must be to Powder Quay to collect
ammunition. After Roland has collected ammunition, he must move as far as
possible to the left and then jump on board using both the fire button and
left direction simultaneously. The map will then reappear with the ship in the
appropriate position.
To fire a cannon ball or to make Roland jump upwards, press the joystick
button or the key marked X on the keyboard. To make Roland run left or right
use the joystick or the left and right cursor control keys.
After losing a life, the boom is rebuilt, but Roland retains the ammunition
and treasure that is on board the ship.
After treasure has been deposited at the back of the cave, or has been stolen
from the harbour, Roland boards