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New Arcade Games - Page 266

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  • Turtle Bridge

    1982

    Turtle Bridge

    1982

    Arcade
    Game & Watch
    Turtle Bridge is a widescreen Game & Watch video game released in 1982 by Nintendo. In the game, you must get the character from one side of a lake to the other by jumping on the shells of turtles that are protruding from the water. If you jump on a turtle at the wrong time, then you will have to go back to the beginning. The fact that the turtles gain your character access to the other side of the lake is where the game's name originates from.
  • The Mousing Cat

    1982

    The Mousing Cat

    1982

    Arcade
    Odyssey 2 / Videopac G7000
    The Mousing Cat is another game about the eternal conflict between felines and rodents. The game consists in a series of six encounters in which the players alternate the roles of cat and mouse (three times each). The winner is the player with most points at the end of the series. The only player to score is the mouse. He does so by eating the cheese pieces scattered through the room. To eat, the player controlling the mouse has to press and hold the "action" button. The longer the button stay pressed, the more it eats. If the mouse eats for a certain amount of time, it will grow bigger than the cat and will be immune for a short period of time.
  • Devil Fish

    1982

    Devil Fish

    1982

    Arcade
    Arcade
    The player controls a dog who must feed squids in order to make them trap themselves on the several passages of the maze, as they will be too fat to advance. When they are trapped, the dog must go against them and touch them. Immediately after that, a little house will appear on the center of the maze. Touch it and a part of a drawing will be revealed. Repeat this procedure until the image is totally revealed and you'll pass to the next level.
  • Bubbles

    1982

    Bubbles

    1982

    Arcade
    Arcade
    Bubbles is an action game with puzzle elements where the player controls the protagonist, a soap bubble, from a top-down perspective. The object is to clean a kitchen sink by maneuvering the bubble over ants, crumbs, and grease to absorb them. The bubble will grow larger the more objects it absorbs. The player is impeded by enemies—brushes, razor blades, roaches, and sponges—that are deadly to the character. Except for razors, enemies also compete with the player to absorb objects in the sink. Once the bubble reaches a certain size, it will acquire a smiling face and become invulnerable against brushes and sponges; contact with those will reduce the bubble's size to the point it becomes vulnerable again. After all the objects are gone, the player will progress to the next level if the bubble is large enough. If the bubble is not large enough at that point, or if the player enters the drain while the bubble's too small, a life is lost. Once the bubble becomes large enough, the drain in the center of the sink wil
  • Hungry Horace

    1982

    Hungry Horace

    1982

    Arcade
    Dragon 32/64 Commodore C64/128/MAX ZX Spectrum
    “Hungry Horace” offered gameplay based of the popular arcade game “Pac-Man”, it was celebrated as the first arcade game for the Spectrum. It was one of the few Spectrum games that were also available in ROM format. It formed part of the “Horace” series, which included “Horace Goes Skiing” and “Horace and the Spiders” and the unpublished “Horace to the Rescue”. Horace is apurple blob with arms and legs, who wanders around a maze, eating everything and avoiding the park guards, who are out to capture him. He is able to momentarily scare the guards, making them vulnerable, by ringing a bell in the maze. Once Horace is able to escape capture and leave the maze, he moves to the next, more challenging level. “Hungry Horace” was programmed by William Tang, but Alfred Milgrom was responsible for the design of the inimitable Horace an artful creation of character using minimum grid available . Through Melbourne House’s relationship with Sinclair, the “Horace” games would come boxed with t
  • Ms. Pac-Man

    1982

    Ms. Pac-Man

    1982

    Arcade
    Commodore VIC-20 Arcade Atari 8-bit Commodore C64/128/MAX ZX Spectrum Sega Game Gear DOS Apple II Xbox 360 Sega Master System/Mark III Texas Instruments TI-99
    star 8.1
    In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic
  • Beauty Salon

    1981

    Beauty Salon

    1981

    Arcade
    Handheld Electronic LCD
  • Thief

    1981

    Thief

    1981

    Arcade
    Arcade
    Players drive a car around a maze collecting greenbacks while being pursued by a number of police cars. Use dollar symbols to make your car invincible and put police cars temporarily out of action. The game uses a continuous loop tape with actual police band radio banter.
  • Packri Monster

    1981

    Packri Monster

    1981

    Arcade
    Handheld Electronic LCD
  • Dragon Castle

    1981

    Dragon Castle

    1981

    Arcade
    Handheld Electronic LCD
    Arcade Time & Fun and Calculator Time & Fun versions of Dragon Castle. This version plays like the original Tabletop version, but are built without colors.
  • Head On

    1981

    Head On

    1981

    Arcade
    VC 4000
  • QS Asteroids

    1981

    QS Asteroids

    1981

    Arcade
    Sinclair ZX81
    QS Asteroids is a fairly basic conversion of the original arcade game. The action starts immediately after loading (no title or options screens here) and players finds themselves in a space ship in the middle of the screen with numerous asteroids passing by. To control the ship, two keys are used for rotating it, one for shooting and another for thrusting it forward. Shooting can be done in eight directions. On an unmodified ZX81, the ship is represented by a number which changes with rotation (For example 0 means it's pointing up, while 4 is down) and the asteroids are o's, while users with a QS CHRS board get graphics more similar to the arcade original. The player starts with three ships and after 10,000 points a bonus ship is given. Asteroids appear in waves. The first one has two large ones and the number increases with each new wave.
  • Program Pack 4

    1981

    Program Pack 4

    1981

    Arcade
    Sinclair ZX81
    Program Pack 4 is a double games pack that contains: Breakout: Based on the arcade game where the aim is to remove all the bricks at the top of the screen by moving a bat left or right below and bouncing a ball upwards. If you let the ball pass your bat then you lose one of three lives. Brikthru: Moving a bat left or right and bouncing a ball upwards, you clear the screen with a ball going through a shaded area and bouncing off the top and sides of the screen. If you let the ball pass your bat you lose one of thee lives.
  • Bumper 7

    1981

    Bumper 7

    1981

    Arcade
    Sinclair ZX81
    Bumper 7 is a collection of seven games and programs which includes: Repeat 20: Based on Simon but instead of colours you get numbers. The computer gives you a sequence of four numbers which you then copy. If correct then the computer will add a number on to the sequence for you to guess. Ski Slalom: You must control a H and move it left or right to go in between gates that move up the screen. Paper Stone & Knife: Based on the game Rock, Paper, Scissors, you must decide whether to use Paper, Stone or Knife to beat the computer's choice. Paper beats Stone, Stone beats Knife and Knife beats Paper. Snowflake: You must catch snowflakes that fall down the screen. Patterns: This a program that lets you watch patterns appear on the screen. Banco: Based on the card game Punto Banco and the idea is to get the nearest to nine. Sketch: A program that allows you to draw shapes and pictures with a cursor.
  • Monster Munchers

    1981

    Monster Munchers

    1981

    Arcade
    VC 4000
  • Banana

    1981

    Banana

    1981

    Arcade
    Handheld Electronic LCD
  • Blisterball! & Mad Bomber!

    1981

    Blisterball! & Mad Bomber!

    1981

    Arcade
    Apple II
    Blisterball! & Mad Bomber! are a series of two 1 or 2-player arcade games for the Apple II. Both games allow for single-player, as well as 2-player cooperative gameplay. Also allows for 2-player competitive play, where 2 players compete for a high score. The player controls a small ship or cannon on the bottom of the screen, which can move horizontally left and right using the Apple game paddles. The ship fires vertically upwards. In Blisterball!, the goal is to shoot down bouncing balls as they bounce out of the chamber above the player. If the player is hit by a ball, they are damaged, and they fall into the drain below if they are struck 3 times. There is also a series of blister balls, which can be shot for bonus points. In Mad Bomber!, the player must shoot bombs as they descend from slots above. If a bomb strikes the bottom of the screen, the player loses a point. 10 points lost, and it's game over. The player must regularly refill their ammo by bringing their ship to the edge of the screen, and if the pla
  • Firebird

    1981

    Firebird

    1981

    Arcade
    Atari 8-bit Apple II
    You play a firefighter who has to extinguish fires started by the firebird.
  • Roach Hotel

    1981

    Roach Hotel

    1981

    Arcade
    Apple II
    Prevent roaches from invading a hotel by stomping them.
  • Pocket Size Epoch-Man

    1981

    Pocket Size Epoch-Man

    1981

    Arcade
    Handheld Electronic LCD
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