''Ad Mortem'' (It means "Forward to Death" in Latin) it's a MBF21 - Halloween-themed community project organized and made by anonymous users from 4chan's Retro Games board. This mapset contains 27 playable maps (24 "Single player" maps, 3 Secret maps and Deathmatch support [MAP05, MAP07, MAP08]) uses a great variety of custom textures that matches the spooky environment (includes GothicTX, OTEX textures and others. read the .txt file for more info.) This community project contains New reskinned weapons, Graphics and 7 new custom enemies. Grab your SMG and let's celebrate this spooky month slaughtering some skelli-bois and ghouls!
The Mountaineer is a set of 5 MBF21 (-complevel 21) maps depicting a journey to the top of an uncharted mountain. A gift to MIDI connoisseur and good friend @Jimmy, commemorating his 31st birthday.
GOODWAD is a MBF21-compatible megawad by Emma Essex (msx2plus). It is a compilation of speedmaps of various types, including slaughter maps, platforming maps, joke maps, and more experimental pieces.
Suitcase of Gor is a megawad built for Doom II and Boom-compatible source ports, created by Richard Frei (Tarnsman). It is a collection of the first maps Tarnsman ever made, largely inspired by their Doom II originals (and sharing the same names) but also consisting of other influences, and with a new soundtrack. The project was originally titled Doom II Redux, and a demo was released in 2011, which received an honorable mention at the 2011 Cacowards. The last version of Suitcase of Gor released was in 2013, containing 22 maps, with the full 32-map version never materializing.
Project: Kate is a three-level PK3 for GZDoom by James Paddock. The wad is a tribute to fallen Doom community member Kate Fox, who was a close friend of Jimmy's. The first two levels are birthday gift maps by Jimmy for Kate, while the third was made after her passing in tribute, originally for Abyssal Speedmapping Session 32 and revised for this PK3.
Tarnsman's Projectile Hell, also known as TPH 12.3: Part 1A - The Prequel to Part B Galaxy's Brink!! The Super Incredible Bulgarian Necromancer of the East!! Fight for the Combined Justice of the Planet Sphere - Earth!! is a four episode megawad released in May 2021 by Richard Frei (Tarnsman). The mod is split between four episodes set in a wide variety of locales, and includes a completely overhauled arsenal, many new enemies, and several modifications to already existing ones.
The Darkening Episode 2 is the 2000 sequel to 1998's The Darkening. This new episode features twenty-four levels split equally between single player and deathmatch modes. It was initially released on March 8, 2000 with a soundtrack primarily composed by Peter Tomaselli (Kniggit).
The Darkening Episode 1: The Nameless Project is a Doom II megawad containing twenty-two maps, split equally between single player/coop and deathmatch.
Dawn of the Dead is an episode replacement for Doom created by Jan Van der Veken in June 1997, and was the first PWAD released by the author. It replaces the first episode, though E1M5 is considered by many to be missing, with the slot occupied by a map with one tiny room containing no monsters.
This is a mapset with the following traits/gimmicks/whatever; All map titles are one word and end on the letter T, except for MAP32. The maps are primarily coated in blue, using textures from 32in24-15tex & OTEX. Some maps might have a semi-speedmap feel to them, with sparse detailing. Some maps are easy, some are hard; but all except two of them can be knocked out in less than 15-20 minutes.
This is the first map I've ever released, it's a straight-forward blowthrough, not too difficult and it offers around 15 to 20 minutes of gameplay...maybe less for skilled players.
Jägermörder 2: Terra Nova is a single-level PWAD created by Derek MacDonald (Afterglow). It uses an unnamed music track by Jeremy Doyle from Requiem MAP15 and is the sequel to Jägermörder 1: Chemical Lab.
Created for Doom 2, any limit removing port will do. No additional resources required, as this map (Map 20) intends to make the most of Doom 2's stock resources to create its aesthetic.
A gothic cell with positive gameplay. You can fire the rocket launcher at stuff and pick your own route through the level.
Completionists can visit an optional extra fight which is a little tougher than the rest of the map.
Built with Eternity 4.2 in mind; If you use Eternity you get MOD music and extra text if you leave via the secret exit. but the map itself is perfectly Boom compatible.
Break into a secret, mysterious Zenimax storage facility and retrieve American McGee's and John Carmack's memories of the Quake soundtrack! They might be corporate property, but Doomguy finds a way...