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New Arcade Games - Page 259

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  • Super Breakout

    1982

    Super Breakout

    1982

    Arcade
    Atari 5200
    Atari 5200 port of Super Breakout.
  • Viper

    1982

    Viper

    1982

    Arcade
    Apple II
    Viper is a 1-player arcade game for Apple II in which you control the viper. The player's goal is to eat a mouse that appears on the screen.
  • Warp Destroyer

    1982

    Warp Destroyer

    1982

    Arcade
    Apple II
  • Dig Dug

    1982

    Dig Dug

    1982

    Arcade
    Atari 8-bit
    Port of Dig Dug for Atari 8-bit computers. There are two versions for these computers, and this is the version released in 1982.
  • Puck Monster

    1982

    Puck Monster

    1982

    Arcade
    Handheld Electronic LCD
    A Pac-Man clone by Gakken.
  • Mini Arcade Monster Maze

    1982

    Mini Arcade Monster Maze

    1982

    Arcade
    Handheld Electronic LCD
    An tabletop LCD game Pac-Man clone. It was released in 1982.
  • Monster Maze

    1982

    Monster Maze

    1982

    Arcade
    Handheld Electronic LCD
    A Pac-Man clone by Tiger Electronics. It was released in 1982.
  • King Kong

    1982

    King Kong

    1982

    Arcade
    Handheld Electronic LCD
    LCD game released by Tiger Electronics and Orlitronic.
  • Dig 'em

    1982

    Dig 'em

    1982

    Arcade
    Apple II
    Dig 'em is a 1-player Dig Dug clone for the Apple II. The player needs to shovel their war through the dirt, and defeat the monsters which are found underground. Prohibiting this are two separate monster types, who will continually chase the player around. The player carries an air pump, which can be used to inflate the monsters to the point where they explode. Furthermore, rocks are scattered throughout the earth, which can be used to squash monsters. If the monsters do not find the player for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. The player advances by killing all monsters on the level. The player has a total of 4 lives, and it's game over when all are lost.
  • Zzyzzyxx

    1982

    Zzyzzyxx

    1982

    Arcade
    Arcade
    The object of the game is to guide the protagonist, named Zzyzzyxx, through a moving maze of bricks to collect gifts and bring them to the fair-haired Lola, the object of his affection. Zzyzzyxx is opposed by the evil trio by the names Boris, Bluto and Smoot, also known as the Rattifers. These three will try to intercept Zzyzzyxx as he makes his way through the maze. He can collect a helmet in the maze, which can be used to imprison a Rattifer inside a brick, or to break a brick in the row above to move through the maze. As the levels progress, Zzyzzyxx must avoid crumbling bricks, rising missiles, and dropping bombs. The game has a 1up player score and laps tallied at the top of the screen.
  • Congo

    1982

    Congo

    1982

    Arcade
    Apple II
    Congo is an action game where the player is in control of a raft that is floating down the Congo river. Taking place after a ship wreck, the player's task is to rescue his ship mates who are stranded along the shore as well as on islands in the river. One survivor can be picked up at a time and has to be dropped off at a safe harbour before time runs out.
  • Gold Rush

    1982

    Gold Rush

    1982

    Arcade
    Apple II
    Gold Rush is a 1-player wild west themed arcade game for the Apple II. The player controls a small character who can move in the 4 cardinal directions. The player moves about a small wild west-themed screen, with the goal of excavating gold from the four mines on the left of the screen. The player arrives via railroad at the right of the screen at the beginning of the game, with the goal is to pick up sticks of dynamite, and place them next to the four mine shafts on the left. The player must avoid Native Americans near their teepees and soldiers guarding their fort. There is also a dangerous grizzly bear who can take the player's life. Claim jumpers haunt the mining sites, and like to return the player to their starting zone.
  • I.C.B.M. Attack

    1982

    I.C.B.M. Attack

    1982

    Arcade
    Bally Astrocade
    A very rare and unique third-party release for the Bally Astrocade which used a custom analog controller. The game is a close version of Missile Command, with the most significant difference being that space ships move around on the screen and fire the missiles directed to the player's missile bases.
  • Gulp 2

    1982

    Gulp 2

    1982

    Arcade
    ZX Spectrum Sinclair ZX81
    A Pac-Man clone without the power ups.
  • Gobblemen

    1982

    Gobblemen

    1982

    Arcade
    ZX Spectrum Sinclair ZX81
    A Pac-Man clone for the ZX81 with 16k memory expansion module and for the ZX Spectrum
  • QS Invaders

    1982

    QS Invaders

    1982

    Arcade
    Sinclair ZX81
    A space invaders clone. Plays the same as the original.
  • Super Alien

    1982

    Super Alien

    1982

    Arcade
    Commodore VIC-20
    Super Alien is a single-screen action game. The player moves through the maze and can place traps on the floor. When a monster walks into it, it becomes trapped and the player can kill it by filling in the hole. Each defeated monster rewards points while touching them results in a life loss. The maze is shown from the usual top-down perspective, but the characters have a side-view.
  • Tron

    1982

    Tron

    1982

    Arcade
    Apple II
    Up to two players control light cycles that leave a solid light trail in their wake. The object of the game is to trap the other player by surrounding them with a light trail that they can't avoid crashing into – or forcing them to run into their own trail. Coming into contact with a light trail, either yours or the other player's, collapses your own trail and ends your turn. The player still standing at the end of the round wins.
  • Grapple

    1982

    Grapple

    1982

    Arcade
    Apple II
    You must stop the galactic jailbreak. The player controls a small character which can move up and down, while firing horizontally to the right. The screen is divided into 5 rows, and the player can fire high, medium, or low in each row. At the beginning of each level, 5 alien creatures attempt to escape to the left. Each monster must be shot in a specific location, and when they hit they are pushed back to the right. When a monster is pushed off the right of the screen, they are eliminated, but the empty rows can then produce small blue creatures which endanger the player. These creatures are destroyed in one hit. The player loses a life if any monster reaches the left side of the screen. Victory for each level is achieved by clearing the screen. Each level has monsters which take progressively more hits to push back, increasing the difficulty. The player starts with 3 lives, and gains an extra at 30,000 points.
  • Spider Raid

    1982

    Spider Raid

    1982

    Arcade
    Apple II
    The player controls a spider which attempts to eat a single fly on the screen. The fly will flit bout randomly, only staying in one place for a few seconds at a time. The player has a health bar on the left, and gains strength whenever they eat a fly. There are several dangers the spider faces, including cans of bug spray which move towards the player, and drops of water which fall from the sky. If the player is hit by water, they are pushed away from the fly. The player loses a life if their health falls to zero There are also leaves on the screen which move the player closer to the fly. The player has a total of 3 lives, and when all are lost it's game over.
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