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New Arcade Games - Page 262

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Newest Most Popular Top Rated
  • Shark Trap

    1982

    Shark Trap

    1982

    Arcade
    Commodore VIC-20 BBC Microcomputer System ZX Spectrum Acorn Electron
  • Firebug

    1982

    Firebug

    1982

    Arcade
    Apple II
    Set off gasoline tanks on every floor of the building in order to burn it down.
  • Monster Smash

    1982

    Monster Smash

    1982

    Arcade
    Atari 8-bit Commodore C64/128/MAX Apple II
    Monster Smash is a side view single screen platformer where your task is to capture all the monsters that are partying around the local graveyard. The screen has four rows of platforms containing four gravestones on three of the levels and part of the platforms can be turned 90°. The partying monsters appear from the top and left of the screen and move to the right of the screen along the platforms. Turning the platforms makes the monsters move downwards when they hit the turned parts and head to the bottom of the screen. Pressing the fire button makes the gravestones move up and down and when a monster hits a gravestone then they are captured. If the monster hits the other side of the screen then they have escaped and let too many escape, shown by a gauge, then it is game over. Once a certain amount of monsters have been captured then you move to the next level. Before you start the game you can select the level number from one to nine.
  • Swamp Chomp

    1982

    Swamp Chomp

    1982

    Arcade
    Atari 8-bit
    Frogger clone
  • Boulders and Bombs

    1982

    Boulders and Bombs

    1982

    Arcade
    Atari 8-bit
    You have to free some miners within a time limit who are trapped underground by digging tunnels.
  • Evolution

    1982

    Evolution

    1982

    Arcade
    ColecoVision Commodore C64/128/MAX DOS Apple II
    star 8
    Evolution is an arcade style action game with six levels where you need to evolve from an amoeba to a human. Each level is a different stage in evolution with it's own unique goals.
  • Preppie! II

    1982

    Preppie! II

    1982

    Arcade
    Atari 8-bit
    The preppie is back, and this time he's coloring in a maze.
  • Leprechaun

    1982

    Leprechaun

    1982

    Arcade
    Arcade
    The player controls a sleuth running through a forest, trying to get a Leprechaun's pot of gold. The pot of gold is randomly placed on the screen. When the pot of gold is touched, the player is taken to the next level. The Leprechaun chases the sleuth through the forest, trying to catch him. If he is caught the player loses a life and starts over from the beginning of the level. After all lives are lost, the game ends. Should the Leprechaun reach the pot of gold first, it is then relocated to another place on the screen. By touching the trees, the player's score increases, as does the value of the pot of gold. Every time the Leprechaun touches a tree, the pot's value decreases though the player's score remains the same. After each level and after every 30 seconds the Leprechaun's speed increases.
  • Trashman

    1982

    Trashman

    1982

    Arcade
    Commodore VIC-20 Commodore C64/128/MAX
    star 9
    While few young people aspire to the role of a Dustman, New Generation Software felt they would enjoy pretending to be one on this innovative arcade game. Each section presents you with a road of houses, drawn from forced-perspective 3D, with flick-scrolling as you move up the road. Each house's dustbin must be collected, emptied and replaced within the time limit, which is indicated by the Bonus timer at the top of the screen. If this reaches zero, you receive the first of 3 warnings - a third sees you out of a job. Setting foot on the grass causes the bonus to drop more quickly, and there are additional hazards to avoid, including the local cars, which appear to be driven by maniacs, and cyclists and barking dogs, which can both injure you and cause your movement to slow.
  • K-Razy Antiks

    1982

    K-Razy Antiks

    1982

    Arcade
    Commodore VIC-20 Atari 8-bit
    CBS Software produced this game for Atari home computers, among others. The player controls a white ant, who must infiltrate an enemy ant hill to defeat the other 3 ants. The player and enemy ants have the ability to lay eggs, and if they are killed, they will rehatch with a new egg. If the player is killed when no viable egg is available, it is game over. The goal is to have all 3 enemy ants killed by environmental dangers, while also eliminating the eggs they lay, so that they don't respawn. Dangers include flooding, which will kill all ants at the bottom of the screen, and an anteater which will eat all creatures he can get his tongue on. When an enemy ant dies without an egg on the screen, they are placed in the ant trap in the center of the screen. When all 3 ants are eliminated, the player moves on to a more difficult level. There are 6 different mazes available. The player starts with 40 eggs, and receives bonus points after each stage depending on how many eggs they have remaining
  • Preppie!

    1982

    Preppie!

    1982

    Arcade
    Atari 8-bit
    Get the preppie across the street and over some boats in this Frogger-like release from Adventure International.
  • Eggomania

    1982

    Eggomania

    1982

    Arcade
    Atari 2600
    Eggomania is similar to the game Kaboom. At the top of the screen is a bird which is throwing eggs at you! You need to catch them in your hat before they hit the bottom of the screen. If you miss any eggs, they will break and yolk starts collecting at the bottom of the screen. Miss too many, and the game will be over. At the end of each round you will be given an opportunity to earn bonus points; you now get to throw all of the eggs you caught back at the bird! As the levels progress, the games speed will increase. There are two difficulty levels available, in the easier variation you get a larger hat to catch the eggs with.
  • Gopher

    1982

    Gopher

    1982

    Arcade
    Atari 2600
    The gopher tunnels left and right and up to the surface. When he makes a hole to the surface he will attempt to steal a carrot. The farmer must hit the gopher to send him back underground or fill in the holes to prevent him from reaching the surface. If gopher has taken any of the three carrots, a pelican will occasionally fly overhead and drop a seed which, if the farmer catches it, he can plant it in the place of the missing carrot. The longer the game, the faster the gopher gets. The game ends when the gopher successfully removes all three carrots. There are two skill levels and is for one or two players, giving a total of four game variations.
  • Mars Cars

    1982

    Mars Cars

    1982

    Arcade
    Apple II
    A action game in which the player controls a vehicle through mazes on Mars while avoiding the vicious Mars Cars and collecting Martian treasures.
  • Journey Escape

    1982

    Journey Escape

    1982

    Arcade
    Atari 2600
    You're on the road with the rock band Journey! After each concert, your goal is to guide the five band members to the escape vehicle so they can get to the next concert on time. You start with $50,000 from the concert and need to guide one band member at a time; the screen scrolls vertically, and you need to get past the crowds and various obstacles before time runs out. Trying to slow you down are numerous fans, reporters, promoters, and photographers. Running into each of these will cause you to lose some of the money you start with, and also precious time! Stage barriers and fences will also cause you to lose time, but you won't lose any money if you hit one of these. To help you out, roadies and your manager are also in the crowds. They will give you temporary invulnerability allowing you to run straight through any obstacles. The game ends when a band member doesn't make it to the escape vehicle before the timer runs out. As the game advances, there will be bigger and bigger crowds to avoid, and they will be m
  • Bomber Attack

    1982

    Bomber Attack

    1982

    Arcade
    Commodore VIC-20 Atari 8-bit Commodore C64/128/MAX Commodore PET Apple II
    Side scroller in which the player has to destroy ground targets with his bomber.
  • Pepper II

    1982

    Pepper II

    1982

    Arcade
    ColecoVision Arcade
    Pepper II is a maze game with zip! The object of Pepper II is simple enough, all you do is zip closed sections of the maze and they will become filled with color. Zip in all the sections of the maze and it's complete. However, if you backtrack you might unzip your path, so be careful! Each stage has four mazes you must complete to move on, but you can move from maze to maze by using the exits located at the top, bottom, and sides of the screen. And don't forget about the bad guys trying to take you out all the while. If one touches you you're toast! You can fight back by zipping sections of the maze closed that contain power-ups that will make you invincible for a short time or clear the screen of all the baddies. The game keeps getting harder as you progress to higher stages.
  • Snack Attack

    1982

    Snack Attack

    1982

    Arcade
    Apple II
    A Pac-Man variant written by Dan Illowsky and published by Datamost for the Apple II.
  • K.C.'s Krazy Chase!

    1982

    K.C.'s Krazy Chase!

    1982

    Arcade
    Odyssey 2 / Videopac G7000
    The sequel to the Odyssey 2's notorious Pac-Man clone, K.C. Munchkin!
  • Shamus

    1982

    Shamus

    1982

    Arcade
    Commodore VIC-20 Game Boy Color Atari 8-bit Commodore C64/128/MAX Legacy Computer TRS-80 Color Computer Apple II NEC PC-6000 Series Texas Instruments TI-99
    star 5.2
    Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.
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