Shape Shooter provides you an action-packed, satisfying, colorful, and hectic roguelike experience. Survive increasingly difficult random generated stages and collect relics, weapons, and active items to help you on your way.
Ashes is a Post-apocalypse themed Doom II Total conversion, designed to be run in the Gzdoom or Qzdoom ports, and includes support for either software or hardware options. Set decades after a worldwide catastrophe has reduced most of the country to toxic wasteland, the player takes on the role of a scavenger searching the ruins of "The City", a once thriving metropolis, for valuable items. Add bands of mutant cannibals, limited ammunition, and a mysterious group of gas-mask wearing para-military types prowling the rubble.
Heavily inspired by 90's FPS games, 80's post-apocalyptic movies, and a shit-ton of other references, Ashes will be designed to either run as a weapons mod, a map-pack, or as a full conversion, depending on the modules downloaded and run.
Crumpets is a set of ten short, Boom-compatible maps released by Zachary Stephens (Ribbiks) in 2015.
The WAD was named as a runner-up at the 2015 Cacowards.
Gandalf the Socerer is a single screen shooter viewed from behind the castle walls looking out into the land, where you play the role of Gandalf and you must protect your castle from attack by Lizardmen trying to get your treasure. Gandalf starts on top of the castle walls and tries to destroy the Lizardmen who appear from the woods and move towards the castle by moving a crosshair and blasting them with fire. Any Lizardman destroyed leaves behind a gold coin.
Community Chest 4 (cchest4.wad) is a 2012 megawad that contains 32 new levels, made by members of the Doomworld community. It requires a Boom-compatible source port with increased SEGS limits to play. It is the third sequel to Community Chest, preceded by Community Chest 3. It was released on August 17, 2012. It received both a normal award and the Mordeth Award during the 2012 Cacowards.
Community Chest 3 (cchest3.wad) is a 2007 megawad that contains 32 new levels, made by members of the Doomworld community. It requires a Boom-compatible source port to play. It is the second sequel to Community Chest, preceded by Community Chest 2 and followed by Community Chest 4. It was one of the winners of Doomworld's Cacowards for 2007.
Community Chest 2 (cchest2.wad) is a 2004 megawad that contains 32 new levels, made by members of the Doomworld community. It requires a Boom-compatible source port to play, although MAP32: Sodding Death will not run in Boom itself due to passing the 32,768 seg limit, and MAP24: The Mucus Flow cannot be completed in Boom as the result of a design flaw. It is the first sequel to Community Chest. It was also first released prematurely, before it was re-released in complete form. It was one of the winners of Doomworld's Cacowards in 2004, and was followed by another sequel, Community Chest 3, in 2007. The third sequel, Community Chest 4, was released in 2012.
Community Chest (cchest.wad) is a 2003 megawad that contains 32 new levels, made by members of the Doomworld community. It requires a limit-removing source port to play. A sequel, Community Chest 2, was created a year later, followed by another sequel, Community Chest 3, in 2007. A third sequel, Community Chest 4, followed in 2012.
A completely free, volunteer made, multiplayer, satirical parody of common thematic elements found in American broadcast television serieses (yes that's actually a word)
In Spinworld the player takes control of a two-man space ship, manned by Ronald and Joe, which is sent out to explore the the planet Spinworld. The game is a side-scrolling shooter in which the player has to shoot everything that moves and must avoid touching the environment. It is not advised to use rapid fire, though, because the gun may overheat. A speciality is the fuel which needs to be replenished before running out. To do so the player needs to shoot enemies until “crunch' is activated which can be converted to fuel in the so-called “tunnels”.
Jade Earth is a single-level PWAD for Doom II. A massive UAC base hidden deep underground. Save, soldier, because you're going to need it (par time 1:20:00).
Stronghold: On the Edge of Chaos is a Doom megawad created by a team of designers at DRD Team and Realm 667, lead by Daniel Gimmer (Tormentor667). It requires GZDoom or Skulltag to run and supports both singleplayer and multiplayer. The project was released in November of 2010.
The City of the Damned: Apocalypse is a single-level PWAD for Doom II using the GZDoom source port. It was designed by Daniel Gimmer (Tormentor667). It is the sequel to The City of the Damned.
The City of the Damned: Apocalypse was featured in Doomworld's Top 100 Most Memorable Maps, placing 58th, and is also included in the Top 25 Missed Cacowards.
The City of the Damned is a single-level PWAD for Doom II that requires the ZDoom source port. It was designed by Daniel Gimmer (Tormentor667) in 2004, last updated in 2005, and uses an unnamed music track by Lexus Alyus. The par time defined in MAPINFO is 23:15. In 2020 it received a v2.0 update for GZDoom, and a sequel called The City of the Damned: Apocalypse was released in 2007.
Lunatic is a five-level WAD for Doom II, created by Paul DeBruyne (skillsaw) and designed for source ports with Boom compatibility. It won one of the 2011 Cacowards.
Demon Eclipse was a Doom II mod for GZDoom by Amuscaria (formerly Eriance). Originally intended to be told through the eyes of another marine escaping the invasion on Earth in during Doom II, Demon Eclipse went through multiple iterations but was ultimately dropped due to real-life and the loss of motivation for the project by the author. The project had succumbed to multiple rounds of scope-bloat and become too much to manage. The first episode of first dropped from the mod, but was later made standalone by Blue Shadow. The intent was to focus and refine the second episodes 'hell-tech' theme in the "Hell-Forged Edition", but that also fell thru in 2014.
In 2017, Amuscaria had revive the project in a complete reboot of the second episode by the name of Hell-Forged, with a much narrower focus around the Gothic hell-tech theme.