GoopW is a set-compilation of 3 very short, intense fast-paced maps for Doom II for limit removing source ports, plus 1 progression stopper, each with a different visual theme.
Short map in a desert reminiscent to EPIC/Epic 2 wads thematically and difficulty wise. Based on a dream I had several months ago about being trapped in a brown bricked dungeon or something with imps and sergeants ahead in an awkward tight space, while outside the view of two twin forts and nothing but sand and stars around, oh and a big wall in the middle. The ending result is a lot more substantial but the dream parts were recreated almost to perfection, aside from detailing.
Parallels is a single limit-removing map for Doom II. Inspiration would be mouldy's megawad Going Down, if that gives you a broad idea, and also THT: Threnody for one specific reason.
This is a megawad (32 levels) with common story for all its levels. You are the warrior who fights and passes all levels step by step, combat after combat. Every next level starts where you've finished the previous.
A collection of birthday maps Major Arlene made last year for various members of the Doom community who are considered to be great influences and friends.
Almistice (obvious pun intended) is a ten map vanilla episode that tries to celebrate the influence of one of the greatest mappers of the 00s. The wad was started during a period of uncertainty before the Rusty Drill project was created. As such I vowed to finish this off to 10 maps (2 sets of 5 maps each culminating in a death exit on the final map of the set, the first five are space base and the second five take a darker/gothic theme, think a weird cult group with access to tech theme, crudely like Europa3.wad)
The Deep is a single map for GZDoom 4.5.0 and above. Made for Realms Deep Map Jam 2021, this map features the rainbow shader from Void & Rainbow nestled amongst a black and white landscape.