The Sega Saturn version of Duke Nukem 3D is a 1997 port that was developed by Lobotomy Software and published by Sega. Instead of the classic Build engine, the port uses Lobotomy Software's own game engine, SlaveDriver, which is notable for its use of dynamic lighting.
Duke Nukem 3D for the Sega Mega Drive/Genesis is a console port of the desktop PC/MS-DOS game Duke Nukem 3D. The port is profoundly different from the original game.
Duke Nukem 3D for Android and iOS is an authorized Duke Nukem 3D port developed by MachineWorks Northwest and published by Tapjoy.
Apart from its unique control scheme, the Android/iOS version is largely unchanged from the PC version, though there is no in-game music outside the main menu.
Speed Squared is the eighth edition of PUSS, BluePineapple72's (semi) monthly speedmapping series. These maps were built with BigBrik's Adventures of Square total conversion. Download Square here:
Forsooth! For ye knights of Speed of ye Pineapple Under the Sea hath created yet another bountiful megaWAD secreted with many hidden items for thoust've to explore and gather as ye Crash thee Castles Clandestine!
Snow is falling, reindeer are flying, arch-viles are doing that bubbly gurgle noise thing they do, and the fourth installment of the Pineapple Under the Sea Monthly Speedmapping Series has left a very nice gift under a tree near you! 15 uniquely wrapped 10 sectored gifts are here and waiting for you to rip and tear open this Doommas! Unfortunately for you, there are also 75 arch-viles under the tree. Guess you shouldn't have been such a naughty kid this year, huh.
Pac-Man Doom is a 12-map adventure, where you run around mazes and other exotic locations in search of Pac-Dots. Lots of custom sprites immerse you in a world that is both Doom and Pac-Man at once. The 12 maps span a wide variety of locations: from taking you deep inside a computer mainframe and a haunted mansion, to a lush green hedge maze and a beach resort. Keep running and make sure to take care of those Ghost Pinkies!
The Heart of Stone is a single-level PK3 for Doom II and the GZDoom source port. It was designed by evil space tomato in 2015 and uses the music track "Coalescence" from Risk of Rain. It reached fourth place in the Doomjà-Vu contest.
Put Up Your Dukes! is a single-level PWAD for Doom II requiring the GZDoom source port that came out in 2015. It was designed by Sgt. Shivers and uses the music track. Its submission to the Doomjà-Vu contest was awarded with the runner-up spot
Black Magnetic is one new level for DooM II with new monsters, textures and weapons.
You may find the gameplay different from the typical Doom one. Monsters are mainly hitscanner with high health so you will have to get cover very often. Explore the installation for better weapons.
It was built for the Doomja-Vu contest started by Tormentor667 on the Realm 667 forum.
Tomb of the Old Lords is a challenging map with classic gameplay set in Hell. Sink into the depths of the old tomb and carve through flesh and blood to your freedom. I put an emphasis on both the visuals and the combat design, and this represents the most complicated map I've completed, mechanically speaking (close to 100 unique sector/linedef tags and multi-stage voodoo doll closets for scripts). I chose to work with only vanilla textures to get back to basics and challenge myself on the visual design.
An Episode 2 map that's chock-full of laser-saturated, demon-munching action. This level is about 20 minutes long, so a cut version has been provided in the E2M3 slot for people who don't like long maps.
Infested is a seven-level (plus intermissions) PK3 for Doom II, created by ginc. Built for GZDoom, Infested includes custom monsters, weapons and textures. The gameplay also features scripted arena-like encounters where the player must deal with Gore Nests that summon waves of monsters.
Dereliction Derby is a single map release that was a result of being inspired by a number of more modern projects such as Eviternity, Bloodstain, Valiant, and so forth.
The desire was to create a stand-alone release that made some use of these modern stylings, especially by making use of Boom features, to create something that has a constant feel of pressure and higher action, while also being detailed enough to make it seem like a real place rather than the most abstract stylings of a lot of Doom fare.