Critical Mass is a 3 level episode with 4 new weapons and new (or modified) enemies, including boss.
A secret nuclear research facility is under control of the aliens. The only way in is by a special teleport located at a EDF weaponry research building. After killing the aliens the only way out is by a escape turboplane at the hangar.
15 small / medium sized maps made in three days, with one design constraint: only 40 monsters or less. Built on Copper v1.19 (already included) and map source files are included too.
Huge underground necropolis in a Medieval/terracotta theme. It features the gremlin from SoA and has special optimizations for coop gameplay. The map source is included.
Large Base map with spacious rooms, linear progression, a very high monster count and a few custom enemies. Comes with a start and a boss map. Map sources are included.
Two maps originally supposed to be featured as bonus levels in Arcanum. The first one is a small mediaval/fantasy cathedral - a remake of Heretic's E1M6, complete with original textures and music. The second one is a medium-sized arcane industrial complex with a similar vibe as Towers of Wrath from Dissolution of Eternity.
Small episode with 4 maps of medium size, each with a different texture theme (Base, Metal, Wizard) and a few custom monsters, namely grenade Grunts, nail and rocket Enforcers, and a buggy, poorly executed and out-of-place nail goblin (or something). There is hardly any information in the text file; apparently, the pack was released in an unfinished state, hence the ugly console image and the lack of a boss map. However, the four featured maps are very nice.
Four (4) map episode with a variety of medieval / wizard / runic themes in a classic style, made for vanilla Quake. Some levels are rather non-linear and large. Map source is included.
Large sci-fi gothic mountain prison for vanilla Quake inspired by Dark Souls, with textures by Makkon. Difficulty settings are not implemented. Map source is included.