Is a platform game in which the protagonist has to fight the titular monsters, snakes, spiders, and an array of other creatures in order to survive.
The success of the original release "Zombies" prompted Don Daglow to acquire the rights for EA. Minor changes were made to the game, new levels were added, and a new soundtrack was added, written by Dave Warhol. Officially renamed "Mike Edwards' Realm of Impossibility", it was released not long after the original BRAM release, with the box cover touting "Deluxe Edition of The Classic Game Zombies". The game was part of the "third wave" of titles introduced by Electronic Arts after its founding in 1982.
The story still's the same: Ishtar sends Gilgamesh up the 60 maze levels of the Druaga's tower to rescue Ki and retrieve the Blue Crystal Rod. He must find each level's key to proceed to the next one.
The Atari 2600 adaption of the 1984 film, "Gremlins".
In this version, on the first screen, Mogwai are jumping from the roof to get at hamburgers on the ground. You, as Billy, must catch them before the hit they ground. If you get them all, it is off to the next, faster, level. If you miss eight, then you go to a shooting screen.
On the shooting screen, gremlins are approaching from the distance. You must shoot them before they reach you. If one reaches you, you lose a life. After they are all dead, it is back to the first screen at a faster level. In later levels, puddles of water will divide the gremlins in two.
A different version of the same name was also released for the 5200, Commodore 64 and Apple II.
The top-down adaption of the 1984 film, "Gremlins" for the 5200, Commodore 64, and Apple II. Players have to capture all of the Mogwai.
A different release of the same name using a side view was released for the Atari 2600.
The Family Basic is a Basic interpreter for the Famicom that was only released in Japan. It included the Famicom Keyboard and a tape drive called the Famicom Data Recorder. Many versions were released following the first version which was released in June 1984. Version 3 included games that were based on previous Nintendo titles.
Block Buster is a 1-player arcade game for the VIC-20.
While exploring an alien planet in your multi-terrain vehicle, you have fallen into a labyrinth of ice rocks. As these rocks melt, ice monsters hatch from them and track you down. Your only defense is to push a block of ice rock, sending it crashing into the monsters. The monsters can also push and break through ice rocks, and ice rocks can be destroyed by hitting them against another rock or against the side of the labyrinth.
The vehicle has limited fuel, and a buzzer will ring when the machine is low. The truck can be refueled by crushing a diamond ore rock. The player has a total of 3 lives, and there are always 2 enemies per stage. There are 8 levels of difficulty.
Hopper is a game similar to the arcade game Pengo. The player is a kangaroo trying to escape from three circus trainers. The game is played on single screen levels each full of crates. The kangaroo can move around in all directions and push the crates in front of him. The three trainers move around the screen trying to catch the kangaroo and to defeat them crates have to be pushed onto them. To advance to the next level, all of the trainers have to be squished. The player has four lives and when they are all gone the game is over.
Loosely based on the cult episode "The Trouble With Tribbles" from the original Star Trek series you are a tribbles farmer and have to guide a batch of your newly bred critters to safety.
Crab Grab is a Super Color Game & Watch video game released in 1984. It's model number is UD-202. In the game, crabs are moving towards your character. You must push them away and not let them pinch you. If three crabs pinch you, then it'll result in a game over, and you'll have to start over. There are four columns, each a different color (from left to right: purple, green, orange, and blue). The crabs will start to come from the top, and you'll have to move your character from left to right to push them away, though more and more will always come. The game was one of two Super Color games, the other being Spitball Sparky.
Spitball Sparky is a Super Color Game & Watch game released in 1984 by Nintendo. The game's model number was BU-201, and the contents within the box included the game, LR44 batteries, a caution leaflet, a how to play leaflet, and battery stickers. The game is very similar to the arcade classic Arcanoid and has colors due to the layers of colored plastic overlay. Your goal is to spit on the ball so that it'll go back up and destroy the blocks at the top. The unit was rectangular and silver. When Nintendo of America released the game in America, they made artwork for the game that had a more detailed character.
Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which can walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.
Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which can walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.