When the very first Macintosh computer came out (128K RAM, 400k floppy) in 1984, my brother Randy Wilson wrote a video game called originally "Gravity Well" internally, and eventually "Continuum" when it was released (when released it was unable to run on the 128K Mac, instead it required the very next upgraded model of 512K).
Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which can walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.
Sidewinder is a side-scrolling shooter. The player assumes the role of the only survivor of a team of agents sent to capture the Sidewinder helicopter. As a pilot the player must escape through the caverns guarded by an enemy security system. The advanced Sidewinder technology costs a lot of fuel consumption. To refuel the helicopter, the player must shoot the fuel pods scattered in various places throughout the caverns. To advance to the next level, the player must reach the landing pad at the far end of the cavern.
The great Emperor Cophenix II, Lord of the kingdoms Normax and Dinax, has entrusted the rescue mission to his faithful vassal Mirdav who obtained as a reward for his success the hand of the princess and half of the fabulous treasure as a dowry.
To achieve this, you will have to penetrate Kindos Castle and bravely face numerous enemies who will try to make your mission fail. The key to success lies in your weapon, the most precious jewel of the Empire: The sword SGRIZAM, victorious in a thousand battles, forger of legends, inspirer of passions..
In Yabba Dabba Doo the player has to help Fred win Wilma's heart. To do this he must build a house by collecting rocks and putting them in the right place. There are obstacles to this, small rocks get in the way, turtles bite your ankles and pterodactyls drop rocks on you too. Also while you're away neighbours will pinch bits. Once the house is built, you have to get Fred a car so that he can get to the quarry to work, thus earning enough money to hire a dino crane to put the roof on. Progress is measured by points, these are gained as you build the house, get to work and finally find Wilma.
An imaginative action game in which you must guide a ball-shaped craft through a succession of levels. These have a patchwork-quilt type display, with holes to avoid, and squares of various colors, which affect the craft's speed, both within its power potential and into warp, as well as a control-reverser and lots of holes. You can jump and thus avoid these holes, although you have a limited number of them for each level, and it's possible to adjust the speed through joystick or keyboard control. You also face a time limit on each of the levels, although your time is boosted every time you complete one.
This compilation includes some previously published type-in games. Some of the games were slightly altered.
The games included are:
– Draughts
– Fives
– Dominoes
– Molecule
– Reversi
– Code Breaker
– Patience
– Pontoon
– Pairs