Judgement Silversword is a vertically scrolling shooter in which wave upon wave of multifarious of opposing craft will try to take you down with bullets, bombs, lasers, or even their own fuselages. Using the Y-Buttons as a directional pad and the X-Buttons for your weaponry you'll try your hand at completing the S-AIXAKs destiny.
M-KAI released Judgement Silversword as a freeware demo on his personal website in 2001. The retail version was released by Qute on February 2, 2004 with the subtitle Rebirth Edition
Project Brutality is an expansion of the Brutal Doom gore-themed WAD for Zandronum and GZDoom (only engines with known support so far). It is a standalone mod based on Brutal Doom version v20b, and further continues its gameplay expansion and references to the Doom comic.
This mod is compatible with Doom / The Ultimate Doom, Doom II, and Final Doom.
The classic Defenders (Atari 2600 and other platforms) but then in a first person 3D perspective.
This game is to be run with a 16K expansion module.
You fly over a planet and have a proximity radar indicating where (left-right) an enemy is. Your radar can show false hits when meteorites fall down.
The enemies go down and you get points (250) if you shoot them before they reach the ground. The enemies will shoot at you and you will have to try to prevent being hit. If an enemy reaches the ground and can fly up and away again you loose points (50). You have a shield which can take take 10 hits.
With either one of the keys q-t moves you left-down. y-p right-down. a-g left-up, h-newline right up. z-m shoots the laser. Using two keys at once allows you to move non-diagonal.
No End In Sight is a megawad for The Ultimate Doom created by three Doom the Way id Did contributors: Emil Brundage (NaturalTvventy), Xaser Acheron, and Christopher Lutz. The megawad includes both new levels and levels modified from Doom the Way id Did. The first three episodes are vanilla-compatible, whilst the fourth episode requires a limit-removing source port. It was named as one of the winners of the 2017 Cacowards, and the final version 1.4 was released in July 2019. On March 31, 2020, it was added to the list of official add-ons for the Doom Classic Unity port.
Doom the Way id Did is a 2011 megawad for Doom containing 27 new levels designed to mimic the mapping style of Sandy Petersen, John Romero and Tom Hall. The project was founded by Hellbent as a community project and later led by a core group consisting of Ellmo, Esselfortium, Xaser, Marnetmar, and Alfonzo who oversaw the map selection and finalization process. The project also features artwork by Kracov and an optional soundtrack by Mr. Freeze.
Japanese Community Project is a 32-level megawad requiring a limit-removing source port that was released in 2016. The megawad was created through collaboration of more than a dozen users in the Japanese community, with the leader of the project, Tatsurd-Cacocaco, contributing several maps.
A Fistful of Doom is a spaghetti western themed partial conversion for Doom II, Its name being based on the movie "A Fistful of Dollars" It features new sounds and graphics. As part of their 10 Years of Doom feature, Doomworld named it amongst the top 100 WADs of all time by including it as one of the ten best WADs of 1995.
Cyberdreams is a 1998 megawad by Gonzalo Pérez de la Ossa and Albert Valls. It is well known for featuring puzzles involving cyberdemons in each level, which the player is forced to solve without the use of weapons.
Hellbound is a limit-removing 32-level megawad created by Zoltán Sófalvi (Z86). Most maps are connected, in that the sense that the end of one map resembles the start area of the next. A second WAD, with the file name "HBFM29.wad," is included, which contains the full version of MAP29. This is because MAP29's extreme level of detail causes heavy drops in frame rate on lower-end computers, particularly in ZDoom-based ports, and the cut-down version in the main WAD attempts to rectify this, though in reality, the difference is negligible.
Hellbound was uploaded to the idgames archive on 29 June, 2013. It was praised for its aesthetic quality, but criticised for its gameplay, which many found to be mostly uninteresting. Due to this, it missed out on a win at the 20th Annual Cacowards, being named as a runner-up instead.
The Wolfenstein: Alt History Collection takes players on an epic adventure through a grim alternate history where Nazis have achieved global domination. Shoot, stab, and kill your way through the Nazi ranks in four critically acclaimed games in the Wolfenstein franchise:
Wolfenstein: The New Order
Wolfenstein: The Old Blood
Wolfenstein II: The New Colossus
Wolfenstein: Youngblood
Lure is an MMO survival game. It has a zombie theme. Players can improve the characters in 3 different ways. They can build a base, and capture loot zones to them clan, and show the flag of their clan's in the area. Also, players can kill players to get the items they have.
Hell Revealed II (HR2) is a 32-level megawad for Doom II and the sequel to the legendary Hell Revealed. The WAD was authored by a team of 14 members led by Jonas Feragen. It was released in December of 2003. Many have admired this megawad for being quite possibly one of the most difficult wads to date.
Deus Vult II is a twelve level episode WAD created by Huy Pham (Doom Marine). As with the first Deus Vult, it contains maps rich with nigh-overwhelming opposition, in the vein of Alien Vendetta or Hell Revealed, with difficulty increasing sharply in the later levels.
It received one of regular awards during the 2008 Cacowards as well as the Mordeth award.
Deus Vult is a four-level PWAD for limit removing source ports created by Huy "Doom Marine" Pham and released on May 28, 2004. A bonus fifth level contains all previous four combined as a single map. The WAD has a reputation of being extremely hard, in the slaughter style of Hell Revealed, but with more detailed levels. It was a named a runner-up in the first Cacowards.
A sequel, Deus Vult II, was released in 2008.
Rogue Aces Deluxe - the definitive 2D aerial combat roguelike. Explosive single player balletic chaos with sophisticated flight controls. With 1-4 player Dogfight Deathmatch modes and unlockable bonus games. Fly with panache and maintain your moustache!
41 Hours is a first-person shooter dramatic game that follows the narrative of Ethan, a workaholic scientist in search of his long-lost wife. The story is intriguing and it takes several surprising turns as it develops over 11 Chapters and 20 hours of gameplay.
Step into the shoes of a legendary gunslinger and experience a new kind of VR multiplayer combat. War Yards utilizes a set of unique gameplay systems to seamlessly bring bullet time mechanics to multiplayer matches. The game utilizes a unique set of mechanics that allow each player to control the speed of their opponent's projectiles. These mechanics create an unparalleled combat experience that seamlessly blends fast paced action with tense strategy.