Nightlife is a single-level PWAD for Doom II using the GZDoom source port. It was created by Joshua O'Sullivan (Dragonfly), uses the music track "Different Heaven" by Nekozilla, and was his submission to the Vine Mapping Contest 2016.
Lighthouse (a.k.a. FARO.WAD) is a single-level PWAD for Doom II and the ZDoom source port. It was designed by Angry Saint, uses the music track "Blood Jungle" by Jonathan El-Bizri, and was also submitted to the Vine Mapping Contest 2016.
Distribution Center is a single-level PWAD for Doom II using the GZDoom source port. It was designed by Blake Collins (Rayzik) and uses the music track "The Imp's Song" by Robert Prince. Distribution Center was originally created in 2016 for the Vine Mapping Contest 2016, where it went on to win first place, and was publicly released in 2017.
Welcome to Shovelware Adventure! This is a 100% vanilla compatible wad & dehacked file for DOOM II. This map is full of bloody battle arenas and slimy passageways! There are many secrets to discover and several paths to reach the exit. This map was designed with a high quality but oldschool 90's style in mind, the little gems with quirky graphic edits that you find on those old discs among 1000 random wadfiles - hence the name Shovelware Adventure. It's meant to feel like a mini-episode despite being just one lone map. The objective is to pump rockets into the core and blow the place up!
Cursed Realms - Path Over The Abyss is a single-level PWAD for Doom II and the GZDoom source port. It was created by StormCatcher.77 in 2016 and uses the music track "Claustrophobia" by Vladislav Baymurzin (ClumsyDoomer) from the Plutonia MIDI Pack. It was awarded third place in the Vine Mapping Contest 2016.
These levels are the first four of them, and they are the bigger too. All maps can be finished starting with pistol only. Maps are hard, but difficult levels are implemented.
This map was created for vinesauce mapping contest, which happened in 2018. It got renamed from "dual layered violence" to "deviled". This version is more improved and more detailed than my contest version.
I tried express my depressive feeling through grey, brown and white textures. Music choice was accident, which perfectly fitted in this kind of map. I recommend turn off infinite height, but it's not important.
Each map is independent and should be done from pistol start. Contains a bunch of new monsters and one new weapon (all taken from various sources, nothing original yet.)
This map was created to test my skills in vanilla mapping. I liked how results turned out and decided to submit it here. Map is short and quick and it shouldn't take too long to finish.
The Doom Mapping Contest II: Hellectric Boogaloo, in 2018, was the second event organized by Joel "Vargskelethor" Johannson of Vinesauce, the followup to Vine Mapping Contest 2016. The rules were to make a single map, for GZDoom, and to not use any copyrighted MP3 music that could cause DMCA issues when streamed.
The Vine Mapping Contest 2016 was an event organized by Joel "Vargskelethor" Johannson of the Vinesauce streaming team. The terms were simple: make a WAD with up to three maps, playable in ZDoom or GZDoom.