In Neutron Star the player controls a spaceship trying to defend a system of satellites from being hit by planet fragments cast by an explosion.
The boulders must be collected by placing them in transport platform in front of the ship. Once the boulder is coupled, the player must move the ship toward a neutron star in the left edge of the screen. The neutron star exerts a magnetic force which will draw the ship into it. The ship must be moved carefully as it displays momentum. If the ship is drawn by the neutron star, it will be destroyed. Once close enough, the boulder can be released (by pressing the action button) and it will be drawn into the neutron star. The boulders can also be destroyed with rockets launched by the ship, but they are only available while the ship is not carrying any boulders.
Not to be confused with Pac-Mania by Namco, this is a Pac-Man clone where the object is to eat dots and power pills. Several ghosts appear in their hideout at the center of the maze, and these ghosts will eventually make their way through the maze, chasing Pac-Man wherever he goes. However, eating the power pills cause the ghosts to turn blue, allowing Pac-Man to hunt a ghost down and then eat it for bonus points, which are also awarded for eating a fruit that appears somewhere within the maze. Warp tunnels are located at either side of the screen, and these can be used to get away from ghosts that are on Pac-Man's tail.
Besides power pills, also scattered around the maze are white H icons. If Pac-Man comes in contact with any of these icons, he will be teleported to anywhere in the maze. Once Pac-Man eats all the dots and power pills in the maze, he will advance to the next one, whose structure differs from the previous.
Hobo was developed and published by Emerson Radio Corp., which was released in 1983. This is essentially a Frogger clone, albeit the road is diagonal and you play a bum/hobo instead of a frog.
Doraemon is a Pac-Man style game, developed and published by Bandai, which was released in 1983 in Japan. It was the first Doraemon video game ever produced.
In Midnight Building you control a man who is running around in a dark labyrinth. You'll start at floor eight and work all the way down to floor one.
At the beginning of each round the labyrinth floor is shortly visible, giving you the opportunity to locate the keys and the vault in the labyrinth. After a few seconds the labyrinth turns black. Only your direct surroundings of the labyrinth lightened.
Now it becomes your goal to collect all the keys, open the vault with the collected keys and then return to the middle of the labyrinth to enter the door and go to the next floor.
There are at least three hostile green men running around in the labyrinth who are trying to catch you. You'll loose a life when they catch you.
You call this a picnic!!?? Just when you are ready to sit down and eat your juicy cheeseburgers, a swarm of nasty bugs comes along intent on beating you to the munch. They start eating and you start swatting, and the battle has begun. It's a good thing you brought along your bug zapping trap. Now, swat those critters into the trap, and just maybe there will be something left for you to eat for lunch.
Space Attack is a 1-player arcade game for the VIC-20.
The player controls a small vessel at the bottom of the screen that moves horizontally and fires vertically. Numerous alien vessels approach from the top. These vessels move side to side, and fire angled and straight shots. The player gains 10, 20, 30, or 40 points depending on the ship destroyed. Progressively faster aliens appear as the game progresses. There are 3 skill levels, and the player has 3 vessels each game.
An adaptation of Snake where your multi-segmented character represents a garden hose: move it about in four directions across the playfield, collect targets to proceed, and make sure to avoid your own tail and other barriers.
All targets ("faucets") shown on screen must be picked up before the timer runs out. In earlier levels you only get one at a time, but this later increases to two and three; if you take too long, a new set appears and your hose grows longer as punishment. Beat the clock three times to proceed to the next "yard", with an extra life ("spare hose") for your trouble. Later levels also set the "pressure valve" higher, which increases the timer's speed.
Two different level sets are included: in the "amateur" levels, movement controls behave as you'd expect, and you turn at right angles; the "professional" levels feature a pseudo-isometric scheme, where the vertical axis becomes diagonal, to make things trickier.
Atari 2600 Port of "Jawbreaker".
Because of technical limitations, Atari 2600 Jawbreaker is not a Pac-Man clone and is different than the Atari 8-bit game. A rough sketch of the 2600 game was used as the basis for new computer versions from programmers other than Harris. The new game was, confusingly, sold as both Jawbreaker and Jawbreaker II and was not as successful as the original.
Solar panel powered LCD handheld game which contains of two gameplay parts.
One being about firing torpedo's at a ship (shooting up) which fires back with depth charges. If you get hit you go to the next part of the game where you have to fix leaks in your ships until you got back to the shooting up part.